FPS switches on shrub servers
Moderators: RTCW Admins, Super Moderators, vB3 - Administrators
13 posts
• Page 1 of 1
FPS switches on shrub servers
So i really have no clue on shrub stuff - i didnt even know that crouching helps you gain sprint back until a few months ago - anyway i'm having trouble trying to get an easy FPS bind where i can QUICKLY switch between 43, 76, and 125 fps.
My osp bind for this looks like:
seta fps1 "set fpsx2 forcefps 43; forcefps 43; cl_maxpackets 30; set fpsx1 vstr fps2; echo ^1FPS^7 has been set to ^143"
seta fps2 "set fpsx2 forcefps 72; forcefps 72; cl_maxpackets 63; set fpsx1 vstr fps3; echo ^1FPS^7 has been set to ^172"
seta fps3 "set fpsx2 forcefps 125; forcefps 125; cl_maxpackets 100; set fpsx1 vstr fps1; echo ^1FPS^7 has been set to ^1125"
seta fpsx1 "vstr fps1"
bind UPARROW "vstr fpsx1"
unfortunately in shrub you can have +vstr binds (i realize i will have to bind 3 keys for each one of the fps's) nor does forcefps work. In shrub its com_maxfps.
I try to bind the maxfps but it tells me i need to restart wolf (or vid_restart) in order for them to take effect. Is there anyway to avoid this? Also i'm running into the problem where if i change my fps to say 76, vid_restart and then try to turn it back to 125 it wont let me - it says maxfps: "76"; default: "85"; latched: "125". I have no clue what this means and why its 'latching' anything...
I get really shitty fps cause my comp is crap i would like be able to do jumps outside...any help would be appreciated
My osp bind for this looks like:
seta fps1 "set fpsx2 forcefps 43; forcefps 43; cl_maxpackets 30; set fpsx1 vstr fps2; echo ^1FPS^7 has been set to ^143"
seta fps2 "set fpsx2 forcefps 72; forcefps 72; cl_maxpackets 63; set fpsx1 vstr fps3; echo ^1FPS^7 has been set to ^172"
seta fps3 "set fpsx2 forcefps 125; forcefps 125; cl_maxpackets 100; set fpsx1 vstr fps1; echo ^1FPS^7 has been set to ^1125"
seta fpsx1 "vstr fps1"
bind UPARROW "vstr fpsx1"
unfortunately in shrub you can have +vstr binds (i realize i will have to bind 3 keys for each one of the fps's) nor does forcefps work. In shrub its com_maxfps.
I try to bind the maxfps but it tells me i need to restart wolf (or vid_restart) in order for them to take effect. Is there anyway to avoid this? Also i'm running into the problem where if i change my fps to say 76, vid_restart and then try to turn it back to 125 it wont let me - it says maxfps: "76"; default: "85"; latched: "125". I have no clue what this means and why its 'latching' anything...
I get really shitty fps cause my comp is crap i would like be able to do jumps outside...any help would be appreciated
- Slaughter2
-
- Posts: 2486
- Joined: Thu Dec 23, 2004 3:00 am
- Location: Belle Vernon
Re: FPS switches on shrub servers
here's mine
// Max fps toggle
bind b vstr fps
set fps1 "set com_maxfps 43; echo ^0> ^7Max fps set to^0: ^743; set fps vstr fps2"
set fps2 "set com_maxfps 76; echo ^0> ^7Max fps set to^0: ^776; set fps vstr fps3"
set fps3 "set com_maxfps 125; echo ^0> ^7Max fps set to^0: ^7125; set fps vstr fps1"
set fps vstr fps1
Just put it in your Autoexec file in main, to be safe when I do anything to my config
I copy and paste my main autoexec, and put it in main as well as my shrubmod folder (which this server uses), hope it works for ya, I use it all the time
my fav line of my config is this
