Tue Aug 22, 2006 5:25 pm
Tue Aug 22, 2006 6:06 pm
Tue Aug 22, 2006 7:14 pm
How does one score points?
There is no score, you have your rank, and you get promoted depending your actions and experience. There will be a website for each server showing rankings, promotions etc. Its not about who kills the most, or who holds a flag the longest, it’s about the overall effort. Your objective could be to hold a bridge long enough for support to get through. If you manage to hold it, you won’t get any special recognition, you will be simply given another task/mission/objective. The idea is that you aim to win the war, not your own personal high score.
Tue Aug 22, 2006 7:59 pm
Tue Aug 22, 2006 8:24 pm
Originally posted by Monstrous
I got a stupid question, is that a mod or an actual game?
Tue Aug 22, 2006 8:32 pm
Tue Aug 22, 2006 8:58 pm
What is the maximum amount of players in multiplayer/singleplayer?
Singleplayer will obviously only have one player, but is not limited in the number of units.
Multiplayer will be aimed at 128 - 256 players, but this may increase as we spend more time developing this aspect of the game. It is also not limited to the number of units ingame.
What will be done to combat annoying players?
(like unbalanced weapons- everyone heads straight for a tank and racks up 20 kills because everyone else is infantry)
Firstly you select a unit not weapons. When you spawn into a unit you get their weapons not a weapon you opt for. Now more often than not you don’t need training, but in the case of Snipers, Anti-Tanks etc you need training, or experience even if its just rifle experience.
When it comes down to vehicles, you can only use them if you have training you can use them, if you don’t you will have problems. For example if you enter a tank as a private you can command the tank provided nobody out-ranks you.
Of course, if another unit enters and they out-rank you then you will be forced to move position. If you are outranked by everyone that will mean you will be forced to exit the tank (after all you have no training). So expect to here:
"Alright laddy you can leave now, I have it from here"
(Obviously there will be various phrases)
Now if it happens both of you are of the same rank, you will stay where you are and they will take another position.
Again if no-body tries to enter then you can assume any position, but more often than not, you will be booted due to lack of experience, and of course controlling the tank and other vehicles will be far tougher without any specific training...
Tue Aug 22, 2006 9:15 pm
Tue Aug 22, 2006 9:28 pm
Reality Engine: This is basically a complete next-gen game engine. Structure and feature-wise it's very close to Unreal Engine 3.0.
SpeedTree: Trees & Grass rendering technology, but instead of seeing just a few, we can have millions of trees that completely interact with the world.
NovodeX (Ageia PhysX): Physics engine that covers all the usual rigid body features but has additional support for a lot of great features, mainly for us tank tracks.
Also an API which is seamlessly compatible with Ageia PhysX hardware.
RakNet: Network Play. (netcoding)
DirectX: The usual set of features and graphics support.
.Net framework: A framework that allows us to create entire games via scripting if we wish using C#.
Python: Another scripting system.
DirectShow: For capturing and recording in-game.
Tokamak: another physics system.