Sat Jun 26, 2004 7:13 am
Banned:
[06.25.2004 21:03:30] fd5d1ae92b63d22b31a5e372c68643e8 "^5X^0terminator" "69.209.139.123:27960" Take your hax elsewhere loser
[06.19.2004 22:23:57] c077e5931617c84c1cf09e6580f644a7 "^0Silencer^5X" "68.14.8.238:27960" Take your hax elsewhere loser
Sat Jun 26, 2004 7:24 am
Sat Jun 26, 2004 9:05 am
Sat Jun 26, 2004 10:50 am
Originally posted by Savant
PB defeating wallhack? great...
Sat Jun 26, 2004 12:59 pm
Sat Jun 26, 2004 1:10 pm
Originally posted by JimmyTango
They are everywhere(and more than just wallhacks). Once PB knows of a hack, it updates and looks for it. Until PB is aware of it, it will not be caught. This particular one will most likely be updated into PB within a day or two, if not already.
PB is the best there is to prevent cheating, but it will always be one step behind.
Sat Jun 26, 2004 1:44 pm
Originally posted by Evan
PB has a long way to go..
Sat Jun 26, 2004 1:46 pm
Originally posted by Jeffro
Can't there be a "hack-proof" way of making a game?
Sat Jun 26, 2004 2:14 pm
Sat Jun 26, 2004 2:17 pm
Originally posted by ShipWreck
Bjoern Christoph from evenbalance research team says:
You have cheats which work as external programs like aimbots, and then there are wallhacks which usually work as OpenGL pass-through drivers. All of these cheats are detectable by PunkBuster right away: once we have the cheat it's detectable in a few minutes on all PB Servers with an Internet connection to our master server, from which new cheat detections are spread out. This is our main deterrent against cheating: A new cheat can be detected any time, a cheater will always have to fear his detection. I'm aware of roughly 15 such cheats for RtCW and all are detected right now. On the other hand you also have cheats which work based on scripts. These are not so easy to detect automatically with the current version of PunkBuster, we will improve this soon though. Our focus is getting the PB code as stable as possible with regard to the auto-update system and then to work on better detection algorithms. Right now we allow admins to use cvars to check for some settings which may be seen as "cheating" or "gaining an advantage over others" by some admins just as others may not see it that way: I'm not really going to go into this as this has been discussed very often already, the pw.com forum is quite full of these postsWe also give admins the ability to manually check for scripts and binds manually and see if the scripts a player is using may allow for cheating. We are aware that this is something admins may not like to do and would rather like everything automated, but as I said above, the main focus is getting PB stable, then we improve our features and also detection of cheat scripts and such things.
Cheating is really not as bad as in CS though, and we try our best so that RtCW will never become something like "Cheater-Strike", which is what some of my friends who still love CS call it (new updates and "secure" CS servers didn't really change much they say, but I don't personally don't know because I don't play CS anymore as I already said).
Sat Jun 26, 2004 2:19 pm
Sat Jun 26, 2004 2:39 pm
Sat Jun 26, 2004 2:45 pm
Sat Jun 26, 2004 2:48 pm
Sat Jun 26, 2004 2:49 pm
Originally posted by Mighty Mazz
Can anyone just take a screenshot of someone else's game like that or does it have to be someone who is enabled by the server ie admins? If anyone can, may I have the command to do so.
Also is it possible for a cheat to block someone capturing them and instead show a normal display?