ITT Bots down still and other issues

Make sure to bring lots of med packs, our 64 player beach server is intense!

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=V!per=

Postby =V!per= » Tue Dec 30, 2003 11:36 am

Oopss sorry wrong button thought I pushed Edit. :(:tard:

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Postby Rand0m » Tue Dec 30, 2003 1:09 pm

I disagree with a few things you said Viper. One being custom maps put into rotation.

1.) They are hard to come by.
2.) Some have crappy connection.
3.) If they go by autodownload it would take forever.

We should only use maps that come with the game. We should post a rotation. Heres one that wouldn't be bad in my opinion:

Beach
Tram
Ice
Depot
Base
Sub
(And maybe one custom map)

As for sniper limits I think we can live with 4. Venoms on the other hand, theres usually only 4 on the axis side so who cares, and as you said they are pretty easy to take out.

Everyone keeps saying lower medic recharge to practically default. That's not a good idea if we have 60 players with more A/S', nade spamming, etc. Maybe lower it a little but not a lot. Add a bit more speed to LT. charge bar and start them off with 2 ammo packs. Engineers should only have....5 nades. Sounds reasonable. Many go engineer just for the nades as I said earlier.

Map rotation can go into affect on the weekend. Saturday and Sunday.

The engineers shouldn't be punished for planting dyno, but at the same time its a pretty lame kill when you grab the docs and are running the back stairway and die from dynamite and not a gun.

That's it for now tell me what you all think.

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Postby Savant » Tue Dec 30, 2003 1:43 pm

Did everyone forget that a map rotation was used, about 6 mths ago? that 80% of playes hadnt a clue where to go what to do? Yet im all for a map rotation, cause with as many players as bch has games could be awsome

FF on at any time other than 4am at bch would be a disaster

The recharge issue is complex, as of right now, i think its perfect FOR bch, super high intensity games, why 24/7 bch IS so popular

add new maps and of course changes will be necessary.

And have to agree also that an exploit (dyno spam) is rampant,- remedy?- disarm

Im in total agreement change will breath new life into the server, but new maps=new probs we can only guess at.
ANY changes should be polled and brought about gradually.
Sal_Monella

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Postby Savant » Tue Dec 30, 2003 1:46 pm

By the way killer thread Aphid!
Sal_Monella

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Postby Rand0m » Tue Dec 30, 2003 2:28 pm

Originally posted by Rx Scaggy moe
By the way killer thread Aphid!


?

With changes will bring new problems yes, but they will be easily solved Im sure. A map rotation should be good. Some people play only one map like us, beach. If they see the server on a map they enjoy they will come and continue to visit because its such a good server, we hope :) .

As for knowing where to go....we will learn :D .

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Tue Dec 30, 2003 4:13 pm

Originally posted by Nazi_Killer
Someone has some good spirits . Better then us whine bag beach players, I myself am a whiner too you caught me

Here are my ideas.

Don't know if this is possible but, try and run the server from a server that doesn't crash as much :P. I played on the BF servers, I never saw a crash once. On an average day I'd say about 8-15 crashes a day yikes :wall: .

As for PB...we don't need it, we never wanted it. We are regulars, we know what we want. Before stats reset some of us had 20 days of game play, . Admins and regulars can pick up on so called "wall hackers". Its real simple they either go to the ducts or stand near a wall :lol: . And for many, they probably just installed it and don't know how to use it and try it out on our server which is unsucessful because they don't know how to use it and they play like they are drunk :beer: . Maybe we have cuaght 4 hackers, but PB really only checks for CVAR violations. I've seen regulars and admins alike catch wall hackers on their own. Wall hackers are the least of our worries, we find them our selves ;) . ECGN is suppossed to have very fast servers, I have to say I love my ping on the beach, and I thank you for that. As for others, they run 56k, or are over on the other side of the Earth (damn Euros) jk!!! They have lag spikes during, A/S. PB is probably just as bad as an air strike, and if people don't know how to tweak PB scans then uh oh they may lag. Which many have complained about. They are also complaing about FPS spikes, going from 90- 30 that just isn't good. We had about 18k-26k players before stats reset, and before PB was turned on. Now we have about 8k :freak: . Stats have been running a good two weeks or so and...we haven't caught up to Konijn 45 minute beach. Over the summer when stats reset it took about a week to catch up to them.

