RTCW Airstrikes
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42 posts
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- Cowgomoo
hey cid, i have three words for u..
t e a m s ... a r e ... e v e n
ok, now thats out of the way. i did here more peeps complainin bout teams than anything, but on to the bigger point. in my opinion, i say that LT's should have a 3 strike per life limit. and if they suicide, they only get 2 the next life. this way, people wont suicide for more strikes, and ammo hand out should be increased.
t e a m s ... a r e ... e v e n
ok, now thats out of the way. i did here more peeps complainin bout teams than anything, but on to the bigger point. in my opinion, i say that LT's should have a 3 strike per life limit. and if they suicide, they only get 2 the next life. this way, people wont suicide for more strikes, and ammo hand out should be increased.
- El Cid
"hey cid, i have three words for u..
t e a m s ... a r e ... e v e n" COwgomoo
'Okay, now that thats out of the way'....there are only three types of people in this world, those that can count, those that cant, and those that can. Obviously your one of those
You misconstrued what I said Cow. As far as the teams being even statement you typed during the game, and here on this thread (notice I used HERE, not HEAR) thats fine. I agree the teams were even. Thanks!
t e a m s ... a r e ... e v e n" COwgomoo
'Okay, now that thats out of the way'....there are only three types of people in this world, those that can count, those that cant, and those that can. Obviously your one of those
You misconstrued what I said Cow. As far as the teams being even statement you typed during the game, and here on this thread (notice I used HERE, not HEAR) thats fine. I agree the teams were even. Thanks!
- Killer Mike
- RTCW Admin
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- Posts: 930
- Joined: Sun Oct 20, 2002 8:42 pm
I just think putting a limit on lt's would solve a lot of problems. If you think about it, why do you like being an lt? B/c you're so eager to look for the medic to give him 2 ammo packs? I don't think so, the first thing that people do is throw a support fire out the door, not thinking of any one around them. And as for the allies, saying they should be able to get to that fox hole, many times that is not possible. When a 10 or more man respawn occurs in forward bunker, door blocking happens like crazy. You rush out, and before you know it, that 5sec invulnerability is gone and you're dead. It happens a lot and it does get quite annoying.
If we limit the lt's, then we can take some of the invulnerability off also. The reason for the 5 sec. anyway is because of all the airstrikes. If we can cut the airstrikes, then we can also cut the invulnerability times. I myself, hate the invulnerability times as axis and as allies. As axis, if I ever want to take someone 1v1 in the f bunker, I always loose because they have 5 seconds of free shooting on me. Also, as allies, if I'm a medic going through axis spawn, and they respawn, there is always that panzer who kills you at point blank, but he doesn't kill himself. I know this is bringing up another issue at the same time, but what if we could cut lt's, cut invulnerability to 3 as allies, and 0 to axis? Is that possible?
If we limit the lt's, then we can take some of the invulnerability off also. The reason for the 5 sec. anyway is because of all the airstrikes. If we can cut the airstrikes, then we can also cut the invulnerability times. I myself, hate the invulnerability times as axis and as allies. As axis, if I ever want to take someone 1v1 in the f bunker, I always loose because they have 5 seconds of free shooting on me. Also, as allies, if I'm a medic going through axis spawn, and they respawn, there is always that panzer who kills you at point blank, but he doesn't kill himself. I know this is bringing up another issue at the same time, but what if we could cut lt's, cut invulnerability to 3 as allies, and 0 to axis? Is that possible?
- SilverSurfer
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- Posts: 1194
- Joined: Sun Oct 20, 2002 3:26 am
- Location: Belgium / Leuven
there should be a limit on the airstrikes not the luits there can be as mutch luits as they want but it are the airstrikes that aren't so good
ive seen this on other servers and it does help
ive seen this on other servers and it does help
I think you should beable to only throw a airstrike when the bar is all th way full that reduce the airstrikes in half. Throwing airstrikes really doesnt require skill. Its a pain in the ass for allies or to make it reduce have your teammates be able to get killed by airstrikes.
"Balls," said the queen. If i had 2 I would be the King.
Everyone likes a little ass, but nobody needs a smartass.
Everyone likes a little ass, but nobody needs a smartass.
- Killer Mike
- RTCW Admin
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- Posts: 930
- Joined: Sun Oct 20, 2002 8:42 pm
Being able to kill your teammates is having FF on. I brought up that idea a while ago, but admins said that it would be to big of a hassle. I still say that we put restrictions on lt's. No lt's give out ammo any more, except for in the war room or basement, ducts...etc....so just put a limit on them, that limits air strikes. That would fix a lot of problems.
- Doug the Unforgiven
So, how do the Allies ever win? I've even seen the nonSS team win as Allies - how is this even possible? Is there some terrible in-game glitch that makes it possible for the Allies to persevere?
Where are the Axis players who may bitch that people were cheating just because a few Allies made it through the trenches? From what I've been reading here it shouldn't even be possible.
Maybe I should whine about cheaters when my airstrike kills no one.
----------------------------------------------------
A few points:
Ammo -- hardly an issue when even medics start with 2 full magazines AND 2 grenades. Low on ammo? Pick up that MP40. It may not be a Thompson, but it will work (this also works in reverse order). Chances are that most players are dead before they run out of ammo anyway (certainly me many times).
Many, if not most LTs, will give out 2 ammo packs when they spawn since they still have enough meter for an airstrike. Then there are those few who might want the whole meter for artillery. If they place it well I have no complaints. A few LTs only give ammo and don't mess with airstrikes.
I've already addressed the door-standing noob in the forward bunker. Of course it's a problem. My solution: go through the door leading back to the beach and follow the wall to the breach. You lose little time.
Sorry if I insulted anyone here. It was not my intention. Hell, if anything I was hoping you were just some tough players getting a little frustrated. That's understandable.
I'd hate to think some good players on this server were getting strung out on whine/bitch/cry/moan crack.