bind MWHEELDOWN "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG"
bind MWHEELUP "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE"
close shots wheel down, goes to fov 105, sensitivity 3.5, far shots wheel up goes to fov 90, sensitivity .9 better acc, takes a while to get used to I'm a arrow player too
My total config
/unbindall
//VIDEO
seta r_displayrefreshrate "125"
seta cl_punkbuster "1.0000"
seta cl_run "1"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta logfile "1"
seta r_lodCurveError "999999999999"
seta r_Picmip 0
seta r_Picmip2 0
seta r_displayrefresh "125"
seta r_inGameVideo "0"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_finish "0"
seta r_roundImagesDown "5"
seta r_lodBias "2"
seta r_lodscale "5.0000"
seta r_swapInterval "0" //v-sync 0
seta r_subdivisions "90"
seta r_colorbits "32" //16//32
seta r_texturebits "32" //16//32
seta r_stencilbits "0"
seta r_depthbits "32" //16//32
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_flares "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vertexLight "1"
seta r_gamma "3" ///1,2,3,4,5,6
seta r_ignorehwgamma "1"
seta r_overBrightBits "3" ///1,2,3,4,5,6
seta r_MapOverBrightBits "4" //3 on ssds //4 on ecgn
seta r_intensity "4" //3 on ssds //4 on ecgn
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ignoreFastPath "0"
seta r_primitives "0"
seta r_lowMemTextureSize "2048"
seta r_facePlaneCull "1"
seta r_dlightBacks "1"
seta r_ignoreGLErrors "1"
seta r_smp "0"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_stereo "0"
seta r_rmse "0.0000"
seta r_ext_texture_env_add "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_primitives "0"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_roundImagesDown "5"
seta r_finish "1" //wait for GL calls to finish
seta r_detailtextures "0"
seta r_uifullscreen "0"
seta r_mode "6" //3=640 //4=800// 6=1024
seta r_ati_fsaa_samples "1.0000"
seta r_ati_truform_tess "1.0000"
seta r_ext_ATI_pntriangles "0.0000"
seta r_showsky "0"
seta r_showtris "0"
seta r_lastValidRenderer ""GeForce 9600 GT/PCI/SSE2"
//SOUND
seta com_soundMegs "32"
seta s_wavonly "0.0000"
seta s_defaultsound "0.0000"
seta s_mixPreStep "0.0700"
seta s_mixahead "0.1400"
seta s_khz "22.000"
seta s_doppler "0.0000"
seta s_separation "0.5000"
seta s_musicvolume "0.0000"
seta s_volume "0.6000"
seta s_loadas8bit "1.0000"
seta s_compression "1.0000"
seta s_mixPreStep "0.05"
seta s_MixAhead "0.6"
seta s_khz "22"
seta s_Doppler "1"
seta s_Separation "0.5"
seta s_MusicVolume "0.2"
//INTERFACE
seta ui_serverStatusTimeOut "7000"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowTourney "1"
seta ui_browserShowMaxlives "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_currentNetMap "0"
seta ui_currentMap "2"
seta ui_mapIndex "2"
seta ui_actualNetGametype "5"
seta ui_netGametype "0"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_menuFiles "ui_mp/menus.txt"
seta ui_netSource "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
//SERVER SETTTINGS
seta cl_allowDownload 1
seta cg_drawcompass 1
seta cg_drawgun 0
seta cg_WeaponCycleDelay 0
seta cg_RecoilPitch 0
seta cg_DrawDamageKick 0
seta cg_DrawFallKick 0
seta cg_FallKick 0
seta cg_DamageKick 0
seta cg_ImpactVibration 0
seta cg_DrawDamage 0
seta cg_BrassTime 0
seta cg_DrawReinforcementTime 1
seta cg_DrawFPS 1
seta cg_ComplaintPopup 0
seta cg_PopupLimboMenu 0
