Make sure to bring lots of med packs, our 64 player beach server is intense!
Wed Mar 31, 2010 11:05 pm
caffeine wrote:there were a dozen great teams after that timeframe that would not approve or agree with that statement
i'd really like the colored crosshair and cg_bloodflash to be able to turn off.
the crosshair pulse annoying thing is likely for players, like me, who use a small little dot
i wouldn't mind the swimmy guys if i knew where to shoot. is a headshot down at the penis area, where the actual head is?
what about the shrub grenade glitch? when you kill a dude and his nade goes off on the 1st click, or the 3rd, or the 4th...
About the swimmers, one easy way to kill a swimmer is to aim at him as if he was standing up normal, it's kind of lame but if you keep the cross hair at head level and just light him up you will kill him, on the other hand if he crouches then it fucks everything up.
Wed Mar 31, 2010 11:11 pm
Yeah that nade shit is annoying as fuck - too many nubs just run around with prime nades and get a kill that way cause they get capped.
the crosshair pulse annoying thing is likely for players, like me, who use a small little dot
Honestly I play with crosshairsize 20 - its very small on my big ass resolution. To avoid the pulse effing with me I use the crosshair that is a dot with a feint white circle around it...the circle is barely noticeable and it is the only thing that pulses (not my dot)
Thu Apr 01, 2010 12:08 am
picmip wrote:About the swimmers, one easy way to kill a swimmer is to aim at him as if he was standing up normal, it's kind of lame but if you keep the cross hair at head level and just light him up you will kill him, on the other hand if he crouches then it fucks everything up.
Killing the swimmers isn't the hardest part.. quick gibbing them is, cause there's no telling where their damn feet are.
... and lowering nades would mean less nade gibbing, I'm a fan of less nade gibbing.
Thu Apr 01, 2010 12:17 am
Once again Liquid you talk out your ass, it was not implemented into the game early 2002, it wasnt released until July 2002 and only then as a beta you fool. It didnt start in CAL or TWL till mid 2003.
Fuking kids , all so eager to prove how smart they think they are and how they know the answer to everything.You remind me of teenagers that start working for me and 2 weeks later they know how to run a successful business better than someone with years of proven success.
Get over yourself nobody knows you from the good old days and nobody cares. Like I said if you dont like the server go away it will continue to run fine long after you are gone.
Paco nice post, if that works congrats on the constructive reply
Thu Apr 01, 2010 1:10 am
=TAO=Flessan wrote:Killing the swimmers isn't the hardest part.. quick gibbing them is, cause there's no telling where their damn feet are.
... and lowering nades would mean less nade gibbing, I'm a fan of less nade gibbing.
Yeah i totally forgot about that!
Thu Apr 01, 2010 5:48 am
Gamb wrote:Once again Liquid you talk out your ass, it was not implemented into the game early 2002, it wasnt released until July 2002 and only then as a beta you fool. It didnt start in CAL or TWL till mid 2003.
Fuking kids , all so eager to prove how smart they think they are and how they know the answer to everything.You remind me of teenagers that start working for me and 2 weeks later they know how to run a successful business better than someone with years of proven success.
Get over yourself nobody knows you from the good old days and nobody cares. Like I said if you dont like the server go away it will continue to run fine long after you are gone.
Paco nice post, if that works congrats on the constructive reply
Facts don't mean anything to some of these morons. They'll never get it.
* MAA how's this for a server update? At the end of the match the top-scorer from the winning team gets to choose whoever he wants from the losing team to publicly teabag for a few seconds.
I have a feeling Ridley and Paint will be staring at the back of my ballsack more than they already want to.