Where are the Axis players who may bitch that people were cheating just because a few Allies made it through the trenches? From what I've been reading here it shouldn't even be possible.
Maybe I should whine about cheaters when my airstrike kills no one.
----------------------------------------------------
A few points:
Ammo -- hardly an issue when even medics start with 2 full magazines AND 2 grenades. Low on ammo? Pick up that MP40. It may not be a Thompson, but it will work (this also works in reverse order). Chances are that most players are dead before they run out of ammo anyway (certainly me many times).
Many, if not most LTs, will give out 2 ammo packs when they spawn since they still have enough meter for an airstrike. Then there are those few who might want the whole meter for artillery. If they place it well I have no complaints. A few LTs only give ammo and don't mess with airstrikes.
I've already addressed the door-standing noob in the forward bunker. Of course it's a problem. My solution: go through the door leading back to the beach and follow the wall to the breach. You lose little time.
Sorry if I insulted anyone here. It was not my intention. Hell, if anything I was hoping you were just some tough players getting a little frustrated. That's understandable.
I'd hate to think some good players on this server were getting strung out on whine/bitch/cry/moan crack.



- El Cid
Bitching and moaning are not great ideas to help you win. Thats my opinnion.
My problem was with what I saw as an exploit in the game. There were so many airstikes going off last time that you would just die. I mean you would die in the forward bunker, in the trenches everywhere. That in my mind is a problem. I think maybe increasing the player limit to 64 players produced this and Mmgoods limiting the lt's recharge meter was a way of balancing it out.
Personally I would like to see the Lt's ammo meter replenish as fast as the medics does. I think waiting for that meter to recharge is a pain in the ass. Overall though, i would like to see less Lt's per game. I mean, in a real army, you would never have 20 Lt's 20 Medics and 2 Engineers and 3 Soldiers on a team.
My problem was with what I saw as an exploit in the game. There were so many airstikes going off last time that you would just die. I mean you would die in the forward bunker, in the trenches everywhere. That in my mind is a problem. I think maybe increasing the player limit to 64 players produced this and Mmgoods limiting the lt's recharge meter was a way of balancing it out.
Personally I would like to see the Lt's ammo meter replenish as fast as the medics does. I think waiting for that meter to recharge is a pain in the ass. Overall though, i would like to see less Lt's per game. I mean, in a real army, you would never have 20 Lt's 20 Medics and 2 Engineers and 3 Soldiers on a team.
- Killer Mike
- RTCW Admin
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- Posts: 930
- Joined: Sun Oct 20, 2002 8:42 pm
I see where you are coming from. I mean, we could make it have 10 lt's, 10 medics, then 4 panzers, 2 flamers, and then 6 soldier's or engineers...or whatever...and it would be just as fun. Overall, they should just cut the lts.

