mOO's topic II

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Re: mOO's topic II

Postby magus » Wed Aug 07, 2013 10:47 am

is there a way to mute someone on the forums? :tommy:

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Re: mOO's topic II

Postby magus » Wed Aug 07, 2013 1:08 pm

Good plan, now back to the original topic...

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Re: mOO's topic II

Postby CarpetClay » Wed Aug 07, 2013 2:18 pm

#whine

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Re: mOO's topic II

Postby Destructor » Thu Aug 08, 2013 9:15 am

cateye wrote:The joy of time and perspective is the resulting knowledge that this very conversation has occurred, regularly, since at least when I started playing here back in 2003. We're a consistent bunch, aren't we?


I have to agree, it's been the same shit since the Keekanoo era. I wonder what he's been up to lately. Zabad is just carrying on the tradition of being that paranoid not too good player who thinks everyone else is hacking because he just hasn't played long enough to become all that decent, or maybe he has but is just stuck at his skill level. There are plenty of bad players (not gonna name anyone) who just accept that they aren't all that good, but enjoy the server anyway.

I rarely respond to anything on the forums anymore due to it being the same shit for over 10 years now, and it will continue to be the same until MAA pulls the plug. (please don't pull the plug MAA)

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Re: mOO's topic II

Postby MAN-AT-ARMS » Fri Aug 09, 2013 6:02 am

1. There is no rule regarding the flags. That's part of the objectives...to capture and hold the spawn flags. It's a little lame for a late joiner to take a flag if they first spawn near it but of course it's gonna happen here and there.

2. I'll see what I can work out for the connection issues.

3. If you're really unhappy with the people and play on this server, disconnect or don't connect at all

4. If you're upset by the language that is used online you might be better off playing games offline. Let's be realistic here...There's not a lot you can do about it.

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Re: mOO's topic II

Postby pinkname » Sun Aug 25, 2013 5:27 am

CONTINUED:

Hello guys,

I feel the need to write because of recent events leading to the ban of silent.

As I see many ppl on the server stack teams in the last couple weeks/months, moo is right, it's an issue again. Eg. a couple days ago we had an Ice where allies started with +2 (and 2 were afk in axis) leading, and _noone_ switched for about 10 mins, only mastery (after 10 mins). On the beach the usual scenario is similar, it's rare to see someone joining allies when teams are equal, and ppl mostly disconnect when being switched to allies after a round.

To make games better I hereby ask everyone to chose the attacking team when there's a choice, and finish rounds before disconnecting when possible.

I have an idea for the operators too:

To ease the burden of dealing with the tards one by one, maybe stats could be developed and used a bit further. Stats already include how much time ppl play on ecgn, maybe who plays which team (sorted by maps) could be recorded also. If you see someone plays eg. 70% axis on beach (on a relatively big sample ofc.) some steps could be taken. It would be much more reasonable than the current (nonworking) system, and it doesn't seem too difficult to implement.

Stats about who was in a winning team could also be nice, might motivate some (statlames) to deal with objectives instead of stacking and working on a better k/d only.

_____

About the silent case:

I'm not in a very deep love with silent either, but in the last couple weeks I saw him many times trying to compensate the stacking by switching teams and _never_ saw himself stacking. I wasn't there, I do not know what happened when he was banned, but I think he does much more for the scene than most of the unbanned ppl. Until I don't know what happened I feel his ban is unjust, even if I understand admins have to show their powers.

Pls. be fair. Players and admins too.

J.

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