Thu Apr 01, 2010 6:51 am
Gamb wrote:Once again Liquid you talk out your ass, it was not implemented into the game early 2002, it wasnt released until July 2002 and only then as a beta you fool. It didnt start in CAL or TWL till mid 2003.
goddamn you are retarded. it was used in cal in 2002. i played it in cal you stupid fuck. it was used in quakecon 2002. quakecon takes place during summer.
http://www.youtube.com/watch?v=zDBtVv2_rtAyou can clearly see osp on his screen at quakecon 2002. this also means the mod was being used months beforehand because no lan event would use a brand new mod.
if you install the demo player seismovision you can see osp was being used in version 1.3 of the game.
dm_57 = 1.0 + 1.1 - so no osp
http://i39.tinypic.com/2cokmyx.jpgdm_58 = 1.3 + 1.31 - hey look its osp!
http://i43.tinypic.com/20fev0p.jpgrelease date of 1.3 patch = March 18, 2002
nice attempt at making shit up and passing it off as fact though. are there any more nonsensical claims you want me to disprove?
also,

fuck outta here noob
Thu Apr 01, 2010 6:55 am
caffeine wrote:there were a dozen great teams after that timeframe that would not approve or agree with that statement
that's your opinion. mine is different.
Thu Apr 01, 2010 7:50 am
=TAO=Flessan wrote:Killing the swimmers isn't the hardest part.. quick gibbing them is, cause there's no telling where their damn feet are.
yeah these fucking swimmers. You guys want to swim then go to the beach......sorry nvm
Thu Apr 01, 2010 8:19 am
In the event that paco's suggestion doesnt cure the swimming can someone plz teach me how to acheive an insta-nade everytime instead of hardly ever? Thnx
Thu Apr 01, 2010 11:21 am
caffeine wrote:there were a dozen great teams after that timeframe that would not approve or agree with that statement
That right there shows me you know jack shit about the competitive scene. There were good teams after that timeframe, huh? Name three.....
Doctors, Abuse, Saint, Affliction, Darkside, Locked on Target, Commission, Smf, ect. would like to have a word with you.
The teams after that period blew ass and were never as dominating. The RTCW community died extremely quick and was never the same.
Thu Apr 01, 2010 11:42 am
Ridley wrote:That right there shows me you know jack shit about the competitive scene. There were good teams after that timeframe, huh? Name three.....
Doctors, Abuse, Saint, Affliction, Darkside, Locked on Target, Commission, Smf, ect. would like to have a word with you.
The teams after that period blew ass and were never as dominating. The RTCW community died extremely quick and was never the same.
uh..saint and commission weren't good (well com was for cal-o) and smf was an et team
but yeah you have the gist of it
i don't want to get into another flame war over what teams were good. all i know is the best teams left after the 2 quakecons
Thu Apr 01, 2010 1:03 pm
liquidswords wrote:uh..saint and commission weren't good (well com was for cal-o) and smf was an et team
but yeah you have the gist of it
i don't want to get into another flame war over what teams were good. all i know is the best teams left after the 2 quakecons
Saint and Commission were decent, and yeah I messed up the smf part. They did play RTCW, but it was much later near the end of the community.
I also forgot III, phx, ck, NARF, dT, fX, and iN
Thu Apr 01, 2010 2:59 pm
Ridley wrote:Saint and Commission were decent, and yeah I messed up the smf part. They did play RTCW, but it was much later near the end of the community.
I also forgot III, phx, ck, NARF, dT, fX, and iN
wow ridley good job naming every old team you can think of. you and wippuh should go to starbucks and get some mocha lattes and talk about how all the great teams only played season 1 and 2. do you do the same thing for other aspects of life? sitting around remeniscing about 1996.
you remind me of uncle rico.
Thu Apr 01, 2010 3:15 pm
Ridley wrote:Saint and Commission were decent, and yeah I messed up the smf part. They did play RTCW, but it was much later near the end of the community.
I also forgot III, phx, ck, NARF, dT, fX, and iN
yes i was in that smf team. we played 2 matches and quit. that wasn't a good team in rtcw. fx were lan dodging lamers who had multiple caught cheaters.
i guess this is why you were asking what the top 10 teams were in bob1 earlier in #wolfenstein. lol. there's a lot more teams but it's pointless to name them.
edit: saint was decent in the very early days before osp was out, other than that they weren't very good except for when -a-brian played for them because he could beat whole teams by himself
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