Planetside Thread
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Jeffro, I left D2A because they are a zerg outfit. They do exactly as the zerg do, and don't do much other than that.
SuperTroopers, on the other hand, is a much better outfit. We're full of elite players, and when you see us drop on a tower or a base, you can guarntee we'll take it
Very organised, and have a great time. SuperTroopers for teh win!
SuperTroopers, on the other hand, is a much better outfit. We're full of elite players, and when you see us drop on a tower or a base, you can guarntee we'll take it

Very organised, and have a great time. SuperTroopers for teh win!
Originally posted by Ryan
Also, if you check out the test server, look for me!
Im VS, and my name is "Heiart" .. i'm sure you'll see my CR5 globals. The battle islands are pretty cool!
I'll try to...I've tested the 4.8 catys and 4.6 catys and both seem to CTD a lot with the new patch.
BTW...how do I get to the test server.
Sounds sweet!



2.4 Ghz, 4x256 RDRAM PC1066,
Radeon 9700 Non-Pro, 4.6
Catalysts, SB audigy 2, DSL
To get to the test server.. do this..
Go into C:\Program Files\Sony and copy your entire planetside folder into a new directory (or the Desktop.. whichever you'd like)
Then, enter the directory when its done copying, and instead of runing Planetside.exe .. run Planetside Test.exe .. and it will patch with the latest beta patch.
Then, create a charector on the Public Test server. He will automatically be BR20, and you can decert and not have to worry about the 24 hour wait timer.. very cool.
Then, play around as much as you want. Sometimes there are plenty of people on.. other times, you're the only person on.
Everytime they release a new patch, there will be a public playtest. They usually last an hour and a half, and there are 800-1000 people who play.. so theres always someone to kill
At the end of the test, there is a 'fountain'... everyone goes to one base (enemies and friendlies alike) and stand around while the base changes empires very quickly. You get maxium XP for the change, and can get high CR ranks if you're a squad leader. It took me 4 playtests to get CR5.. although not many people are squad leaders for it.
Here is a screenie of everyone standing around.. its pretty funny really!
At the end of the playtest.. most CR4's and CR5's fire off an OS. Carnage ensues.
Loads of fun, and the devs usually play. They usually announce in the live servers when there is a playtest, and they always announce in the forums.
Go into C:\Program Files\Sony and copy your entire planetside folder into a new directory (or the Desktop.. whichever you'd like)
Then, enter the directory when its done copying, and instead of runing Planetside.exe .. run Planetside Test.exe .. and it will patch with the latest beta patch.
Then, create a charector on the Public Test server. He will automatically be BR20, and you can decert and not have to worry about the 24 hour wait timer.. very cool.
Then, play around as much as you want. Sometimes there are plenty of people on.. other times, you're the only person on.
Everytime they release a new patch, there will be a public playtest. They usually last an hour and a half, and there are 800-1000 people who play.. so theres always someone to kill

At the end of the test, there is a 'fountain'... everyone goes to one base (enemies and friendlies alike) and stand around while the base changes empires very quickly. You get maxium XP for the change, and can get high CR ranks if you're a squad leader. It took me 4 playtests to get CR5.. although not many people are squad leaders for it.
Here is a screenie of everyone standing around.. its pretty funny really!

At the end of the playtest.. most CR4's and CR5's fire off an OS. Carnage ensues.

Loads of fun, and the devs usually play. They usually announce in the live servers when there is a playtest, and they always announce in the forums.
Hmm...what Risk does to relieve stress on those long CC defenses!





2.4 Ghz, 4x256 RDRAM PC1066,
Radeon 9700 Non-Pro, 4.6
Catalysts, SB audigy 2, DSL
I've cancelled my planetside subscription!
I'm going to be hella busy with school and I will have little/no time for games.
It was fun!
Thanks!


I'm going to be hella busy with school and I will have little/no time for games.
It was fun!
Thanks!



2.4 Ghz, 4x256 RDRAM PC1066,
Radeon 9700 Non-Pro, 4.6
Catalysts, SB audigy 2, DSL
- LordShard
Where is everyone in planetside recently? I haven't seen anyone around!
BFRs are almost perfectly balanced in game I think. Radiators are good if you have the BFR cert with adv hacking.
It kills the pilot of the BFR without doing any damage to the BFR so you can jack it.
Radiator kills all pilots of all vehicles, so it's lotsa fun, just emp the BFR so it walks at 5KMph which you can run about 8KMph, then hit iether the shield gen with whatever AP ammo you have, sniper rifle, or anti vehicle weapons. You should wank on the BFR with the radiator while standing back some so you don't wang yourself.
Wall turrets are VERY good at wanking on BFRs, the other night I was able to temporary disable BFRs guns, then after they came back online, reduced their accuracy and range to a point where he couldn't hit me, then as he ran away I killed his shield generator.
BFRs are almost perfectly balanced in game I think. Radiators are good if you have the BFR cert with adv hacking.
It kills the pilot of the BFR without doing any damage to the BFR so you can jack it.

Radiator kills all pilots of all vehicles, so it's lotsa fun, just emp the BFR so it walks at 5KMph which you can run about 8KMph, then hit iether the shield gen with whatever AP ammo you have, sniper rifle, or anti vehicle weapons. You should wank on the BFR with the radiator while standing back some so you don't wang yourself.
Wall turrets are VERY good at wanking on BFRs, the other night I was able to temporary disable BFRs guns, then after they came back online, reduced their accuracy and range to a point where he couldn't hit me, then as he ran away I killed his shield generator.