About switching maps at times....sounds ok. Back a year ago the server would play Tram on the weekend, usually full to the brim from midday until late night. Not sure if it would still work but could give it a shot, map rotation on the weekened. :confused: Possibley.

Medics charge time is just right for the ammount of players, panzers, and grenade spamming. If it were defualt there would only be miracle doc runs about once a week or two week span.

Lt's could use a bit more of their bar filled up spawning, maybe 1/4 or 1/5. And just a little bit more faster filling, then maybe we could get some ammo from the smackers :tard: .

About panzers, flamers, and venoms. 3 panzers or 2 what ever the ammount is sufficient, unless you panzers have a good argument. The only argument you could have, or I myself would use is that noob :tard: 's take them and don't use them to help the game. Like blocking the door, instead of panzering the war room which is assential in an allied victory since many go to war room and defend the documents. 2 flamers are fine also. Venoms maybe limited to 4 or 5 maybe?

Try mixing some stuff up, see what works, and doesn't work. Get more people to beach known for best connected server, and full server 24/7. Then maybe we can have that BOTR we so desired :cool: .

Uhhh almost forgot. Oooo Oooo this will pinch the heart and sole of many. SNIPERS :ar15: . Too many on the allied side, limit mauser to 3. Yikes may seem low, but then again snipers basically kill each other off during the entire game 3 v 3 snipers isn't that bad. Having more people go for the documents or defending the upper instead of sniping all game would be better. I've seen about 10 snipers at a time on the beach, too many for such a small map with an objective.

That's all the ideas I have for now, hope that helps.

Remember this is comming from a regular, don't want to offend any ECGN staff or players on the server. Maybe a goal some of the regulars and ECGN can make for the new year of 2004 is to make the beach a fun and full server all year long, and make RTCW popular....again. We can all trade some ideas and come up with an ultimate ECGN Server. Or since many ideas or two far apart, have an ECGN Server #2 like BF.

Cya on the beach
:) :P

Nazi relax, wow what a long post seems you might want to write a book....
:D

Instead of whining as the "staff" admins say, I "suggest" a 1 day test:
=FF on on a certain time for a few hours.
=Increase the recarge bar for LT just fr lettng them throw a few bags with ammo, after respawning.
=Medics needs a fix in they recharge bar too.
= PB off for a few hours, I have cught wall=hack before pb was on.

be specific guys in what you suggest, I DONT HAVE ENOUGH time to read all your Loooooooooooo.......................oooooong posts ( I have to spend time in other games too, life is short).















(P.S: damn keyboard, again have to fix it :freak: )

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Postby Rand0m » Tue Dec 30, 2003 5:01 pm

Originally posted by [U.S.C] Amaryl
Instead of whining as the "staff" admins say, I "suggest" a 1 day test:


Nobody is whining. Casus was kind enough to let us speak our mind and tell him what we think will improve the server. Just sharing a few ideas is all :D .

BMWBarbieDoll

Ode To ENG (damn u)

Postby BMWBarbieDoll » Tue Dec 30, 2003 8:30 pm

POOR ENGINEERS! - they should keep their current nade load - their stats except for (planting accuracy) must suck! They are the brave ones who run out 1st to go and arm - almost ALWAYS without cover (nobody wants to in a pub server) disarming? hardly ever! rarely is there backup for them. (notice I say rarely)

they need their nades, lower that and EXPECT dyno whoring.

Yes death by dyno is annoying - but isn't every other death? (by airstrike, bye random bullet, by panzer, by awesome player?)

I think it adds interest to the game, I crap myself when I enter back stairs and the whole thing is glowing red - but I gotta go... its exciting.

I have seen Downey & Crapnel die 10 times before a succesful arm in enemy territory - they deserve those kills, heck I think its a form of creativity -placing them just right.

And when all is lost and the doc runner has a clear path - and the dyno gets them at the last second - I bet u love that dyno then hmmm?

