Solution to Airstrike Problem

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MMmmGood

Solution to Airstrike Problem

Postby MMmmGood » Mon Mar 31, 2003 3:15 am

Hey All-

I have been promising a solution to the airstrike problem and its now here. I want your opinion on what to set it to. Here is what Shrub has done:

Right now, the LT charge time is set to 60 seconds for a full bar, now this means that it takes 30 seconds to charge an airstrike.

What he has done is made it so you can either throw ammo packs using 1/8 of a charge bar instead of 1/4 or 1/16 of a charge bar. Now by doing this, I could increase the overall LT charge time and still keep the ammo refresh the same. It would lower airstrikes alot. Let me give you some values i've been playing with:

120 second LT charge time
1/8 charge bar for ammo packs
1/2 charge bar for nade packs

What this means is that it will take you a full 60 seconds to pitch an airstrike with an empty charge bar, but ammo packs will still come at the same rate that they do now.

240 second LT charge time
1/16 charge bar for ammo packs
1/4 charge bar for nade packs

What this means is that it will take you a full 120 seconds to pitch an airstrike with an empty charge bar, but ammo packs will still come at the same rate.

I have also thought about the people who spawn, toss a strike, then die quickly just to do it again. There is also an option for LT's to start with 0 charge bar. Please let me know which you want and we can try it out. If you don't like it, I will turn it back to normal.

MMmmGood

Rule of Wrist

Postby Rule of Wrist » Mon Mar 31, 2003 3:52 am

I like the strike situation the way it is. However, if a change must be made, then it should be the first option, 120 secs. with full bar start.

If you start with an empty bar, it REALLY limits the abilities of LTs... you might as well just be a soldier to get more nades...
If people want to die so bad so they can throw airstrikes, they'll just run out of lives faster... I would rather kill some until it builds back up....:D

I AM curious to see what effect the different time will have on gameplay, though, so why not try it out?


If everybody thinks it is still too short a time... then try 240. With 15,000 people going to 24/7 beach, it can't be that bad....

Just my 2 cents.

MMmmGood

Postby MMmmGood » Mon Mar 31, 2003 4:07 am

Heh, if you didnt think a change needed to be made, why didnt you vote that?

Rule of Wrist

Postby Rule of Wrist » Mon Mar 31, 2003 4:12 am

Oops, didn't see that one... it's late here on the west coast... weekends... beer... the sun was in my eyes... yeah, that's it...
:help:
:beer:

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Postby aphid » Mon Mar 31, 2003 4:22 am

I picked the 3rd one from the top. 240 seconds seems like a long time to wait to throw a strike and would reduce the lieutenant as just an ammo machine. So that option was out for me. The 120 seconds is about right. I like the change to grenade packs too. Taking the whole bar was too much. I'll be throwing a lot more of those if I play as one now. Lieutenants starting at zero charge is a no brainer too.

If this is implemented, it'll make Beach a hell of a lot more fun. Some of the most enjoyable games I have played (whether my team wins or loses) is when there is little airstrikes being thrown. It's just constant action back and forth because half your team is not dying to the five airstrikes being thrown around the bunker and on top of the ladder.

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Postby Lord ZOG » Mon Mar 31, 2003 7:13 am

I'm all for changes, but let's keep the changes subtle for now to see how it goes.

Lately it's been nothing but a Spawn/Heave Air Strike/Die routine for the Axis Queens.

Leave your brain and what little skills you possess on the couch, gents...time to defend on the ECGN Beach server!
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

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Postby Killer Mike » Mon Mar 31, 2003 7:49 am

I'm definitely up for the change. The airstrikes lately have been crazy, with my sound cutting out every 5 seconds. I think the 240 sec. w/ 0 bar is a good idea. That limits the people's ability as axis to just throw a canister out the window at respawn. I like the idea to having lt's as more of an ammo machine. It will give allies a better chance at winning, and it will give the players more gun battles. I hate all the so called "strategic" air strike calls. If an lt loves to throw them so much, then they can wait for their bar to fill up to throw one. All the suggestions sound like a great idea, but the 240 sec sounds best to me.