seta cg_RunPitch 0
seta cg_RunRoll 0
seta cg_BobPitch 0
seta cg_BobRoll 0
seta cg_BobUp 0
seta cg_BloodTime 0
seta cg_BloodFlash 0
seta cg_BloodDamageBlend 0
seta cg_MuzzleFlash 0
seta cg_AutoReload 0
seta m_yaw 0.022
seta m_Pitch 0.016
seta cg_PredictItems 0
seta cg_CrosshairPulse 0
seta cg_crosshairHealth 0
seta cg_BloodFlash 0
seta cg_drawattacker 0
seta cg_HudAlpha 1.0
seta cg_MuzzleFlash 0
seta cg_ShowBlood 0
seta cg_BlinkTime 100
seta cg_DrawSpreadScale 0
seta Snaps 40
seta Com_MaxFPS 125
seta com_HunkMegs 256
seta cl_MaxPackets 100
seta timenudge 0
//MOUSE
//CROSSHAIRS
seta cg_zoomStepFG "10.000"
seta cg_zoomStepSnooper "5.0000"
seta cg_zoomStepBinoc "3.0000"
seta cg_zoomDefaultFG "55.000"
seta cg_zoomDefaultSnooper "40.000"
seta cg_zoomDefaultBinoc "45.000"
seta cg_zoomfov "40.000"
seta cg_zoomstepsniper "10.0000"
seta cg_zoomDefaultSniper "55.000"
seta cg_drawCrosshair "3.0000"
seta cg_crosshairSize "38.000"
seta cg_cursorHints "0.0000"
seta cg_crosshairY "0.0000
seta cg_crosshairX "0.0000"
seta cg_crosshairHealth "0.0000"
seta cg_crosshaircolor "0xA0FFC0"
seta cl_mouseaccel 0
//SPAWNS
bind F3 "setspawnpt 3" ////on allies on beach, on axis in low bunker
bind F4 "setspawnpt 101" ////on allies At Flag, on axis by murderhole
bind F5 "setspawnpt 100" ////spawn on sniper hill on allies
//BINDS AND MISC CRAP
bind \ vid_restart
bind TAB "+scores"
bind ENTER "+movedown"
bind ESCAPE "togglemenu"
bind SPACE "+activate"
bind 1 "say ^1DO NOT FIRE FROM OR BLOCK ANY DOORWAYS OR LADDERS"
bind 2 "say !spec999"
bind 3 "say !cancelvote"
bind 4 "say !admintest"
bind Mouse3 "weaponbank 1"
bind a "vsay sorry"
bind d "vsay negative"
bind f "vsay affirmative"
bind g "vsay_team thanks"
bind h "vsay hi"
bind j "vsay cheer"
bind k "say [k] ^$THATS A ^1PRESENT ^$FROM [n]"
bind - "say [k} ^$YOU JUST GOT ^1TEABAGGED ^$FROM [n]"
bind l "OpenLimboMenu"
bind m "vsay_team medic"
bind n "vsay_team needammo"
bind q "vstr sj1"
bind s "vsay greatshot"
bind t "messagemode"
bind v "mp_QuickMessage"
bind w "hitsound"
bind x "s_stop"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back;+salute"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+reload"
bind SHIFT "+sprint"
bind MOUSE2 "+moveup"
BIND KP_DOWNARROW "weaponbank 3"
bind . "weapalt"
bind KP_LEFTARROW "+zoom"
bind KP_5 "weaponbank 2"
bind F1 "vote yes"
bind F2 "vote no"
bind F8 "record"
bind F9 "stoprecord"
bind F10 "screenshotjpeg"
bind F12 "echo [skipnotify]/yawn"
bind PGUP "+leanleft"
bind PGDN "+leanright"
bind KP_END "weaponbank 5;vsay_team IamMedic"
bind INS "weaponbank 4"
bind KP_INS "weaponbank 6"
bind MOUSE1 "+attack"
bind DEL "+dropweapon"
//AIMING
bind MWHEELDOWN "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG"
bind MWHEELUP "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE"
//NAME
seta cg_selectedPlayerName "^3:^1N^8+^1E^3:^8S^1L@UGHT3R^3CL@US"
seta cg_selectedPlayer "1"
seta name "^3:^1N^8+^1E^3:^8S^1L@UGHT3R^3CL@US"
bind z name "^3:^1N^8+^1E^3:^8S^1L@UGHT3R"
//JUMPING
set sj "+sprint; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +moveup; wait; -sprint; wait; -moveup"
set sj1 "mouse2 vstr sj; bind q vstr sj2; echo ^1Speedjump ^2Enabled"
set sj2 "mouse2 +moveup; bind q vstr sj1; echo ^1Speedjump ^2Disabled"
bind q "vstr sj1"
// Max fps toggle
bind b vstr fps
set fps1 "set com_maxfps 43; echo ^0> ^7Max fps set to^0: ^743; set fps vstr fps2"
