BF1942: Multi Servers on 1 System
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- KamiKaze
BF1942: Multi Servers on 1 System
Not to sound repetative but why do you guys run multipul servers on the same machine. Especially when BF1942 takes ALOT of CPU power even to run 1 server.
I notice on the IP of 205.177.13.10, you guys are running 3 different servers. This causes ALOT of lag and very bad frame rates.
Is it because you dont have anymore servers? Im just wondering because that is VERY unwise to run more then 1 on a system.
I notice on the IP of 205.177.13.10, you guys are running 3 different servers. This causes ALOT of lag and very bad frame rates.
Is it because you dont have anymore servers? Im just wondering because that is VERY unwise to run more then 1 on a system.

- MMmmGood
Again, just because there is 3 servers on one IP doesnt mean that we run the same amount of BF servers on another box.
A windows box can have more than one IP address on it. We have another machine that has 3 IPs and 6 servers running on it with no problem. I hate to be rude, but you need to go re-take your MCSE class before you come here trying to tell me how to run my servers.
Have a nice day
A windows box can have more than one IP address on it. We have another machine that has 3 IPs and 6 servers running on it with no problem. I hate to be rude, but you need to go re-take your MCSE class before you come here trying to tell me how to run my servers.
Have a nice day

- Casus
In our testing, the P4 2.4's can handle about 55 total players spread across at most 3 running servers on a single cpu, with the OS tweaked and memory tweaked.
I do have some p4 2.0's running dedicated at 32 players or more.
Find me a single gaming company doing an entire box dedicated to a BF1942 player count under 32 users, find me just one!
Tom
I do have some p4 2.0's running dedicated at 32 players or more.
Find me a single gaming company doing an entire box dedicated to a BF1942 player count under 32 users, find me just one!
Tom
- KamiKaze
Originally posted by Casus
In our testing, the P4 2.4's can handle about 55 total players spread across at most 3 running servers on a single cpu, with the OS tweaked and memory tweaked.
I do have some p4 2.0's running dedicated at 32 players or more.
Find me a single gaming company doing an entire box dedicated to a BF1942 player count under 32 users, find me just one!
Tom
http://www.serverforrent.com
- KamiKaze
Im not tryin to nag anyone, Im just saying that i am seeing some pretty weird things happening on a box you guys host with lag and spikes without pings jumping but everyone feels them. The box imparticular im talking about is 205.177.13.10. In the past 24 hours that server (port 23001) crashed, crashed again, and once more, then the port was switched from 23001 to 23002 and when it was switched back all the settings on that server were erased. It now shows up as "Rent me At OC48Gaming.Com"
Now i ping a good 50 to this server and I get spikes now and then. This isnt from my internet because it only happens on your server. I dont know if it is the route or not but everyone in the room feels it. Im not on cable, its a 6000/384 ADSL line. I even get smoother gameplay on some 120 ms servers.
Im just trying to let you know that even though your P4 may support 55 players, does that incorperate the extra CPU power needed to switch maps on one or two servers at once? Not sure if you calculated that out(im sure you probably did but i havent seen a decent 64 player server, even with 2.8 ghz)
Might try limiting machines to 2 servers each with a max of 48-50 players. (16 - 22, 24 - 24, 20, 24 etc etc).
If you want I have a tracert and a ping test of about 250 packets or so if you need them for whatever reason. I just would like to get a pretty good game in without a spike.. and you guys being a gamer im guessing would beleive in the same concept.

Now i ping a good 50 to this server and I get spikes now and then. This isnt from my internet because it only happens on your server. I dont know if it is the route or not but everyone in the room feels it. Im not on cable, its a 6000/384 ADSL line. I even get smoother gameplay on some 120 ms servers.
Im just trying to let you know that even though your P4 may support 55 players, does that incorperate the extra CPU power needed to switch maps on one or two servers at once? Not sure if you calculated that out(im sure you probably did but i havent seen a decent 64 player server, even with 2.8 ghz)
Might try limiting machines to 2 servers each with a max of 48-50 players. (16 - 22, 24 - 24, 20, 24 etc etc).
If you want I have a tracert and a ping test of about 250 packets or so if you need them for whatever reason. I just would like to get a pretty good game in without a spike.. and you guys being a gamer im guessing would beleive in the same concept.

- Casus
Oh, we do agree, we are aware of the problems on that server, and are in the process of trying to fix them, but need to identify them.
Yes, the lag may be cpu related, thats not a problem, I can fix that quickly. The other things you are seeing there, that you mentioned, are giving us a bit more trouble trying to trouble shoot and figure it out.
Yes, I'd like to see your traceroutes and pings, you bet! I appreciate your comments and helpfullness with this, that machine will be updated and 1 server moved to a new one getting turned up Monday.
Thanks for the feedback, keep it coming!
Tom
Yes, the lag may be cpu related, thats not a problem, I can fix that quickly. The other things you are seeing there, that you mentioned, are giving us a bit more trouble trying to trouble shoot and figure it out.
Yes, I'd like to see your traceroutes and pings, you bet! I appreciate your comments and helpfullness with this, that machine will be updated and 1 server moved to a new one getting turned up Monday.
Thanks for the feedback, keep it coming!
Tom
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