Wolf Enemy Territory missing key element

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Joined: Fri Jun 27, 2003 4:09 pm

Wolf Enemy Territory missing key element

Postby Conscious* » Thu Jul 24, 2003 3:13 pm

im a big fan of wolf and play wolf 3d just as much as i play rtcw..and enemy territory lacks the choice of getting/using a venom...wolf3d cow (choice of weapon) was the chaingun..and then in rtcw was named the Venom...after all those tens of levels shooting the venom at helpless nazi soldiers in wolf 3d..they shouldve kept in enemy territroy...dont say its over powering becasue they added a mobile 30 caliber machine gun that doesnt overheat...i tihnk they shouldve kept the grand daddy weapon of the game...i also realized where rtcw got its UBER fast stabbing ability...in wolf3d you can stab as fast as you can click...

:ar15:

Posts: 2702
Joined: Fri Jun 27, 2003 4:09 pm

Postby Conscious* » Thu Jul 24, 2003 3:14 pm

(lst post clean up)..about the stabbing ability i didnt mean to take that they should reduce the stabbing rate..i was just addiong that in

M0b!us

Postby M0b!us » Fri Jul 25, 2003 12:30 am

Hey.. the dude in your signature pic has a venom, why cant we right?

LadyDeathstrike

Postby LadyDeathstrike » Fri Jul 25, 2003 6:31 am

I BELEIVE THAT THE DEVOS WANTED MORE THAN JUST A CARBON COPY OF WOLF AND THAT IS WHY THERE IS NO VENOM. AT LEAST THEY BROUGHT BACK THE FACE THAT CHANGES WHEN THERE IS DAMAGE DONE

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Joined: Fri Jun 27, 2003 4:09 pm

Postby Conscious* » Fri Jul 25, 2003 11:04 am

yea good poijnt about the face...but venom needed to stay

(>Tool<)

Postby (>Tool<) » Thu Aug 14, 2003 8:54 am

bah, I think the mobile MG, if acclibatized to, would most definatly suit your needs for a heavy machine gun.

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