set fps2 "set com_maxfps 76; echo ^0> ^7Max fps set to^0: ^776; set fps vstr fps3"
set fps3 "set com_maxfps 125; echo ^0> ^7Max fps set to^0: ^7125; set fps vstr fps1"
set fps vstr fps1
Just put it in your Autoexec file in main, to be safe when I do anything to my config
I copy and paste my main autoexec, and put it in main as well as my shrubmod folder (which this server uses), hope it works for ya, I use it all the time
my fav line of my config is this
bind MWHEELDOWN "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG"
bind MWHEELUP "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE"
close shots wheel down, goes to fov 105, sensitivity 3.5, far shots wheel up goes to fov 90, sensitivity .9 better acc, takes a while to get used to I'm a arrow player too

My total config
/unbindall
//VIDEO
seta r_displayrefreshrate "125"
seta cl_punkbuster "1.0000"
seta cl_run "1"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta logfile "1"
seta r_lodCurveError "999999999999"
seta r_Picmip 0
seta r_Picmip2 0
seta r_displayrefresh "125"
seta r_inGameVideo "0"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_finish "0"
seta r_roundImagesDown "5"
seta r_lodBias "2"
seta r_lodscale "5.0000"
seta r_swapInterval "0" //v-sync 0
seta r_subdivisions "90"
seta r_colorbits "32" //16//32
seta r_texturebits "32" //16//32
seta r_stencilbits "0"
seta r_depthbits "32" //16//32
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_flares "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vertexLight "1"
seta r_gamma "3" ///1,2,3,4,5,6
seta r_ignorehwgamma "1"
seta r_overBrightBits "3" ///1,2,3,4,5,6
seta r_MapOverBrightBits "4" //3 on ssds //4 on ecgn
seta r_intensity "4" //3 on ssds //4 on ecgn
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ignoreFastPath "0"
seta r_primitives "0"
seta r_lowMemTextureSize "2048"
seta r_facePlaneCull "1"
seta r_dlightBacks "1"
seta r_ignoreGLErrors "1"
seta r_smp "0"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_stereo "0"
seta r_rmse "0.0000"
seta r_ext_texture_env_add "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_primitives "0"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_roundImagesDown "5"
seta r_finish "1" //wait for GL calls to finish
seta r_detailtextures "0"
seta r_uifullscreen "0"
seta r_mode "6" //3=640 //4=800// 6=1024
seta r_ati_fsaa_samples "1.0000"
seta r_ati_truform_tess "1.0000"
seta r_ext_ATI_pntriangles "0.0000"
seta r_showsky "0"
seta r_showtris "0"
seta r_lastValidRenderer ""GeForce 9600 GT/PCI/SSE2"
//SOUND
seta com_soundMegs "32"
seta s_wavonly "0.0000"
seta s_defaultsound "0.0000"
seta s_mixPreStep "0.0700"
seta s_mixahead "0.1400"
seta s_khz "22.000"
seta s_doppler "0.0000"
seta s_separation "0.5000"
seta s_musicvolume "0.0000"
seta s_volume "0.6000"
seta s_loadas8bit "1.0000"
seta s_compression "1.0000"
seta s_mixPreStep "0.05"
seta s_MixAhead "0.6"
seta s_khz "22"
seta s_Doppler "1"
seta s_Separation "0.5"
seta s_MusicVolume "0.2"
//INTERFACE
seta ui_serverStatusTimeOut "7000"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowTourney "1"
seta ui_browserShowMaxlives "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_currentNetMap "0"
seta ui_currentMap "2"
seta ui_mapIndex "2"
seta ui_actualNetGametype "5"
seta ui_netGametype "0"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_menuFiles "ui_mp/menus.txt"
