i was reading wolfenstein for dummies, and he showed illustrations of how you can change where airstrikes imapct....ive never seen this in 24Hour Beach but was wondering if it was true///
Directing Airstrikes
Thanks to [D12] Crazy for pointing this out in the first place
I conducted an experiment on Assault where I threw airstrike cannisters from the same spot (center light just under the aircraft's wing) 5 times and then ran to a different spot on the map (# 1-5). In #6-7. I threw the smoke twice from the same spot (#6) but on #7 ran backwards after tossing the smoke cannister.
Did you know that you can control where your airstrikes will impact after you toss the airstrike cannister (aka smoke grenade)? Typically, if you throw the airstrike cannister and stand still, the airstrike will impact a rectangular area centered on the smoke grenade and running nearly perpendicular to you (doesn't seem to always be perfectly perpendicular). However, you can adjust the impact area in two ways.
First, you can make the airstrike land further away from the airstrike cannister by backing up once the cannister is thrown. The airstrike should move away from the cannister the same distance you backed off. Just be careful that you don't move so far that the point of impact ends up in a place the pilot can't see or the airstrike may be aborted.
I stood on the corner light, tossed smoke, and then stood still. Notice that the airstrike's impact doesn't always fall at a 90 degree angle to my point of view Next, I threw smoke from the corner light, but ran directly backwards for 2 seconds. The airstrike impacted a little further away than on my first toss.
The second method is to move and rotate your point of view. Try throwing the airstrike marker, strafing right a comfortable distance, and then making a 45% left turn. The airstrike will still land on top of the smoke grenade, but now, it will impact diagonally from where you tossed the cannister
The first illustration shows the strike pattern after standing at #1, tossing the smoke, and then not moving. For all subsequent airtrikes, I threw the smoke grenade from location #1 and maintained a consistant direction and distance of throw Here, I threw the smoke from #1, strafed to #2, and then looked towards the halftrack. You'll noticed that spots #2 - 4 form a semicircle around the spot the smoke cannister lands. You can see how the impact marks have rotated about 60 degrees
Again, I threw the smoke cannister from #1, ran all the way over to point #3 and looked towards the halftrack. Here I get just a little more rotation than from point #2 Next, I repeated the same steps but from the other side. I ran over the left hand corner light and the looked at the rightmost edge of the crates
Lastly, I tossed smoke from #1, ran all the way over to point #5 and looked parallel along the airstrip markings. I get nearly a full 90 degree rotation from my point #1 results
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http://www.rtcwonline.com/dummies click on tactics and scroll a long way for the illustrations as well, this was quite intresting