This would make things interesting

Make sure to bring lots of med packs, our 64 player beach server is intense!

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This would make things interesting

Postby HuGgY BiZzLe » Thu Oct 14, 2010 11:42 am

g_friendlyFire

When g_friendlyFire is set to 2, damage given to teammates is returned to the damager.


TK revive attempts would be funny if the med was low on health. And of course people would start running in front of teammates they don't like.

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Re: This would make things interesting

Postby Assimilator » Thu Oct 14, 2010 9:31 pm

Is there a way to automatically kick players who deal a given a amount team damage in a given amount of time?

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Re: This would make things interesting

Postby Slaughter2 » Thu Oct 14, 2010 10:04 pm

We used to have a thing on the server called !forgive, after your TK points allowed equaled 0 you were auto kicked, and auto banned for 5 minutes, if a player thought that the TK was not your fault he would do !forgive name, and add back on to the allowable TK points, it was pretty nice, no clue why it was taking off.

It really kept the normal non stop tk'ers "normal" for a while

Things not on server anymore:

/lm------land mines (changing server to ff on changed that)
/tm------trip mines ( " " " " )
/giveammo amount----give ammo to mates, when not LT
/spy------as long as u had knife out you had on other team's uniform, so fun to sit on cabinet in wr as allies
/playdead-------funny, in the fact that u would hit this and other team thought u were dead, they would run away without gib, and with a slight delay you would get up and back rage them
"You Create Your Own Destiny"-Doug Kleitz

That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]

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[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]

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Re: This would make things interesting

Postby HuGgY BiZzLe » Thu Oct 14, 2010 11:19 pm

We found a bug with tripmines on 3.1.1.b. You can set infinite tripwires in the radio room if you do it from floor to ceiling. Players were wiring it up like Fort Knox. Funny, but not much fun after a while. You can turn prox mines to only go off when enemy approaches. Just don't get near when that happens. Fun stuff.

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Re: This would make things interesting

Postby Assimilator » Fri Oct 15, 2010 5:37 pm

Oh man I remember those trip mines. So much fun. lol

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Re: This would make things interesting

Postby =TAO=WARPIG » Fri Oct 15, 2010 7:55 pm

Assimilator wrote:Oh man I remember those trip mines. So much fun. lol


yeah I forgot all about them, they were kinda fun to set up. The shotgun was good to change it up a bit too.

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Re: This would make things interesting

Postby HuGgY BiZzLe » Sat Oct 16, 2010 10:29 am

Shotgun is bani :P

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Re: This would make things interesting

Postby caffeine » Sat Oct 23, 2010 12:47 am

your whole conception about this game is bani huggy

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Re: This would make things interesting

Postby HuGgY BiZzLe » Sat Oct 23, 2010 1:16 pm

I love living in your head rent free. :lol:

It's because of your dedication that I made you my fan club president.

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Re: This would make things interesting

Postby picmip » Sat Oct 23, 2010 1:30 pm

HuGgY BiZzLe wrote:I love living in your head rent free. :lol:

It's because of your dedication that I made you my fan club president.



lolololololol!:)

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Re: This would make things interesting

Postby caffeine » Sun Oct 24, 2010 12:24 am

whatever you have to do snoop dog

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Re: This would make things interesting

Postby GOMERPYLE|POW| » Sun Oct 24, 2010 12:39 am

Maybe a time out for the spec-axis joiners who take flag. If after ten years you dont know how to set spawn to axis side or bind a key to /kill, quit, uninstall. You should find a new game. Set /kill to mouse 1. Whatever works. Thanks for keeping the game going.

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Re: This would make things interesting

Postby GOMERPYLE|POW| » Sun Oct 24, 2010 12:40 am

caffeine wrote:whatever you have to do snoop dog


Stop killing me Caff.

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Re: This would make things interesting

Postby picmip » Sun Oct 24, 2010 3:36 am

GOMERPYLE|POW| wrote:Maybe a time out for the spec-axis joiners who take flag. If after ten years you dont know how to set spawn to axis side or bind a key to /kill, quit, uninstall. You should find a new game. Set /kill to mouse 1. Whatever works. Thanks for keeping the game going.



When allied team has too many players and i join axis it always spawns me in FB, but i don't always take the flag so where's my motherfuckin cookie?:oreo:

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Re: This would make things interesting

Postby HuGgY BiZzLe » Mon Oct 25, 2010 10:13 am

Pretty sure it spawns you where it wants in that case regardless of your spawnpoint being set.

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