seta ui_netSource "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
//SERVER SETTTINGS
seta cl_allowDownload 1
seta cg_drawcompass 1
seta cg_drawgun 0
seta cg_WeaponCycleDelay 0
seta cg_RecoilPitch 0
seta cg_DrawDamageKick 0
seta cg_DrawFallKick 0
seta cg_FallKick 0
seta cg_DamageKick 0
seta cg_ImpactVibration 0
seta cg_DrawDamage 0
seta cg_BrassTime 0
seta cg_DrawReinforcementTime 1
seta cg_DrawFPS 1
seta cg_ComplaintPopup 0
seta cg_PopupLimboMenu 0
seta cg_RunPitch 0
seta cg_RunRoll 0
seta cg_BobPitch 0
seta cg_BobRoll 0
seta cg_BobUp 0
seta cg_BloodTime 0
seta cg_BloodFlash 0
seta cg_BloodDamageBlend 0
seta cg_MuzzleFlash 0
seta cg_AutoReload 0
seta m_yaw 0.022
seta m_Pitch 0.016
seta cg_PredictItems 0
seta cg_CrosshairPulse 0
seta cg_crosshairHealth 0
seta cg_BloodFlash 0
seta cg_drawattacker 0
seta cg_HudAlpha 1.0
seta cg_MuzzleFlash 0
seta cg_ShowBlood 0
seta cg_BlinkTime 100
seta cg_DrawSpreadScale 0
seta Snaps 40
seta Com_MaxFPS 125
seta com_HunkMegs 256
seta cl_MaxPackets 100
seta timenudge 0
//MOUSE
//CROSSHAIRS
seta cg_zoomStepFG "10.000"
seta cg_zoomStepSnooper "5.0000"
seta cg_zoomStepBinoc "3.0000"
seta cg_zoomDefaultFG "55.000"
seta cg_zoomDefaultSnooper "40.000"
seta cg_zoomDefaultBinoc "45.000"
seta cg_zoomfov "40.000"
seta cg_zoomstepsniper "10.0000"
seta cg_zoomDefaultSniper "55.000"
seta cg_drawCrosshair "3.0000"
seta cg_crosshairSize "38.000"
seta cg_cursorHints "0.0000"
seta cg_crosshairY "0.0000
seta cg_crosshairX "0.0000"
seta cg_crosshairHealth "0.0000"
seta cg_crosshaircolor "0xA0FFC0"
seta cl_mouseaccel 0
//SPAWNS
bind F3 "setspawnpt 3" ////on allies on beach, on axis in low bunker
bind F4 "setspawnpt 101" ////on allies At Flag, on axis by murderhole
bind F5 "setspawnpt 100" ////spawn on sniper hill on allies
//BINDS AND MISC CRAP
bind \ vid_restart
bind TAB "+scores"
bind ENTER "+movedown"
bind ESCAPE "togglemenu"
bind SPACE "+activate"
bind 1 "say ^1DO NOT FIRE FROM OR BLOCK ANY DOORWAYS OR LADDERS"
bind 2 "say !spec999"
bind 3 "say !cancelvote"
bind 4 "say !admintest"
bind Mouse3 "weaponbank 1"
bind a "vsay sorry"
bind d "vsay negative"
bind f "vsay affirmative"
bind g "vsay_team thanks"
bind h "vsay hi"
bind j "vsay cheer"
bind k "say [k] ^$THATS A ^1PRESENT ^$FROM [n]"
bind - "say [k} ^$YOU JUST GOT ^1TEABAGGED ^$FROM [n]"
bind l "OpenLimboMenu"
bind m "vsay_team medic"
bind n "vsay_team needammo"
bind q "vstr sj1"
bind s "vsay greatshot"
bind t "messagemode"
bind v "mp_QuickMessage"
bind w "hitsound"
bind x "s_stop"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back;+salute"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+reload"
bind SHIFT "+sprint"
bind MOUSE2 "+moveup"
BIND KP_DOWNARROW "weaponbank 3"
bind . "weapalt"
bind KP_LEFTARROW "+zoom"
bind KP_5 "weaponbank 2"
bind F1 "vote yes"
bind F2 "vote no"
bind F8 "record"
bind F9 "stoprecord"
bind F10 "screenshotjpeg"
bind F12 "echo [skipnotify]/yawn"
bind PGUP "+leanleft"
bind PGDN "+leanright"
bind KP_END "weaponbank 5;vsay_team IamMedic"
bind INS "weaponbank 4"
bind KP_INS "weaponbank 6"
bind MOUSE1 "+attack"
bind DEL "+dropweapon"
//AIMING
bind MWHEELDOWN "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG"
bind MWHEELUP "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE"
//NAME
seta cg_selectedPlayerName "^3:^1N^8+^1E^3:^8S^1L@UGHT3R^3CL@US"