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Air Strikes, cont.

Postby Lord ZOG » Mon Mar 31, 2003 8:05 am

I say we ban LTs all together. Anyone choosing that class will be hunted down, tied down, smeared with peanut butter and rolled in red ants.

My top five list (in order) of the scummiest things on earth;

5.) Open Sores on my ass.
4.) Jury Duty
3.) RtCW LTs
2.) Saddam Hussein
1.) Anna Nicole Smith
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

[WEF]Herr Renz

Postby [WEF]Herr Renz » Mon Mar 31, 2003 8:36 am

the longest charge time of all without full bar at charge :P

that would be good... more chooting and sometimes an airstrike... more realistic don't you think ;)

and this way you can spare your ammo and if you're with an engineer you can actually block a hallway... instead of using a flamer... engineer trows 4 nades, 1 nade pack, another 4 nades, another nade pack... if you can spare 4 nadepacks it talkes a while before you ran out of nades... that way you can start spawn bombing allies with nades instead of whit airstrikes... :D and they don't hear it comming ;)

[RD]{gen}Beast

Postby [RD]{gen}Beast » Mon Mar 31, 2003 10:30 am

lol airstrikes to reload DAMN thats a cool idea:P
im medic and i always hate those fuckin airstrikes:)

[WEF]Herr Renz

Postby [WEF]Herr Renz » Mon Mar 31, 2003 10:44 am

or you can maybe put it that way that you only have one smoke canister and you get a new one with something like a nade pack... but a smoke cansiter pack... that way you have to wait anyway untill your powerbar is back full again...

but that doesn't solves the prob that they don't give enough ammo out... :(

BigJollyNazi

Reduce AS power?

Postby BigJollyNazi » Mon Mar 31, 2003 11:52 am

Hey, I was just wondering if it would be possible to reduce the power of an airstrike's effect?

If you are going to limit the recharge to 240 then I might make it impossible to block an airstrike.

I think the problem lies not so much in people who chunk an airstrike and then wait for it to recharge to chucnk another one. I think the problem is when LT's spawn invincible and chunk one in trenches, die 2 secs later, and then respawn to chunk another one in the same spot where their first one just got done raping.

Regardless, I'm all for the solution that produces more gun battles.

I do like the chaotic ambience that airstrikes produce but I think I might make it to the back stairway 1 out of 4 times only to get flamed by the faggot who is crouching on the rail. But hey, all's fair. I do it too. ;-)

Edogg

Postby Edogg » Mon Mar 31, 2003 12:54 pm

im definitely all about gun battles

Rule of Wrist

Postby Rule of Wrist » Mon Mar 31, 2003 1:09 pm

Damn, this has turned into a "bash the LT's" thread....

Goddamn, LT's! All they do is throw strikes and kill me! No skill havin punks! I want gun battles with LT's so my extra medic health makes me twice as hard to kill!

And grenades! They are too powerful! Let's decrease the range on them so that if you kneel on one it gives you a hangnail when it goes off! Yeah!

And soldiers! They get to carry venoms, and flamethrowers and panzers! Bastards! We should put a limit on the range on the panzer so it explodes after 15 feet! And flamethrowers should only tickle from now on! And now venoms fire beanbag ammo! It hurts... but I'm still here!

Maybe I'm just overreacting. I just do not play medic. I guess it's pathological. I just have no interest in anything medical. Other people can do it IMO. But not me. This is why LT appeals to me...

MMmmGood

Postby MMmmGood » Mon Mar 31, 2003 1:44 pm

Keep this in mind people, with all the choices, throwing ammo packs will ALWAYS take 15 seconds charge, like normal.

The only thing that will be longer will be airstrikes.

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