points question

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iceman41

points question

Postby iceman41 » Mon Oct 28, 2002 1:04 pm

Just curious......

Have seen in several posts further explanation or verification of point values. I myself am not entirely sure of exact point values of many different tasks or accomplishments. For example, I didn't realize that picking up the documents wasn't in itself worth points. Could someone in the know please respond with actual point values. Really doesnt matter in the big scheme of things, just something I (and probably others) am curious about.

WAR S.S.,

Regards, Iceman41

Sir Fartsalot

Postby Sir Fartsalot » Mon Oct 28, 2002 5:05 pm

You get 30 points for completing an objective, and you get points for killing the poor sap who has the docs once he's picked them up, but I'm not sure how many. I don't think you get points if you carry it unsuccessfully. I also once thought that you can get extra kill points based on the distance of ths shot (for snipers who make fewer kills in a game then say, a panzer soldier), but I can't confirm that either.

MeatShield

Postby MeatShield » Tue Oct 29, 2002 6:50 am

I could be wrong here.. but I think that you also get points when you revive a teammate...(as a medic of course)... Engineers can gets points for the stuff they blow up.. I am unsure to the pointage (is this a word?) for when you raise the flag...

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Postby SilverSurfer » Tue Oct 29, 2002 11:51 am

i'm sure you receive points for reviving teammates because im allways medic, wel not allways but most of the time and i get lots of points and i dont kill so mutch people
not sure how mutch but i gues 1point would do the trick

grtz PAPERCLIP

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Postby Killer Mike » Sat Nov 09, 2002 1:08 am

You get 2 points for reviving a person as medic.
If you kill someone in the ducts you get six points.
If you snatch the docs as allies you get 10 points
If you take docs to war room, you get 20 more points.
If you arm dynamite as engineer to breach you get 5 points (your own dynamite)
If your dynamite blows up the wall or door you get another 10 points.
If you kill one person, you get one point.
If you give 2 health packets to a person, you get one point.
If you give 2 or 1 ammo packets to a person you get one point.
You get 10 points if you kill the person with docs.
You get another 10 points if you are the one to return the docs(walk over them)
In some servers, you get a point for raising flag, and in others you get none.

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Points...

Postby Lord ZOG » Sat Nov 09, 2002 11:28 am

I think you get a certain amount of points for killing the doc carrier, noit just returning the docs. Gibbing someone might give you some amount of points, too.

I know Shrub allows you to change these points; On my server I have defusing the dynamite and shooting the doc carrier as the big point getters.

I've often thought that getting 6 points for waxing someone in the ducts was a bit extreme. Why not 6 points for killing someone in the war room, too?
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

iceman41

Postby iceman41 » Mon Nov 18, 2002 8:36 pm

agree completely, thought war room kills were same as duct kill, however. all about proximity to docs, I guess.

I41

Wulf

Postby Wulf » Tue Nov 19, 2002 5:21 pm

hmm i didnt knew you get points for killing someone in the ducts (more points) is that true ??:confused:

6undam

Postby 6undam » Wed Nov 20, 2002 6:57 am

Is this 6pt duct-kill thing a standard RTCW multiplayer thing? Or is it OC48 implementation? What's the reasoning behind such high points to kill someone in the duct? Thought it'd be 'easy' esp for axis defenders to kill duct intruders esp when armed with venom or flamer and the fact you have less manouverability as well as crawling (low speed) around?

Wulf

Postby Wulf » Wed Nov 20, 2002 3:27 pm

hmm i guess maybe because its close to the objective and a dangerous point of enrty or something , but then why not get more points for killing allies in the warroom ??

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Postby Killer Mike » Wed Nov 20, 2002 5:35 pm

Yes, I believe that 6 points is a tad extreme for killing someone in ducts. It is so easy as axis to become a venom or lieutenant and either ventilate allies or nade them when they come to close. I think that they should make killing someone anywhere the same. But if they are going to make different positions of where to kill people worth different points, I say out in the trenches or upper base, a kill should be worth more. I don't think that killing them w/ support fire should count more though by killing them on upper base. I have no clue if you could do this or not:) Just a thought.

Wulf

Postby Wulf » Thu Nov 21, 2002 11:43 am

hmm sounds hard to do that , but whilre youre at it :) how about getting more points for killing an enemy with dynamite ??? thats tricky to do and it requires a lot of luck :P sound like well deserved points in my book

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Postby SilverSurfer » Thu Nov 21, 2002 12:00 pm

isn't so hard to kill people with dynamite you set dynamite in te the warroom on the table and i can assure you you can kill some stupid axis dudes :)

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Dyno Points

Postby Lord ZOG » Thu Nov 21, 2002 4:15 pm

I thin k, if anything, you should get mucho points for defusing the dynamite...especially with 32 savage Allied scums raunning around you. If you can hop the wall and defuse a newly planted dynot-bundle amid the air strikes, panzer bomns, assorted gun fire and general mayhem, then by all means you should be awarded the maximum amount of points.

I don't think people should get 6 points for killing people in the ducts, although I do feel that's an important "choke point" to defend. Leave the ducts open and I can assure that you'll see and endless stream of Allied scum running through the war room.

Big points should be awarded, in my opinion, to the guy who shoots the doc carrier, the dyno-defusing madman and medics reviving fallen team-mates.

On the offensive side big points should go to medics (again), dyno-planters and the doc-snatcher.

There is no perferct way to award points, but points should refelct the difficulty of the task you're trying to accomplish.

Someone once got over 150 points for doing nothing more than repairing the Axis bunker machine guns overe and over. Now THAT'S A CROCK!!
Lord ZOG

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Postby Weasel Meat » Thu Nov 21, 2002 4:37 pm

This is copied directly off shrubs site so I guess by looking at this that, these values are defaults and are adjustable to whatever you want them to be set at.


Customize Bonus Points Values - new for 2.03
Cvars
name default description
g_stealObjBonus 10 bonus for stealing objective
g_captureObjBonus 15 default bonus for capturing objective
g_killCarrierBonus 10 bonus for killing objective carrier
g_secureObjBonus 10 bonus for securing objective from slain carrier
g_plantBonus 5 bonus for planting dynamite at objective
g_diffuseBonus 5 bonus for diffusing dynamite
g_destObjBonus* -1 bonus for destroying objective with dynamite
g_capBlueObjBonus* -1 bonus for capturing allied objective
g_capRedObjBonus* -1 bonus for capturing axis objective

*These three bonuses are special in that the points given are specified in the map. To use the map's default values, set these cVars to -1. Anything above or below -1 will override the map's default values.


These values are fairly self-explanatory, however, note that g_capBlueObjBonus is added to an allied player who captures an objective for his team. For example, an allied player transmits the documents on mp_beach. Likewise, g_capRedObjBonus is for axis objectives.
Note that g_captureObjBonus is rarely used.

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