Suggestions

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Suggestions

Postby /vid_restart » Sat Oct 30, 2004 11:55 am

1. Is it possible to set the limit for /r_mapoverbrightbits a little bit higher? 3 would be ok. At the moment I can't set it higher than default (2). That would make the game a little bit brighter.

2. The strenght of +salute is too low. It's good to avoid trick jumps or lean jumps, but if someone blocks the door we can't shove him anymore. A tk is necessary.

3. Maybe we can set /cg_fov from max. 110 to max. 115? "Wall hacks" are impossible with 115, you need at least 135. So I think that would be ok.

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Postby SavageParrot » Sat Oct 30, 2004 12:23 pm

Turn the damn splash damage down :) Just a thought but killing a team mate 10 yards from where you shoot your panzer would be harder if the splash damge were lower. It probably wouldn't help me though, I am a lost cause in that respect.
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Tour of Duty

Postby Tour of Duty » Sat Oct 30, 2004 12:33 pm

/vid restart, I'll try to answer a few questions by my osp experience :P

1. /r_mapoverbrightbits 2 is high enough. To have a bright enviremont, I'll advice you to set:
seta r_intensity "2"
seta r_mapoverbrightbits "2"
seta r_overbrightbits "1"
seta r_dynamiclight "1"
seta r_ignorehwgamma "1"
seta r_dlightBacks "0"
seta r_vertexLight "1"

That should do the trick.
r_mapoverbrightbits 3 is too high, and could be conside as a 'hack'.

2. I have no idea what +salute is. Probably only in Shrub-mode.

3. The best thing is to set the max on fov 120.
It's possible to see thru a wall, but only if you are at the edge of a wall, lean, and shake your mouse fast from left to right. This is just a glitch, and not a wallhack.
And the server would have a pb_sv_cvar cg_zoomDefaultSniper IN 0 125 . Everything above that, IS a wallhack.

Well, that's it for now.
I hope I helped you a bit :)

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Postby arkaine » Sat Oct 30, 2004 1:48 pm

Can we get rid of the floating and spinning guys. They are hell to revive when half of them are buried in the wall or floor and the med gets killed taking the extra time to try and revive.

LordShard

Postby LordShard » Sat Oct 30, 2004 1:50 pm

Originally posted by SavageParrot
Turn the damn splash damage down :) Just a thought but killing a team mate 10 yards from where you shoot your panzer would be harder if the splash damge were lower. It probably wouldn't help me though, I am a lost cause in that respect.
No no no! Make the splash damage bigger! SO one nade kills everyone on the beach! :lol:

MoJo

Postby MoJo » Sat Oct 30, 2004 1:53 pm

Originally posted by LordShard
No no no! Make the splash damage bigger! SO one nade kills everyone on the beach! :lol:


That would be funny! :D :D :D :D

LordShard

Postby LordShard » Sat Oct 30, 2004 1:56 pm

Originally posted by MoJo
That would be funny! :D :D :D :D
I could see it now, everyone starts priuming their nades as soon as they can and let them all go at the same time and the server crashes as everyone ducks for cover.:rotflmao:

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Sat Oct 30, 2004 2:03 pm

that would be even worse than having 100 panzers, you could be able to lay nades anywhere and anytime so just imagine in back stairs and trenches all axis laying nades there, No one will survive ...:lol:

LordShard

Postby LordShard » Sat Oct 30, 2004 2:17 pm

Try turning fun mode on and force everyont to have panzers no mnatter what class they are. :) Just for a night or something. That would be lotsa fun. :) Maybe lower gravity also but not enough to jump the wall, but so it's more of a matriz style thing.

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Postby ShipWreck » Sun Oct 31, 2004 7:29 pm

Originally posted by arkaine
Can we get rid of the floating and spinning guys. They are hell to revive when half of them are buried in the wall or floor and the med gets killed taking the extra time to try and revive.



its a glitch and an xploit in the game :/

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Postby DocTrebor » Sun Oct 31, 2004 7:50 pm

with this brought up....do we want to make the intentional mangling of someone a offense?

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Postby Radram » Sun Oct 31, 2004 7:52 pm

oh for christ sake Treb. so if i kill ten people in a row, am i exploiting the machine gun?
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Postby Sabres » Sun Oct 31, 2004 8:04 pm

what has this beach come too...

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Postby ShipWreck » Mon Nov 01, 2004 8:48 am

i dunno they call it a beach, but there no girl out sun tanning.. prolly cause its dark.. i only seen one person laying out on the beach.. in his speedo

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Postby DocTrebor » Mon Nov 01, 2004 8:55 am

Originally posted by S.S.Radram
oh for christ sake Treb. so if i kill ten people in a row, am i exploiting the machine gun?


touche, mangling lives on!

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