LT limits

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Postby Killer Mike » Sun Dec 01, 2002 3:29 pm

I entirely agree to this idea. There are no downsides at all. Honestly, who cares about the ammo. Medics start out with 32/32 and they can go down to basement and get ammo from lt's because they are not throwing air supports down there (or else they shouldn't be). They should have a limit on panzers, flamers, and lts. Mausers don't matter much. I do not know if they do have a limit on these or not. But having soldiers with mp40s instead of lts, etc. would make the game a lot more enjoyable to play. Nice idea zog.

S.S. Heir Pie

Postby S.S. Heir Pie » Sun Dec 01, 2002 5:05 pm

Originally posted by PhoEniX
i know some people like me love to throw airstikres strategically. my fellow brother [TBAR]AnimalMother and i love to throw it at 1 of 2 spots. i usually use my binocs and throw the airstrike right at the corner in the trenches be4 u hit the stairs and animal throws them right beside/on the steps/ they are both VERY affective and i think if u do it correctly it can help axis fend off allies from upper bunker. i agree with 6undam on this one. if you want to alter the lt's make it so lts cant throw until 65-70% full ( i think 80 is a bit much b/c when its 80 i would just wait to use my binocs since its so close to full )



Awwww your the one.......As a allie I keep falling in the same dam trap those stairs are a good spot!!!!!!!!!!!! I usually have to change spawn spots
to the beach, even then you catch it going to the ladder, thanks for the good tip!!!!!!..

PIE

;)

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My point clarified...

Postby Lord ZOG » Sun Dec 01, 2002 5:18 pm

I agree air strikes can be strategic, but when you have 27 different LTs "strategically" placing air strikes all over the map it's virtually impossible for the Allies to get in to the base.

Then, if they are that lucky to get into the base, they have to contend with another hoard of Nazi scum whose momma's must not have hugged them as children.

It's a very fine line to walk between allowing people to play and disturbing that delicate balance of play that we all desire.

I played on XIAN's Beach server and they basically have the rules set so that the Allies will eventaully win every game. They have some ridiculous 30 or 45 minute game time, FF off, and a loing Axis respawn.

There you feel like you're an Axis squad just trying to hold off the Allies from eventually winning. That's no fun either.

Also, I think now that the OC48 server is getting more and more filled, we're getting more and more skilled players showing up. All that skill adds up to a more difficult task for the Allied side, especially when the Axis's team is 95% LTs.

You limit panzers and flamers....time to limit LTs, too.
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

Scuttle

Postby Scuttle » Sun Dec 01, 2002 5:18 pm

I agree with Zog on the LT limiting, and particularly like the idea of having airstrikes available at the 65-80% on the bar. But I do think that limiting the number of LT's would be wrong. That is half the beauty of the game is being able to play what you want to. I'd be pissed if I missed being a Med or Lt because the server was tailored more towards "realism" than it was towards a good frag fest! If you want realism, go for the expert only servers and get your fix there.

Night Raven

Postby Night Raven » Sun Dec 01, 2002 7:55 pm

:cool:
Everyone posting seems to be screaming for the limiting of lts in some way. Nobody is really defending the buggers............ don't look at me. :roll:
The 65%-80% idea sounds juicy and allows the die-hard lts. a spot if they choose. With 1.4 lts. aren't as popular anymore with their previous counterparts, the medics. 32/32 is just right and now nobody really needs the ammo. So they become free to run about, frolicking like nutcakes throwing gas-nades in the general direction of whatever moves. Life is grand isn't it? not with limits it aint, maybe a slower meter would force the pogo-jerks to play some real wolf for once.

Night Raven

PhoEniX

Postby PhoEniX » Sun Dec 01, 2002 10:44 pm

Originally posted by NIGHT RAVEN
:cool:
frolicking like nutcakes
Night Raven


lmao

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Postby Killer Mike » Mon Dec 02, 2002 7:32 am

So do you agree or disagree with Zog Scuttle:confused: You say that you agree with LT limiting, but you think it would be wrong to limit lts?

S.S. Heir Pie

Postby S.S. Heir Pie » Mon Dec 02, 2002 10:17 am

Originally posted by Killer Mike
So do you agree or disagree with Zog Scuttle:confused: You say that you agree with LT limiting, but you think it would be wrong to limit lts?


Hate to dissagree with a brother (but), I play Lt and I dont like the Idea of limiting the Lts in a game, If your allies and KNOW what your doing, you can also call in good airstrikes, after about 5 minutes of this, the axis usually stay in....with a exception of the call ins at the bunker, which you change and spawn at the beach, DUH.

