Gaming Experience Ruiners

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Gaming Experience Ruiners

Postby Assimilator » Sun Oct 10, 2010 9:45 pm

I'd just like to list a few things people do on the server that ruin my gaming experience. Remember these things have little to do with skill level. Mostly it's just wanton assholeism or people refusing to use common sense. Please take the time to review this list and change your gayness accordingly for the benefit of everyone's gaming experience. We're all adults here. Let's play like it. Thank you for your attention on this matter.

1.) Priming grenades in tight spaces or choke points. These areas are where the team needs to rush through guns blazing. These grenades almost always fail and end up killing the whole rush.

2.) Handing out health/ammo in tight spaces or choke points. There's usually intense battles going on in these areas. It's hardly the time to give each other presents and hold hands. Cluster fucks are created and then carnage pieces are created from the team grenades we just talked about. Again, this is the time to run and gun in full force.

3.) Priming a grenade immediately after having been revived. Please for the love of god just don't do it. Especially when revived right outside the war room entrance or other tight spaces or choke points. Try shooting your gun once in a while.

4.) Running over to knife-gib an enemy body in the middle of a raging battle. Two things usually happen here that are a detriment to the whole offensive push. First you usually just end up blocking friendly fire that would otherwise be shredding your enemies. And two, you end up getting tk'd by players who are correctly gib-shredding the carcass with their guns.

5.) Blind grenades. It happens way too much on this server and there's really no excuse for it.

6.) Team bleeding. Self explanitory but it happens way too much. Please stop being so trigger happy and know what you are shooting at before you start spraying everywhere.

7.)When it's time to cap, by all means clear the radio room or radio stairs with explosives. Blow them to bits n' pieces. But for the love of god when you see the doc runner approaching stop! This is the time to imagine yourselves as little football players. Rush in with your guns and block for the doc runner.

8.) When applying wicked sick cross fire to choke points, I especially see this at the entrances to the war room, please make sure you are either beside your teammates or elevated above them when firing. Please don't fire from behind a teammate and try to sneak a few bullets inches beside them. And don't try to shoot mystical bullets that will go through teammates and hit the enemy. The only things you end up doing are bleeding, tking, and losing the war room.

9.) Don't plant more than one dyno. Especially if they'll be more than a few seconds apart. All this does is delay entry or kills teammates.

10.) Throwing primed or blind nades through windows. The only thing you should be doing at a window is shooting heads! Noone on Axis should be able to take a peek out of a window once we have the flag and the trenches area. If you're not busy shooting at windows or up at the upper level then you should be helping your team rush exaclty where you are tossing those damn nades. All you are doing is preventing your team from capturing and controlling that area.

11.) Don't run in front of teammates firing their weapon!!!

I'll add to this whenever I think of something else that ruins my gaming experience. :blow:

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Re: Gaming Experience Ruiners

Postby nigel » Mon Oct 11, 2010 3:03 am

People just mock me when I bring these things up.

Don't waste your time, they are not changing.

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Re: Gaming Experience Ruiners

Postby skibby » Mon Oct 11, 2010 8:58 am

they will NEVER change. Just do what I do, try to stay away from teammates as much as possible

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Re: Gaming Experience Ruiners

Postby HuGgY BiZzLe » Mon Oct 11, 2010 10:47 am

It could be that beach was never meant for 64 players. Just a thought.

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Re: Gaming Experience Ruiners

Postby Hayling » Mon Oct 11, 2010 11:24 am

It can be mediocre to describe it when teamwork is sometimes "merely" absent. 10 year old game peeps' get that? (MsB may wonder the same thing)

If you asked my gaming experience, apart from the frakin' server lag we're getting and two mouses died which cost me total of $80 bucks. I haven't heard anyone talked about it so far here.

Another notice: The lag with so many players (46+ players) made my gaming feel incredibly difficult. I swear I'll invest a Bigfoot Killer 2100 NIC Card to see if that's the problem or whatever.
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Re: Gaming Experience Ruiners

Postby Jeatkat » Mon Oct 11, 2010 12:47 pm

Gibbing with the knife is faster and saves you a couple of bullets :)


The solution for all these things that frustrate most peeps is to change the map more frequently (as in a rotation lol).

Every single player on ECGN does the same thing on Beach over and over again. The chance to surprise your enemy or to get surprised by an enemy is almost zero and that just takes all the beauty away from this awesome game called Return to Castle Wolfenstein.

