Shrub, tripwires

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fodder

Shrub, tripwires

Postby fodder » Mon Jun 09, 2003 10:31 am

Ok, i've just found out the latest shrub, with disguises and stuff is available to us. DOH!! How'd i sleep thru that one? Anyway, i like the idea of the tripwire, but...does anyone know if there's a command line to add server-side, to make it actually do damage??

Posts: 231
Joined: Tue May 06, 2003 9:18 pm
Location: phoenix, az

Postby {NNC}Charged » Mon Jun 09, 2003 12:07 pm

what exactly is a tripwire?
Image

fodder

Postby fodder » Mon Jun 09, 2003 1:07 pm

here's the info, pasted from Shrub's readme:

TRIP MINES - new for 3.1
--------------------------------------------------------------------------------
Cvars:
g_tripMines default: 0
g_tripMineLength default: 320 max length of trip mine wire

When g_tripMines is 1, Engineers can plant trip mines through the following
procedure.

* You must be holding your pliers.
* Type /tm or /tripmine. A dynamite pops out. Arm it.
* Walk to a nearby wall/surface, point at it, and use /tm or /tripmine on it.

If you did it correctly, a wire will extend from the dynamite to the "anchor
point" that you specified. Yes, there is a tired, old AYB reference there which
mildly amused some during testing and was probably meant to have been removed
but remains since it's not a big priority right now.

This process also works with "alt", and I highly recommend using "alt" instead
since it works with smoke grenades, grenade packs, and mines too.

g_tripMineLength can be set to 0 to disable the length limitation. This is fun
on maps like Dam and Tram. Setting g_tripMines to 2 will permit teammates to
walk through the wire without setting it off.

The trip mine will deactivate if the Engineer who planted it goes into limbo.

You can also deactivate a trip mine immediately using /tm or /tripmine (or /alt
if holding the pliers).

Helpful hint: tell your players to type "/? tripmines" and instructions will
be sent to their console.

fodder

Postby fodder » Mon Jun 09, 2003 1:08 pm

That's all good and fine. But...they do no damage. What's the point? or is this just not worked out, because it IS a beta, afterall. ??

fodder

Postby fodder » Mon Jun 09, 2003 10:54 pm

ok. shrub answered my question. It's up in the server technical support section. Thanks to all that tried to help, tho.

Posts: 231
Joined: Tue May 06, 2003 9:18 pm
Location: phoenix, az

Postby {NNC}Charged » Mon Jun 09, 2003 11:26 pm

*plane flies over head*
Image

ghostbot

Postby ghostbot » Wed Jun 11, 2003 3:38 am

lol

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