I no longer Call in fire on the bunker, Well maybe 2-3 times a game just to shake them up, there are many other areas to call in fire and throw strikes, I change up quite a bit..

Just my Thoughts, how ever trivial

PIE

[A.S.H.]Colossus

Postby [A.S.H.]Colossus » Mon Dec 02, 2002 10:41 am

I dont know if this solution was posted before because I am way too lazy to read all those posts but heres and idea. you cant limilt lieus that would just be rediculous. And if you up their charge time they are only going to wait long to throw their strike and still not give ammo. Why not simply limit the number of strikes they have? Say 5 a peice. then the few people I read who say the can "strategically" place airstikes would get a chance to show just how strategically considering if the stats are going online we will be able to see just how many people they can kill. My guess is that we will find that even the ones who claim to be startegice will be caught in the act of a lie.

[UWS] ///VOS

Postby [UWS] ///VOS » Mon Dec 02, 2002 1:27 pm

NICELY SAID COLOSSUS,

ANOTHER SUGGESTION, WITCH IVE SEEN ON OTHER SERVERS WOULD BE TO HAVE A CERTAIN AMMOUNT OF TEAM AIR STRIKES. SO NO MATTER IF YOU ARE ON AXIS OR ALLIES YOU GET A CERTAIN AMOUNT OF AIRSTRIKES A TEAM AS A WHOLE CAN THROW. JUST A THOUGHT.


......///......
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Postby S.S. N » Mon Dec 02, 2002 2:50 pm

vos,
i know within the first 2mins, hell...30 seconds all those airstrikes would be gone. which wouldnt be much help (for allies or axis)as the allies run across the catwalk to the rad.room with the docs.

i say just limit the lts to 6 or so a team....and give me back my poison needles! i had to slip the poison comment in there sorry.

N

[UWS] ///VOS

Postby [UWS] ///VOS » Mon Dec 02, 2002 2:58 pm

HEY xNx,


I GUESS YOUR RIGHT PAPPA, BUT DONT YOU THINK THAT IT WOULD ALLIMINATE SOME OF THE CONJESTION YOU HAVE DOWN IN THE TRENCHES AND ALSO IT WOULD MEAN THAT TEAMS WOULD HAVE TO USE STRATEGY MORE ON AIR STRIKES RATHER THAN JUST THROWING THEM EVERY WHERE.OH WELL LIKE I SAID JUST A THOUGHT. THANKS


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Postby Lord ZOG » Mon Dec 02, 2002 3:04 pm

Originally posted by NIGHT RAVEN
:32/32 is just right and now nobody really needs the ammo. So they become free to run about, frolicking like nutcakes throwing gas-nades in the general direction of whatever moves. Life is grand isn't it? not with limits it aint, maybe a slower meter would force the pogo-jerks to play some real wolf for once.

Night Raven


Raven has a way with words that I often wish I had...

Froliking, nut-cakes, pogo-jerks, "play some real wolf"...I love it. Well said.

If you want a frag-fest, play Quake or UT2003. If you want real, team-based defense/conquest then let's shape up and start molding this server into something it deserves to be....not some "30-second attention span, Pre-pube hormone relase activity".
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

6undam

Postby 6undam » Mon Dec 02, 2002 3:20 pm

Cor, Zog's started a real debate over this Lieut issue... :D Anyway, my last comment... limiting lieuts can have quite a knock on effect... there could be a situation whereby all the lieuts are taken up by airstrike maniacs which means there won't be ammo being supplied. Some mentioned that you don't need the ammo as medics giving the extra clip medics can carry but by the time you've fought your way down to the basement/duct, you will most surely be low which is why that tends to be 'regroup' point for allies to recharge health and ammo.

I most definitely agree that airstrikes are getting somewhat out of hand... One alternate suggestion to limiting lieuts and the increased recharge time... rather than giving axis the role of more players with increased spawn time and reduced lives, how about changing that over to allies? That way the number of airstrikes possible on the allies side will be reduced... in a real war, it would normally be the offensive side calling in airstrikes on the enemy anyway... I somehow doubt axis would call an airstrike on their own building in reality!! :lol:

But I'm still for the increased recharge time, but dubious about limiting lieuts... :)

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Postby S.S. N » Mon Dec 02, 2002 3:25 pm

vos, please my friends call me N, i just need the x's to fill the username chara. quota...anyways. what i mean is that, even if strategy must be used...20 of the 30 on your team wont even know what that word is. most wont even know about the limits and the cans'll be flyin out the front bunk door like its going out of style. hell i'd probably get a few more packs of ammo out of the deal...so who am i to judge?


shit i should just join a clan or start my own if i want to start complaining about no teamwork, on the king of no teamwork wolf servers.(just my opinion)
N

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