When changing maps, people start to play more as a team and they actually get excited to play the objective ;)

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Re: Gaming Experience Ruiners

Postby Assimilator » Mon Oct 11, 2010 5:26 pm

nigel wrote:People just mock me when I bring these things up.

Don't waste your time, they are not changing.



skibby wrote:they will NEVER change. Just do what I do, try to stay away from teammates as much as possible


lollerfuck

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Re: Gaming Experience Ruiners

Postby Assimilator » Mon Oct 11, 2010 5:29 pm

HuGgY BiZzLe wrote:It could be that beach was never meant for 64 players. Just a thought.


From my experience, this isn't the problem. It's just that there's that much more careless meanies when that many people are on imo.

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Re: Gaming Experience Ruiners

Postby Assimilator » Mon Oct 11, 2010 5:31 pm

Hayling wrote:It can be mediocre to describe it when teamwork is sometimes "merely" absent. 10 year old game peeps' get that? (MsB may wonder the same thing)


Not really sure what you mean here brah.

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Re: Gaming Experience Ruiners

Postby Assimilator » Mon Oct 11, 2010 5:32 pm

Jeatkat wrote:Gibbing with the knife is faster and saves you a couple of bullets :)


Yeah. I just meant doing it in the middle of a raging firefight.

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Re: Gaming Experience Ruiners

Postby Hayling » Mon Oct 11, 2010 6:14 pm

Assimilator wrote:Yeah. I just meant doing it in the middle of a raging firefight.
Unless, you are fast enough at gibbing. We have players that are ninjas at that out of the firefight.


What I mean is one of the examples, you'll get it:
I do encounter my teammates aren't really paying attention to revive their teammates which is a bit less than what it was before. You'll encounter too many players in the radio room 3 Meds and 1 Lt will do, the rest can assist at long and WR.

When I came here In the year 2007 it wasn't like this... until now.
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Re: Gaming Experience Ruiners

Postby Assimilator » Mon Oct 11, 2010 11:19 pm

Yeah I agree that, in general, people have gotten better about reviving and being where they're supposed to be most of the time, but team-killing is still on ridiculous levels. Am I understanding you correctly bruh? I really do hope it gets better over time but I doubt it judging by the things I see people doing on the server lol. Maybe I'll just take Skibb's advice and just run away from my team. They don't want me. :no::whine:

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Re: Gaming Experience Ruiners

Postby brainiac » Fri Oct 15, 2010 6:22 pm

Jeatkat wrote:Gibbing with the knife is faster and saves you a couple of bullets :)


The solution for all these things that frustrate most peeps is to change the map more frequently (as in a rotation lol).

Every single player on ECGN does the same thing on Beach over and over again. The chance to surprise your enemy or to get surprised by an enemy is almost zero and that just takes all the beauty away from this awesome game called Return to Castle Wolfenstein.

When changing maps, people start to play more as a team and they actually get excited to play the objective ;)


This is one of the best posts I've seen on this forum in a long time. ECGN is on beach so much that I don't even play objective on this map anymore. Now all I do is camp an area where I know it'll be me vs. 3 or 4 enemies because trying to kill all 3 or 4 of them is the only thing that is fun for me on this map. However, when we play obscure maps like river, ufo, and tundra rush, I find myself playing strictly objective along with everybody else on the server. I think a map rotation is a necessity when it comes to playing objective. I once thought that a rotation would eliminate casual players, however once I saw SS_Maria on mp_river I changed my mind.

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Re: Gaming Experience Ruiners

Postby B » Fri Oct 15, 2010 7:50 pm

Hayling wrote:It can be mediocre to describe it when teamwork is sometimes "merely" absent. 10 year old game peeps' get that? (MsB may wonder the same thing)
What did I do now? I'm lost.

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Re: Gaming Experience Ruiners

Postby HuGgY BiZzLe » Sat Oct 16, 2010 10:33 am

brainiac wrote:This is one of the best posts I've seen on this forum in a long time. ECGN is on beach so much that I don't even play objective on this map anymore. Now all I do is camp an area where I know it'll be me vs. 3 or 4 enemies because trying to kill all 3 or 4 of them is the only thing that is fun for me on this map. However, when we play obscure maps like river, ufo, and tundra rush, I find myself playing strictly objective along with everybody else on the server. I think a map rotation is a necessity when it comes to playing objective. I once thought that a rotation would eliminate casual players, however once I saw SS_Maria on mp_river I changed my mind.


Same reason I play sniper on beach and medic on all other maps. It's the only thing that makes it interesting to me, pulling off trick shots.

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