Call of Duty: World at war

Off topic, but don't go too far overboard - after all, we are watching...heh.
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Call of Duty: World at war

Postby Blaster » Sun Jun 22, 2008 4:32 am

New Trailer released

http://www.gametrailers.com/player/35413.html?type=flv

Look nice to continue the journey:ar15:

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Re: Call of Duty: World at war

Postby Chin_Sack » Mon Jun 23, 2008 7:25 am

I think I kinda grew out of WWII shooters. The only WWII shooter I play is Day of Defeat...
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Re: Call of Duty: World at war

Postby [ecgn] btt » Mon Jun 23, 2008 2:13 pm

I think it looks good. If the game has night maps with flares, melee attack, a flame thrower, tree climbing snipers and dare I say planes you can use. That will be the awesome. Even without the planes.

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Re: Call of Duty: World at war

Postby donkey_nutz » Mon Jun 23, 2008 4:20 pm

yeah the german russian theater is overdone... that was one of the things i liked about the origonal battlefield was that it was the entire ww2... not just shooting nazis
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Re: Call of Duty: World at war

Postby SavageParrot » Thu Jun 26, 2008 8:46 am

It's not infinity ward. It's being made by the team that made CoD3 which licked balls. So I wouldn't get too excited.

Could be good but probably a giant can of meh...

I'm too addicted to CoD4 to want to move anyway.
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Re: Call of Duty: World at war

Postby Blaster » Thu Jun 26, 2008 9:14 am

Yepp Treyarch´s is doing this game, same that did cod3.

But they are using same engine in this game, as they did in Cod4. :clap:

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Re: Call of Duty: World at war

Postby SavageParrot » Mon Jun 30, 2008 4:02 am

Which begs the question why bother?

Why not just save the time making the poorly scripted single player yawnfest and just make it a CoD4 mod? Could chuck it out at a fraction of the cost and still make a tidy profit...
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