Update Coming?
Moderators: RTCW Admins, Super Moderators, vB3 - Administrators
7 posts
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- Johnny Autism
Update Coming?
I installed this new patch, and have been unable to play at all on the server. My withdrawal pains are killing me. No rush mmmmgood, but man i hope its updated soon, so i can once again enjoy the best server on RTCW.
- MMmmGood
Again, it doesnt fall on my shoulders. Xian over at ID has to send the coding to Shrub, and then Shrub has to make his mod compatible.
Sure I can update the server right now, and the patch is sitting on the box waiting to be ran. But if I did, all the modifications you guys like wouldnt be there.
Which would you rather have?
Sure I can update the server right now, and the patch is sitting on the box waiting to be ran. But if I did, all the modifications you guys like wouldnt be there.
Which would you rather have?
- MMmmGood
Here is the list straight from the readme.txt:
"WHAT WE'VE FIXED
1.>Fixes added in 1.4
============================
· Soldier/lieutenant would lose all weapon functionality when dropping weapon while throwing a grenade. Can’t drop weapon while holding grenade now.
· Engineer would lose weapons by leaning while dropping dynamite.
· Using /kill while at MG42 forced player to stay in MG42 animation mode after respawn.
· Fixed buffer overflow crash caused by a long say command.
· Addressed some minor flamethrower exploits.
· Addressed some minor air strike exploits.
· Prevented centerview exploit on sniper rifle.
· Limbo chat now wraps.
· Lieutenant ammo pack gives 8 colt/luger rounds.
· No longer get impure client if connecting to server during map change.
--------------------------------------------------------------------------------
2.>New features added in 1.4
============================
· Weapon Prediction enhancement for multiplayer games:
Hitscan weapons (such as Pistols, Light Machine Guns and Rifles) have been balanced for connection latency, leveling the playing field between those on modems and players with a faster connection. Additional checking ensures that people on fast connections don’t get shot once they’ve already hidden themselves from a modem user.
· Multiplayer Browser:
Server "Ping" text colors have been changed to yellow or white. This will help determine the servers that have enabled the Anti-lag weapon prediction enhancement.
-White "Ping" servers mean that Anti-lag weapon prediction is ON.
-Yellow "Ping" servers means that Anti-lag weapon prediction is OFF.
· Filter Servers Button:
Allows players to sort Anti-lag servers via a filter option. Players can now toggle the "Show Antilag" field to: Both, Yes, or No.
-Both - Shows servers ALL servers regardless of Anti-lag settings.
-Yes - Shows only servers with Anti-lag weapon prediction set to "1" which is on.
-No - Shows only servers with Anti-lag weapon prediction set to "0" which is off.
· In-Game Options Menu:
Now has a Server Info button that gives you the current settings of Anti-lag within your game. This gives players an in-game method of determining whether Weapon Prediction is on/off.
· New PunkBuster commands for improved admin control
· Improved speed for AutoDownload feature
· Added “Auto-Reload” option, selectable in the menu or the Cvar command \cg_autoReload
· Added ability to add web links for users to get more information about mods, maps, and servers
· Added voting configuration
· Added in-game server info in options menu:
-Go to mod URL: Should point to the homepage of the mod (if provided).
-Go to server URL: Should point to the homepage for the game server.
NOTE: By clicking on the "Go to server URL" button, you will exit your current Wolfenstein session.
The server info popup and the server connection error diagnostic screen show quick jump buttons to those URLs if defined.
· Improved Message of the Day (MOTD) support
· Added team based max lives"
I dont know about that last one, maybe its a typo, that was included in 1.33. Unless they are talking about something different?
"WHAT WE'VE FIXED
1.>Fixes added in 1.4
============================
· Soldier/lieutenant would lose all weapon functionality when dropping weapon while throwing a grenade. Can’t drop weapon while holding grenade now.
· Engineer would lose weapons by leaning while dropping dynamite.
· Using /kill while at MG42 forced player to stay in MG42 animation mode after respawn.
· Fixed buffer overflow crash caused by a long say command.
· Addressed some minor flamethrower exploits.
· Addressed some minor air strike exploits.
· Prevented centerview exploit on sniper rifle.
· Limbo chat now wraps.
· Lieutenant ammo pack gives 8 colt/luger rounds.
· No longer get impure client if connecting to server during map change.
--------------------------------------------------------------------------------
2.>New features added in 1.4
============================
· Weapon Prediction enhancement for multiplayer games:
Hitscan weapons (such as Pistols, Light Machine Guns and Rifles) have been balanced for connection latency, leveling the playing field between those on modems and players with a faster connection. Additional checking ensures that people on fast connections don’t get shot once they’ve already hidden themselves from a modem user.
· Multiplayer Browser:
Server "Ping" text colors have been changed to yellow or white. This will help determine the servers that have enabled the Anti-lag weapon prediction enhancement.
-White "Ping" servers mean that Anti-lag weapon prediction is ON.
-Yellow "Ping" servers means that Anti-lag weapon prediction is OFF.
· Filter Servers Button:
Allows players to sort Anti-lag servers via a filter option. Players can now toggle the "Show Antilag" field to: Both, Yes, or No.
-Both - Shows servers ALL servers regardless of Anti-lag settings.
-Yes - Shows only servers with Anti-lag weapon prediction set to "1" which is on.
-No - Shows only servers with Anti-lag weapon prediction set to "0" which is off.
· In-Game Options Menu:
Now has a Server Info button that gives you the current settings of Anti-lag within your game. This gives players an in-game method of determining whether Weapon Prediction is on/off.
· New PunkBuster commands for improved admin control
· Improved speed for AutoDownload feature
· Added “Auto-Reload” option, selectable in the menu or the Cvar command \cg_autoReload
· Added ability to add web links for users to get more information about mods, maps, and servers
· Added voting configuration
· Added in-game server info in options menu:
-Go to mod URL: Should point to the homepage of the mod (if provided).
-Go to server URL: Should point to the homepage for the game server.
NOTE: By clicking on the "Go to server URL" button, you will exit your current Wolfenstein session.
The server info popup and the server connection error diagnostic screen show quick jump buttons to those URLs if defined.
· Improved Message of the Day (MOTD) support
· Added team based max lives"
I dont know about that last one, maybe its a typo, that was included in 1.33. Unless they are talking about something different?
- Larry King
-
- Posts: 58
- Joined: Sun Sep 05, 2010 9:58 pm
Re: Update Coming?
I too am looking forward to this update!
skibby wrote:...All he does is cry bloody murder, get some people banned by really blowing shit way outta proportion and posting selective screenies. And for what? Is the server any better now after his steady stream of tears? Nope, actually it's worse IMHO - lots of good and moderate players no longer play on ECGN, bringing the overall skill on the server down. I think it's about time he gets banned, and takes a nice long break to reflect on how much of a fucking baby he is about EVERYTHING.
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