Im NOT encouraging it tho :mad:

Dyno's glowing speed, will let u know when it plans to detonate. Friendly dyno gives u a 5 second warning b4 it blows up... take a hint... I think its when people ignore dyno's altogether, then they blow up only to go WTF? (hehe, I have done it and since learned)

If people continue to play ENG throughout the game I think they should disarm rogue dyno's if they dont recognise their own work.... It will turn into war of the engies :)

Anyway I think its part of the game- just like everything else we whine about - be it annoying or not :/:blow:

Please leave ENG settings as is :)

BMWBarbieDoll

Postby BMWBarbieDoll » Tue Dec 30, 2003 9:02 pm

Heh thanks V!per, if u re-read my post just above yours, u will see I mentioned a trade of quicker poison time for lower medic pack recharge rate, a bit to subtle tho eh?

I see we all are enthusiastic to see changes :)

I like Savant and Amaryl's points:

1.) We should test them out first

2.) Changes should be made gradually


How about we start with 1 change - test it out and see how it goes?

If successful, we keep it, if not throw it out.

MY SUGGESTION:

how about we start with just 1 other map rotation?

I know beach is a classic, but at this stage heck any other map will do to provide a bit of variety.

Who of us has not had a few glory moments on beach, or running of the docs? We could all run that map with our eyes closed.

I must say I become alarmed when I hear well-known, respected players say things like "Ok I'm bored, I'm out"

Wolf boring????!!!

If thats not a sign for map change, I don't know what is..

Thoughts?

Barb
=BMW=BarbieDoll:freak:

Slaughter

Postby Slaughter » Wed Dec 31, 2003 2:48 pm

are there gonna be any changes any time soon ??????

Keekanoo

Postby Keekanoo » Wed Dec 31, 2003 3:41 pm

Mmmgood (bocgood) made a thread about one month ago stating that people could send to a special mail-box their wish-list for the Beach. Short and concise. Unlike the ramblings in this thread :freak:

blah blah blah bitch bitch whine whine good point blah blah blah bitch bitch whine whine good point.... Who has the time to sift through all that for useful info?
Think about your points, make them concise, and send them to wherever it was Boc wanted them to go.

'B-e-a-c-h 24/7'. 'nuff said.

Beach is hardly dying. I've never in all my 10 or so years of on-line gaming seen a place which consistantly has so many people in it. As someone said, Wolf, and Beach, have good playability. It's been going strong for 2 years now. It's not dying anytime soon.

Completely disagree with admins having the right to change maps. Not only would there be map-wars (I've seen it on other servers where admins change them every few minutes) but admins would be spammed to death by whiners wanting the map changed. And I'd hate to be in there and watch some admin be a control freak and put on whatever they feel like because, don't you know, they are the voice of the people.

Bleh.... I could go on but then I'd be not only repeating much of what I'd brought up at earlier times (amazing how some peoples tunes have changed) but I'd be...*gasp* 'whining and bitching'. :D

Oh....one thing though--it isn't just about getting the docs. If you want to just get the docs and never revive anyone, never drop a med-pack, never fire a shot, knock yourself out and run to the wr, get the docs, maybe run them in, maybe die, and repeat ad nauseum.. Don't dis other playing styles if they arn't harming yours. I enjoy killing, giving ammo, and securing areas. That's what I get a kick out of. I go to the beach to enjoy myself. And that's the way I do it.

Keek

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Postby aphid » Wed Dec 31, 2003 4:24 pm

Here I'll pick your post apart.

Mmmgood (bocgood) made a thread about one month ago stating that people could send to a special mail-box their wish-list for the Beach. Short and concise. Unlike the ramblings in this thread :freak:


Already done 3 or 4 weeks ago. No reply. I understand he is busy but that is why there needs to be some changes and others given some power. Too much work for someone who can't devote to the server full time. Have to put some trust into people who still play here to relieve some of that burden.

'B-e-a-c-h 24/7'. 'nuff said.


This is what is wrong. No offense but you do not know what you are talking about if you honestly believe that. The server needs some change as that is what the populace wants. Pretty much everyone in this thread agrees that some change needs to be made yet you are the only one who feels that nothing should be done. You're just afraid of changes that affect you. There is more people who play on this server besides yourself.

Beach is hardly dying. I've never in all my 10 or so years of on-line gaming seen a place which consistantly has so many people in it. As someone said, Wolf, and Beach, have good playability. It's been going strong for 2 years now. It's not dying anytime soon.


