Tourney Settings

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Tourney Settings

Postby Lord ZOG » Wed Feb 19, 2003 8:44 am

OK, here is a list of issues we have to set before we start;

Warmup times;

55 Seconds before the first map, with 20 seconds between rounds.

Spawn Invulnerability;

3 Seconds. This is tough to set because some maps are more prone to "Spawn Killing Scum".

Weapon Limits;

3 Panzers, Flamers, Venoms

Recharge Times;

seta g_soldierChargeTime "25000"
seta g_LTChargeTime "30000"
seta g_engineerChargeTime "30000"
seta g_medicChargeTime "35000"

Respawn Times;

seta g_userAlliedRespawnTime "15"
seta g_userAxisRespawnTime "15"

I would rather not set this higher. I don't play the game so I can sit and watch.

Poison;

Why not have poison?


Lemme know if I missed anything major.
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

[WEF]Herr Renz

Postby [WEF]Herr Renz » Wed Feb 19, 2003 9:27 am

well the same respawn time for both axis and allies isn't very good i think... most of the time it's a big advance for axis and on some maps this will lead to lots of ties...

FF on... its only with 6-7 players each so... if you still shoot one of your own, you have to buy glasses... (or soemthing better then a 15inch, black/white screen :D)

S.S. Heir Pie

Re: Tourney Settings

Postby S.S. Heir Pie » Wed Feb 19, 2003 4:09 pm

Lets not put to much into it, This is for fun and by the way we are getting 32 slots for march so we can have more spectators...:) and or more larger groups...15-15 this outta be a good month, cold weather and all....

PIE

[WEF]Herr Renz

Postby [WEF]Herr Renz » Wed Feb 19, 2003 4:34 pm

i don't like too big teams... we have good players but not as much as you guys have :D

Burningwick

Postby Burningwick » Wed Feb 19, 2003 5:58 pm

I agree with almost everything you have there Zog. As for the poison, I really don't care. If someone wants to waste their time trying to do it, more power to them.

The only disagreement I have is with (surprise) the respawn times. I think we need to work on more of a compromise in this area. I know that some clans do better in a more frenetic atmosphere and thus prefer a short respawn time, like OC's 10-15 seconds. Other clans are more methodical and do better with longer spawn times, such as TWL's 30-35 seconds. I think we should try and compromise somewhere in the middle. From what I've seen, most of the clans that will be participating seem to be of the more frenetic variety (correct me if I'm wrong) and so I say we shoot for the lower 20-second range to account for that. It's not that much longer to wait and I can ship some meds to anyone afflicted with ADD who is unable to wait a couple extra seconds.

Starlight

Postby Starlight » Thu Feb 20, 2003 3:15 am

What if you want to watch? Can non clan members watch?

#1HiTPoInT

Postby #1HiTPoInT » Thu Feb 20, 2003 11:53 pm

Can spectators spec?

44444slaughter

what

Postby 44444slaughter » Fri Feb 21, 2003 12:10 am

no but they can watch lol

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Postby Killer Mike » Fri Feb 21, 2003 12:37 am

I also think that respawn times should be raised. Reason being, is there is only going to be 14 people fighting. Airstrikes are not going to be as often, and thus the need for a short spawn time is unecessary. It's all for fun, but I don't think 20-25 sec spawn times is a lot to ask for. With less people, teams die less, so why need so short of spawn times? If a team fails an attempt to the objective, they just have to wait 10 seconds tops more than they would if it was at 15 seconds.

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Postby SilverSurfer » Fri Feb 21, 2003 3:08 am

looks nice keep poison on :)

i don't think you would be able to use it mutch but you will have a good laugh when you do :)

Tha187um

Postby Tha187um » Fri Feb 21, 2003 11:54 am

Originally posted by [WEF]Herr Renz
well the same respawn time for both axis and allies isn't very good i think... most of the time it's a big advance for axis and on some maps this will lead to lots of ties...

FF on... its only with 6-7 players each so... if you still shoot one of your own, you have to buy glasses... (or soemthing better then a 15inch, black/white screen :D)



you must have been spying on me a few days ago, shit, I had like -so much points that I was laughing so hard... and my excuse was that I had a black and white monitor and everyone looked the same so I just killed anything that moved lol... that was too fun...

~~~~~~~~~~

Mike, 25 seconds? are you crazy? not with so many little players, I mean, what if you get lucky and panzer 5 players at once, with 25 seconds you got more than enough time to WALk the docs to transmitter room... long time is not good for small amount of players... I do agree for the time to be longer for axis than for allies...

Burningwick

Postby Burningwick » Fri Feb 21, 2003 1:41 pm

Originally posted by Tha187um
Mike, 25 seconds? are you crazy? not with so many little players, I mean, what if you get lucky and panzer 5 players at once, with 25 seconds you got more than enough time to WALk the docs to transmitter room... long time is not good for small amount of players... I do agree for the time to be longer for axis than for allies...


This really has to do with how the clans operate. Some clans are very methodical and are going to advance slowly, go in with a coordinated assault, kill everyone, and then go on. For them, it is unfair to have reinforcements coming at them every 15 seconds. Other clans don't like the methodical approach and want to hurry it up. They rely more on a frenzied atmosphere and confusion; something that is hard to generate with long spawn times. For them, it's not fair to ask them to wait the full 35 seconds. That's why I think we should be compromising somewhere in the 20 second range; probably the lower 20 second range.

As for killing everyone with one shot that could be luck, good planning by the attacking team, or poor organization and spacing by the defending team. Most likely, the latter two reasons. No reason to lower the respawn time just to make up for some clan's deficits. Not talking about any clan in particular here, just using the term in a general sense.

Tha187um

Postby Tha187um » Fri Feb 21, 2003 2:37 pm

Well whatever it is, I'll try to hide all match so that I don't die :)

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Tough call

Postby Lord ZOG » Fri Feb 21, 2003 3:01 pm

This is a tough call. I can see people's arguments for both cases, but I'm going to fall back on the "this is for fun" excuse. If this was a real ladder competition, I could see the 25 second respawn times.

But I'm not playing this so I can spend 1/3 of the game twiddling my thumbs watching.

If you want 25-30 second respawns, there are plenty of other competitive ladders. We could almost limit this "tournament" to non-comptetive clans because they could be considered "ringers". Ideally I'd just like a bunch of oc48 regulars to show up, chose a team and start dishijng out the whoop-ass.

The bottom line is that it's the same for both sides...the poison, the spawn times, the weapons, the maps, the guns, the firing rates, the clips, the weapon effectivenees, the egos, the whines, etc, etc...
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

44444slaughter

zogggggyyyyy

Postby 44444slaughter » Fri Feb 21, 2003 3:06 pm

zog,

your right about the non regulars...this should be all about the fun....and spawn times....whatever is fine with us

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