Off topic, but don't go too far overboard - after all, we are watching...heh.
Mon Dec 15, 2003 11:54 am
http://firingsquad.com/hardware/building_gaming_opteron_2003_Part2/page14.asp
I've been trying to find a reason lately why since I upgraded my mobo from 512MB of ram ( 2x256 ) to 1.5gb ( 2x256, and 2x512 ) that I load BF maps SLOWER than before.
Whatcha think?
Mon Dec 15, 2003 12:34 pm
MMmmGood,
Not sure, but check out this link from Crucial Ram
http://www.crucial.com/kb/answer.asp?qid=3761
I read a review somewhere that more RAM could, in some circumstances slow your computer down. I'm trying to find that article now.
Major SONAR
Mon Dec 15, 2003 12:36 pm
Makes sense to me. I've known this for a while. Just think about it good. The currents are having to flow through much more space to get to all the memory, therefore using more clock cycles and slowing things down. I have a Gig of ram and when running BF I never drop below about 200-300 free RAM. So, basically if you had 1/2 a gig, you only needed another 1/4 Gig or so to get optimum performance. So if the game will use about 500-750 meg of ram you have about that much being unused.
If I were you I'd pull out the 2x256 and see what happens. Do you ever use more than a gig a time anyhow?
Mon Dec 15, 2003 12:52 pm
I'll try that tonight Xenius and see what happens.
Mon Dec 15, 2003 2:57 pm
i noticed huge performance increase with load times etc going from 512-1 GIG. There is no need for a client PC gto have more then a GIG right now unless you are doing graphic work, ie: photoshop etc.
Mon Dec 15, 2003 8:40 pm
Originally posted by buliwyf
i noticed huge performance increase with load times etc going from 512-1 GIG. There is no need for a client PC gto have more then a GIG right now unless you are doing graphic work, ie: photoshop etc.
You're right, but I learned from experience that a Gig should be sufficient for most graphical work, except maybe 3DSMAX which always can use some extra RAM.
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