Originally posted by LordShard
Where is everyone in planetside recently? I haven't seen anyone around!
BFRs are almost perfectly balanced in game I think. Radiators are good if you have the BFR cert with adv hacking.
It kills the pilot of the BFR without doing any damage to the BFR so you can jack it.
Radiator kills all pilots of all vehicles, so it's lotsa fun, just emp the BFR so it walks at 5KMph which you can run about 8KMph, then hit iether the shield gen with whatever AP ammo you have, sniper rifle, or anti vehicle weapons. You should wank on the BFR with the radiator while standing back some so you don't wang yourself.
Wall turrets are VERY good at wanking on BFRs, the other night I was able to temporary disable BFRs guns, then after they came back online, reduced their accuracy and range to a point where he couldn't hit me, then as he ran away I killed his shield generator.![]()
My account is still cancelled. Don't really feel like renewing it either...



2.4 Ghz, 4x256 RDRAM PC1066,
Radeon 9700 Non-Pro, 4.6
Catalysts, SB audigy 2, DSL
- LordShard
Live Version 3.1.2 (November 23, 2004)
Implementing the Global Warp Queuing system, which gives players information that they can use to decide whether to continue trying to enter a continent or move on to another.
Implemented Joystick Support. For a description of the Joystick UI, click here.
Vehicle Experience Sharing is now live, allowing unsquadded drivers and gunners to share the rewards for each kill that the vehicle crew makes. Experience gained by gunners of a vehicle will split out to the driver and other gunners of the vehicle equally, just like they were in a squad, but without the 20% squad EXP bonus. The vehicle's occupants can organize into a squad to bring in the bonus! Passengers will not receive any experience.
Players will be able to unlearn Certifications that are pre-requisites for other Certs. When a player does this, that Cert and all dependent certifications will be unlearned, freeing up those certification points so they can be spent immediately. This change will give players many more options for changing their character's build over shorter periods of time.
When a player attempts to bail from a heavily damaged air vehicle, there will be a chance that the bail malfunctions. The chance of malfunction will not activate until a certain threshold of damage is reached. As the craft takes more damage, there will be a greater chance of malfunction. Malfunctions will affect Galaxy pilots and gunners but not passengers.
Passengers and Gunners will be able to bail from vehicles moving at any speed, without making the vehicle slow down. Passengers and gunners will always be able to bail from ground vehicles. Malfunctions will only occur with flight vehicles.
Flail damage has been changed. The flail projectile will do less damage at short ranges, and do more damage as the projectile travels further.
Players who destroy enemy vehicles will not accrue grief for friendlies damaged in the explosion.
The nanodispenser, BANK, and medical applicator will be usable when a character has weapons locked from Grief. This will allow players working their way through a Grief Lock to still contribute to their Empire through support activities.
Fixed an issue where if the BFR servos were damaged while a BFR was crouched, it would retrigger the crouch animations.
Slightly tightened the CoF of the Peregrine Dual Rocket Pod Gunner weapon.
Fixed an issue that would cause BFR's to get stuck under bridges.
The /ignore command will properly ignore global broadcasts.
Players will be limited to deploying 20 Boomers at a time.
The Punisher will be able to fire three shots before its Cone of Fire begins to bloom.
Substantially increased the Sunderer's armor.
biznitchin update babeh!
Implementing the Global Warp Queuing system, which gives players information that they can use to decide whether to continue trying to enter a continent or move on to another.
Implemented Joystick Support. For a description of the Joystick UI, click here.
Vehicle Experience Sharing is now live, allowing unsquadded drivers and gunners to share the rewards for each kill that the vehicle crew makes. Experience gained by gunners of a vehicle will split out to the driver and other gunners of the vehicle equally, just like they were in a squad, but without the 20% squad EXP bonus. The vehicle's occupants can organize into a squad to bring in the bonus! Passengers will not receive any experience.
Players will be able to unlearn Certifications that are pre-requisites for other Certs. When a player does this, that Cert and all dependent certifications will be unlearned, freeing up those certification points so they can be spent immediately. This change will give players many more options for changing their character's build over shorter periods of time.
When a player attempts to bail from a heavily damaged air vehicle, there will be a chance that the bail malfunctions. The chance of malfunction will not activate until a certain threshold of damage is reached. As the craft takes more damage, there will be a greater chance of malfunction. Malfunctions will affect Galaxy pilots and gunners but not passengers.
Passengers and Gunners will be able to bail from vehicles moving at any speed, without making the vehicle slow down. Passengers and gunners will always be able to bail from ground vehicles. Malfunctions will only occur with flight vehicles.
Flail damage has been changed. The flail projectile will do less damage at short ranges, and do more damage as the projectile travels further.
Players who destroy enemy vehicles will not accrue grief for friendlies damaged in the explosion.
The nanodispenser, BANK, and medical applicator will be usable when a character has weapons locked from Grief. This will allow players working their way through a Grief Lock to still contribute to their Empire through support activities.
Fixed an issue where if the BFR servos were damaged while a BFR was crouched, it would retrigger the crouch animations.
Slightly tightened the CoF of the Peregrine Dual Rocket Pod Gunner weapon.
Fixed an issue that would cause BFR's to get stuck under bridges.
The /ignore command will properly ignore global broadcasts.
Players will be limited to deploying 20 Boomers at a time.
The Punisher will be able to fire three shots before its Cone of Fire begins to bloom.
Substantially increased the Sunderer's armor.
biznitchin update babeh!
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