ass skill to 24/7 beach... what you think?

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new skill level????? making camping obsolete!

 
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FAT TONY

ass skill to 24/7 beach... what you think?

Postby FAT TONY » Sat Aug 02, 2003 2:37 pm

ok heres my idea.. instead of automatic teleportation of the docs to the wr... the axis who picks them up should have to return them to the WR b4 an ally kills him... i think this adds alot to the game.... camping becomes obsolete...

so what do you think????????????????
anguish

FAT TONY

Postby FAT TONY » Sat Aug 02, 2003 2:39 pm

BTW ASS = ADD sorry :)

anguish

Gusbenz3000

Postby Gusbenz3000 » Sat Aug 02, 2003 3:12 pm

That is a good idea

Keekanoo

Postby Keekanoo » Sat Aug 02, 2003 3:58 pm

I'm glad you clarified 'ass' Tony. I sat here for a while wondering how much help you need, or, indeed, if you can be.

It's a great idea. It's stupid that the docs teleport back. There's a lot of things in the game which bend reality, but that is surely one of the strangest.

Quake you had to manually take the flag back to base. Made for a lot of great skirmishes all over the map. Wasn't so much a direct doc-run as I find Wolf either. You'd grab the 'flag' and then vamoose to somewhere safe until your team could set up a could home-coming.

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Postby (SEETHER) » Sat Aug 02, 2003 5:09 pm

I like that idea.

:flame:

(SEETHER)
:flame:

{Seether}

Dantes

Postby Dantes » Sat Aug 02, 2003 5:17 pm

It could make it much harder for the allies since the Axis can now pick the docs up and hide them.

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Postby Giggles » Sat Aug 02, 2003 6:24 pm

Sounds like a good idea to me. :)

Giggles.
:lol:
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Postby ShipWreck » Sat Aug 02, 2003 6:41 pm

yeah its pretty lame, but part of the game. would make more sence that they have to bring them back.. more real

supersTring

Postby supersTring » Sat Aug 02, 2003 9:05 pm

yeah it's a good idea

but with ff off and too many noobs- I fear it might turn into "guard [insert any name w/ the words "turd" "nuts" or "neo"] who accidentally walked over the docs, doesn't realize it, and is running towards the trenches"

i'd adapt if it was changed but i don't mind some of the bent-realities of the game. for me Wolf's somewhere between CS and UT in terms of arcadey vs. realistic so- No. but good idea.

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Postby Conscious* » Sat Aug 02, 2003 10:19 pm

i like the idea..and i think that engineers should be given an additoon to be able to locate where the docs are at all times...that way the calss is spiced up more and its a little harder for the allies to hide them

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Postby X-treme » Sun Aug 03, 2003 5:13 am

yeah i like that idea:D
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[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Sun Aug 03, 2003 6:57 am

here are the tips that it would make that idea works:
- When killing the allie docs carriers, axis who retrieve the docs has 2 minutes to get the docs back to war room.
- If the docs has not been put in wr room again then they inmediately teleport to wr.
this prevent from the axis to hide the docs where they dont have to be, and add thev possibility to axis guys to take out all the allies that waits on the table waiting the docs to respawn and retrieve them again.
- The axis docs carrier don´t have to have the posibility of dropping the docs wherever he want preventing the axis to exchance the docs between them and allows the allies to take out the axis that got the docs near radio room to get them and transmit them.

[RD]{gen}Beast

Postby [RD]{gen}Beast » Sun Aug 03, 2003 7:31 am

sounds good man

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Sun Aug 03, 2003 3:22 pm

the problem is that if shrub or anothe programmer has time enough to work in that new dll library and compile it in a new version.

(>Tool<)

Postby (>Tool<) » Sun Aug 03, 2003 6:40 pm

Originally posted by Dantes
It could make it much harder for the allies since the Axis can now pick the docs up and hide them.


No kidding, thats exactly what I would do, kill the objective taker and just go hide, I can think of a few places I'dd most definatly not be found either, making the whole game useless.

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