- Doug the Unforgiven
"I mean, in a real army, you would never have 20 Lt's 20 Medics and 2 Engineers and 3 Soldiers on a team."
True, but realism is WAY too big a topic to make a point here. It was certainly a good try. It's just that if we're going for realism there's a lot more that needs to be addressed, and I don't want to go there.
I'm certainly not the greatest player, but I will say that playing in this hellish cesspool of a server has definitely improved my play; I guess I just don't want to see the server softened up.

True, but realism is WAY too big a topic to make a point here. It was certainly a good try. It's just that if we're going for realism there's a lot more that needs to be addressed, and I don't want to go there.
I'm certainly not the greatest player, but I will say that playing in this hellish cesspool of a server has definitely improved my play; I guess I just don't want to see the server softened up.


- Doug the Unforgiven
I didn't mean that my improved skill was in throwing airstrikes into the trench. What I meant was that the constant airstrike danger has made me more aware of my surroundings while playing. It's a lot harder to just run and gun with tunnel-vision when the constant threat of airstrikes exists.
"Theres nothing softer in my opinion than being anonymously thrown around by supportfire."
I'm not sure where this came from...only being able to get thru the trench maybe 1 out of 5 attempts has certainly not softened me up. It turns me into a pissed off hard-ass hell-bent on killing Nazis.
It may soften the players who throw them; maybe they expect the airstrikes to do all the work. But it won't help them when we're in their face after they've killed one or two behind us.
I guess I should no longer expect to sway anyone's opinion here. The hatred of airstrikes seems well entrenched (haha).

"Theres nothing softer in my opinion than being anonymously thrown around by supportfire."
I'm not sure where this came from...only being able to get thru the trench maybe 1 out of 5 attempts has certainly not softened me up. It turns me into a pissed off hard-ass hell-bent on killing Nazis.
It may soften the players who throw them; maybe they expect the airstrikes to do all the work. But it won't help them when we're in their face after they've killed one or two behind us.
I guess I should no longer expect to sway anyone's opinion here. The hatred of airstrikes seems well entrenched (haha).


- Killer Mike
- RTCW Admin
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- Posts: 930
- Joined: Sun Oct 20, 2002 8:42 pm
I honestly can't tell how you can become a better player if you get out of the trenches by luck. Or being blasted up to the upperbase. I have not seen such giving axis lt's as you have said. Also, I still think 10 lt's per team is a lot. That just leaves 22 other players. And take away another six (flamers and panzers), and that makes 16. Sixteen non lt's is not a lot to ask for. Lt's will still take up the majority with 10. Also, I usually see an Lt give himself 2 packets of ammo, then throw a support fire. I just want the game to be more about skill with the gun, than so called "skill" with the support fire. It gets extremely annoying to be killed over and over by something you can't fight against. I hate seeing the person who gets the most kills, and they get them all by support fires. Doesn't show a lot of skill there. Anyhow, that's my opinion anyway.
- El Cid
I agree. Being anonymously laid to rest by someones smoke canister is dumb. I would rather be gunned down, or at least have a fighting chance against someone using accuracy and skill. I dislike limits on player classes, but the only other alternative I see is to keep freindly fire on, and let the Lt's be naturally penalized by their own smoke. But, this seems moer like a problem for MmmGood, since no ones gonna be happpy in the end. Case in point, I'll just leave, and play other servers, but other people will just get pissed. Hell, if all lifes problems were like this we'd be lucky.
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