Game programming for a beginner

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Anal Warts

Game programming for a beginner

Postby Anal Warts » Sat May 24, 2003 8:33 pm

Hi,

I would like to learn how to make 3D games like Wolf, or maybe even just make maps or mods. I have experience in programming, but not in C++, and I would like to keep the programming down to a minimum. I would like to use an existing game programming system for the PC, something that has most of the functions built in, and I just assign parameters and stuff like that. Any suggestions or books or programs to try out? It would be great if I could work with wolf stuff...like new maps and weapons and stuff...

I'm looking for the equivalent off 3D Game Programming for Dummies, or something like that.

Thanks

The Wart...

Posts: 424
Joined: Sun Dec 01, 2002 2:38 am

Postby aphid » Sat May 24, 2003 9:52 pm

Ask away...

http://www.gamedev.net/

Before you get started though, it is not the easiest thing in the world. I'd say you have a 95% chance to quit and lose interest in 3 weeks tops. If you are really serious then start out with a 2D game for DOS. That'll teach you most of the basics you need. From there, head onto Visual C++ (Windows) and DirectX. That is how you make your 3D games. Anyhow, is too much to type out here. Just read that webpage I posted above and that should get you started.

Edit:

I forgot to add. I use DEV C++ for my programming. It's simple to use and I have never really ran into any problems compiling something. With that program, download Allegro. Allegro is sort of hard to explain...but what it does is allow C++ to become a games programming language where as right now it is not. Kind of. It adds functionality such as joysticks, sprite animation, sound, etc...You could probably do that stuff without Allegro but it would be a lot harder. Think of Allegro as the DirectX of DOS. However, you can use Allegro for Windows games but DirectX is better for that.

[TBAR]BugerBomb

Postby [TBAR]BugerBomb » Sun May 25, 2003 7:07 pm

Just FYI you can make maps for Wolf or any Q3 based game by using the program GTKRadiant. It has a horrible interface and takes about 10 years to learn it but it is a spitting image of what Id used to make the maps.

Anal Warts

Postby Anal Warts » Tue May 27, 2003 2:50 am

Yea, I really don't want to get to deep into it. I've done my share of programming, and I want to keep it simple. I guess what I really think I wanna do is MODS and MAPS, since the game is already built. Well...I'm gonna experiment. Thanks

Dantes

Postby Dantes » Tue May 27, 2003 5:54 am

http://www.planetquake.com/code3arena/tutorials

tutorials for quake3 modding. it's the same engine as rtcw so it should point you in the right direction.

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