seta cg_selectedPlayer "1"
seta name "^3:^1N^8+^1E^3:^8S^1L@UGHT3R^3CL@US"
bind z name "^3:^1N^8+^1E^3:^8S^1L@UGHT3R"
//JUMPING
set sj "+sprint; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +moveup; wait; -sprint; wait; -moveup"
set sj1 "mouse2 vstr sj; bind q vstr sj2; echo ^1Speedjump ^2Enabled"
set sj2 "mouse2 +moveup; bind q vstr sj1; echo ^1Speedjump ^2Disabled"
bind q "vstr sj1"
"You Create Your Own Destiny"-Doug Kleitz
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]
[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]

[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
Re: FPS switches on shrub servers
wait vstr binds work in shrub?? How come it doesnt ever work for me? my slow fire script never worked... I had to learn how to aim all over again back in may when i came back into wolf
(changes the sens from when im shooting to when im not shooting)
// Slowfire Script 1 (SHORT RANGE)
// Normal Mouse Settings
set NormalMouse "set m_pitch 0.015001; set m_yaw 0.022; cg_crosshairColorAlt "red"; set sensitivity 2.5"
// Mouse settings while shooting
set SlowMouse "set m_pitch 0.015001; set m_yaw 0.022; cg_crosshairColorAlt "purple"; set sensitivity 2"
// Toggle
set ShootFast "-attack; vstr NormalMouse"
set ShootSlow "+attack; vstr SlowMouse"
vstr NormalMouse // Set sensativity to normal
bind MOUSE1 "+vstr ShootSlow ShootFast"
// End Cfg
// Zoom Bind
bind MWHEELDOWN "cg_fov 105; cg_crosshairSize 24; cg_crosshairColorAlt "red"; exec slowfire1.cfg; echo ^yUN^7ZOOM ^7+ ^4SlowFire"
bind MWHEELUP "cg_fov 90; cg_crosshairSize 24; cg_crosshairColorAlt "blue"; exec slowfire2.cfg; echo ^zZOOM ^7+ ^4SlowFire"
(changes the sens from when im shooting to when im not shooting)
// Slowfire Script 1 (SHORT RANGE)
// Normal Mouse Settings
set NormalMouse "set m_pitch 0.015001; set m_yaw 0.022; cg_crosshairColorAlt "red"; set sensitivity 2.5"
// Mouse settings while shooting
set SlowMouse "set m_pitch 0.015001; set m_yaw 0.022; cg_crosshairColorAlt "purple"; set sensitivity 2"
// Toggle
set ShootFast "-attack; vstr NormalMouse"
set ShootSlow "+attack; vstr SlowMouse"
vstr NormalMouse // Set sensativity to normal
bind MOUSE1 "+vstr ShootSlow ShootFast"
// End Cfg
// Zoom Bind
bind MWHEELDOWN "cg_fov 105; cg_crosshairSize 24; cg_crosshairColorAlt "red"; exec slowfire1.cfg; echo ^yUN^7ZOOM ^7+ ^4SlowFire"
bind MWHEELUP "cg_fov 90; cg_crosshairSize 24; cg_crosshairColorAlt "blue"; exec slowfire2.cfg; echo ^zZOOM ^7+ ^4SlowFire"
- MAN-AT-ARMS
- RTCW Admin
- Posts: 1234
- Joined: Mon Feb 17, 2003 8:21 am
- Location: State College, PA
Re: FPS switches on shrub servers
You can't change the com_maxfps cvar without a restart. It's a latched cvar. It's not a shrub thing, it's in RTCW itself.
I think earlier versions of Wolf let you let you change it without a restart. It was changed in 1.4 to prevent exploits.
forcefps was something in OSP only.
I think earlier versions of Wolf let you let you change it without a restart. It was changed in 1.4 to prevent exploits.
forcefps was something in OSP only.
Re: FPS switches on shrub servers
thx for the clear up MAA. Damn that sucks ass - takes like 15 sec for me to vid_restart
- bonnie'n'Clyde
-
- Posts: 39
- Joined: Sun May 14, 2006 4:01 pm
Re: FPS switches on shrub servers
what's the use of different fps? 

Re: FPS switches on shrub servers
its all about magic numbers..