You're half right...for now. Play at night and tell me the population has not decreased. Even during the day, the server used to be almost full or full. Now it has 35-40 on it usually. Actually, since the bots have been back up, there was about 20 people on late at night yesterday as opposed to 10. Which is very good but can be much better.

Completely disagree with admins having the right to change maps. Not only would there be map-wars (I've seen it on other servers where admins change them every few minutes) but admins would be spammed to death by whiners wanting the map changed. And I'd hate to be in there and watch some admin be a control freak and put on whatever they feel like because, don't you know, they are the voice of the people.


Which admins fight and try to upstage each other here? This is not other servers. I'd like to think we're all mature enough not to act like jackasses to each other. I would never go back on a change one admin did and I'd like to think other admins would not either. Part of being an admin is having players complain to you too. You're not used to it by now?


Oh....one thing though--it isn't just about getting the docs. If you want to just get the docs and never revive anyone, never drop a med-pack, never fire a shot, knock yourself out and run to the wr, get the docs, maybe run them in, maybe die, and repeat ad nauseum.. Don't dis other playing styles if they arn't harming yours. I enjoy killing, giving ammo, and securing areas. That's what I get a kick out of. I go to the beach to enjoy myself. And that's the way I do it.


Well you just dissed people who do the doc run thing there with your condesending tone. It is somewhat hypocritcial since you just said not to dis others on their play styles.

Bottom line is almost everyone agrees something should be done to breath new life into the server. I don't know about anyone else but playing assault map with a bunch of people would be amazing fun for a change once in awhile.

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Postby Rand0m » Wed Dec 31, 2003 4:42 pm

Keek some of the things you said were right. Don't dis on other players styles. We can live with that.

Some of us are sick of beach, some aren't. A map rotation has nothing to do with admins. It is set on the server, admins have no say on when, or what map the server goes to. After say 4 rounds of a map, the server automatically switches to another map. This would be on a day or two, most likely the weekend. Nothing really would change but the map. Tram was always fun on the server. And this is not going to be a permanent thing, we try it out, if the majority likes it, it stays. Casus told us to state what we want done in a good manner. No one is whining or ranting or raving or bitching, simple stating what might make the server fun, full, and good for 2004. I also don't see the harm in just trying new things out, heck you might love a new map...if not then it won't go into affect. Really don't see the big deal, you never know until you try.

More than half the people posting their ideas wouldnt mind a new map, or even try out a rotation.

Aphid I agree 70% with your post. Another thing, like I said earlier, new maps will bring way more players, especially if the server has 30 players already on they will want to come. The server will get pretty packed. I think everyone is ready for a change, at least we can try it out. We have come up with these ideas millions of times and nothing has happened about it, maybe someone is stopping it maybe not, but it'd be great if we could just test these few things out and see what happens.

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Postby Conscious* » Wed Dec 31, 2003 5:43 pm

Yea today from 4-5 there werent even 32 people on for about 75% of the time. Population of the server has certaintly decreased and it seems that towards the night the population dips quicker then it was before. If you look at Happy Penguin I and II, I only plays depot and is much like beach. II plays a 3 map rotation. On HP II they constantly are having 50 players on there server until about 3-4am, and they dont have Admins or Stats or any bots like that. HpII runs 3 custom maps and can still have a bigger population then beach as of late, i think we should incorporate a rotation. I would exclude Assault and Ice though. Neither are very good for large servers. Especially Assault which is constantly an airstrike horing match. I'd exclude Depot because HPI runs it constantly. Castle is much to small to run on a huge server like ours. Id say Tram is a very good way to go, its been tested before and it was a lot of fun. I have some Custom Maps that i could suggest if we wanted to incorporate a couple custom maps. Ive tested quite a few and i know some big maps that would run a 64 man server good.

As for Keek's post, i agree we shouldn't let admins change the map. It would cause even more whiners about changing maps and turning FF on and stuff like that. Id stay away from admin map changing. Rotation is the best way to go.

Slaughter

Postby Slaughter » Wed Dec 31, 2003 5:43 pm

I won't mind a map change every once awhile as well as some changes..

when!!!!!!!

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