43, 76, 125, 333, 500 (not sure about the last one) - by capping at one of these numbers you get better shit, and the higher the number the better that shit is. For example if i cap at any of these numbers i can jump onto boxes...this can be a really important thing. Along with this, i can jump further, generally move faster, and sometimes most importantly, my gun shoots faster. Thats why there was an fps cap at 125 on servers b/c the advantage of someone say at 333 fighting someone at 43 was way dramatic - even if the 43 was a better shot he could still get destroyed more than not by someone 333'ing b/c they are faster moving and shoot faster.
In my case where i can get 125 for the most part in the basement or inside compared to getting low 40's to 30's when im outside, it would be important for me to be able to cap my fps at 43 when im outside so that i can jump onto boxes or generally move faster, shoot faster than i would if my fps was floating around in the 40's
43, 76, 125, 333, 500 (not sure about the last one) - by capping at one of these numbers you get better shit, and the higher the number the better that shit is. For example if i cap at any of these numbers i can jump onto boxes...this can be a really important thing. Along with this, i can jump further, generally move faster, and sometimes most importantly, my gun shoots faster. Thats why there was an fps cap at 125 on servers b/c the advantage of someone say at 333 fighting someone at 43 was way dramatic - even if the 43 was a better shot he could still get destroyed more than not by someone 333'ing b/c they are faster moving and shoot faster.
In my case where i can get 125 for the most part in the basement or inside compared to getting low 40's to 30's when im outside, it would be important for me to be able to cap my fps at 43 when im outside so that i can jump onto boxes or generally move faster, shoot faster than i would if my fps was floating around in the 40's
Re: FPS switches on shrub servers
I think this is one of the small areas when 1.3 trumps 1.4. Partly because you can set your fps to 43 when sniping but then immediately set it to 125 when your done. Instead of doing a vid restart, and waiting 15 seconds while your team is being raged from behind cuz your floating away in cyber lag or losing the match. And usually the first vid restart doesn't completely restart so its normally after the second or third time is when the settings i want are implemented. For me at least.
It's not so much of an exploit as using configs that let an mp40/sten beat a sniper on a map. That is bs imo because the gunner is shooting a black dot... Don't give me, "its skill" that is an exploit. And if you dont think so, play on a default config and tell me the sten or mp40 will win, it's nearly impossible to see the sniper from that distance ie. sniper hill. But i guess we all have to keep up with the Johnsons.
It's not so much of an exploit as using configs that let an mp40/sten beat a sniper on a map. That is bs imo because the gunner is shooting a black dot... Don't give me, "its skill" that is an exploit. And if you dont think so, play on a default config and tell me the sten or mp40 will win, it's nearly impossible to see the sniper from that distance ie. sniper hill. But i guess we all have to keep up with the Johnsons.

- =TAO=Flessan
-
- Posts: 163
- Joined: Tue Jul 22, 2008 10:23 pm
- Location: GA
Re: FPS switches on shrub servers
I think this is one of those times where I normally say... screw it, I'll just get used to playing the entire game under the same setup at all times.
- =TAO=WARPIG
- Posts: 628
- Joined: Sun Mar 30, 2008 11:00 am
Re: FPS switches on shrub servers
=TAO=Flessan wrote:I think this is one of those times where I normally say... screw it, I'll just get used to playing the entire game under the same setup at all times.
yeah like a stock config, gotta give the noobs a fair chance if you ask me.
- Slaughter2
-
- Posts: 2486
- Joined: Thu Dec 23, 2004 3:00 am
- Location: Belle Vernon
Re: FPS switches on shrub servers
skibby wrote:what's a stock cfg?
your reg wolf config that the server gives ya, nothing changed at all
Dark as hell, shit you can even see your gun, crazy shit, I haven't seen my gun in 7 yrs at least, no pun intended

"You Create Your Own Destiny"-Doug Kleitz
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]
[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]

[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
Re: FPS switches on shrub servers
skibb how does that slow sens shiz work i tried it n it said unknown cmd +vstr or sum shit i dunno
:worship: [font=Arial Black]i[/font]f i spit it, i did it, i lived it, we can get it on.. forget it im sick wit it admit it or get shitted on
13 posts
• Page 1 of 1
Return to Return To Castle Wolfenstein
Who is online
Users browsing this forum: No registered users and 16 guests