Battlefield 1943 announced
22 posts
• Page 2 of 2 • 1, 2
Re: Battlefield 1943 announced
Battlefield 1943 in-depth
diceview1Good morning, I’m now back in the office here at DICE and we have a sunny day outside the office!
My producer Patrick Liu have also been busy and have gone more into some parts of the game on his blog that I want to communicate to all English speaking fans!
I will go into more into our Replenish ammunition system and how our three classes works in the game!
Replenish ammunition
Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do!
Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!
Bundles
The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests!
Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun!
With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!
The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also.
All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!
Classes
As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.
Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!
Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!
Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!
Scout: The sniper class. For all the lone wolves
Equipped with a pistol for those close combat situations and expacks to blow up.. yeah, anything!
Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…
There have been comments about PC vs. X360, PS3. But I can only say that I cant comment on any of those things at the time being.
I can only explain and comment on the game design and gameplay experience in Battlefield 1943.
http://www.gustavhalling.com/2009/02/09/battlefield-1943-in-depth/#more-76
diceview1Good morning, I’m now back in the office here at DICE and we have a sunny day outside the office!
My producer Patrick Liu have also been busy and have gone more into some parts of the game on his blog that I want to communicate to all English speaking fans!
I will go into more into our Replenish ammunition system and how our three classes works in the game!
Replenish ammunition
Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do!
Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!
Bundles
The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests!
Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun!
With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!
The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also.
All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!
Classes
As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.
Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!
Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!
Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!
Scout: The sniper class. For all the lone wolves

Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…
There have been comments about PC vs. X360, PS3. But I can only say that I cant comment on any of those things at the time being.
I can only explain and comment on the game design and gameplay experience in Battlefield 1943.
http://www.gustavhalling.com/2009/02/09/battlefield-1943-in-depth/#more-76
Re: Battlefield 1943 announced
from DICE
We are definitely still making PC games, we've not forgotten about that. 1943 is announced for PC. Bad Company 2 is announced for the PC, so obviously we got the engine (Frostbite) running on PC. We just recently released Mirror's Edge on PC as well. I would say that we will continue to do what we are best at. We are not going casual, just because that is the trend. We're not good at that. It's not our core focus for the studio."
"I feel a little sad sometimes when people say they're lazy or they're not listening to the fans. Yes of course we keep track of what the forums are saying. I can't say anything really, but we have plans. Definitely big plans. The fans don't need to worry."
http://www.videogamer.com/news/10-02-2009-10605.html/
We are definitely still making PC games, we've not forgotten about that. 1943 is announced for PC. Bad Company 2 is announced for the PC, so obviously we got the engine (Frostbite) running on PC. We just recently released Mirror's Edge on PC as well. I would say that we will continue to do what we are best at. We are not going casual, just because that is the trend. We're not good at that. It's not our core focus for the studio."
"I feel a little sad sometimes when people say they're lazy or they're not listening to the fans. Yes of course we keep track of what the forums are saying. I can't say anything really, but we have plans. Definitely big plans. The fans don't need to worry."
http://www.videogamer.com/news/10-02-2009-10605.html/
Re: Battlefield 1943 announced
lol I just got a notice in my e-mail saying BF Heroes beta was back up an going again. So I might go try it out again.
I may not be the best
I may not be the worse
But I will do my best...
X-Fire: chinsack1883
Chin_Sack
Ago Sokku
Cpt. Viagra
Ero-Sennin
I may not be the worse
But I will do my best...

X-Fire: chinsack1883
Chin_Sack
Ago Sokku
Cpt. Viagra
Ero-Sennin
Re: Battlefield 1943 announced
MMmmGood wrote:They are taking a lot of the concepts of BF1942 and removing them completely or dumbing them down to appease the "casual gamer" who doesn't have time to learn proper tactics or gameplay
$$ End of an era. How can they NOT pass it up right?
Seems dull, was wanting a 64 man 1943 type thing. New and fresh, that's not gonna happen.
Heard EA is laying off/ already have fired a bunch of people.
Yup.
Re: Battlefield 1943 announced
no 64+ players no ships no panzers no antonius:violin:
[SIGPIC][/SIGPIC]
Re: Battlefield 1943 announced
Why couldn't they have just kept all the things that made it great?
-
"Now, if things look bad, and it looks like your not going to make it, then you've got to get mean, I mean plum mad dog mean, 'cause if you lose your head and give up then you neither live nor win, and that's just the way it is."
- The Outlaw Josey Wales -
put me on the team that Harry aint on....I sure miss shooting him and if im on the same team as HaVoC...OMFG we will stomp a mudhole in you and walk it dry.
- YaDad -

"Now, if things look bad, and it looks like your not going to make it, then you've got to get mean, I mean plum mad dog mean, 'cause if you lose your head and give up then you neither live nor win, and that's just the way it is."
- The Outlaw Josey Wales -
put me on the team that Harry aint on....I sure miss shooting him and if im on the same team as HaVoC...OMFG we will stomp a mudhole in you and walk it dry.
- YaDad -

Re: Battlefield 1943 announced
12 vs 12 ? cmon that's boring.... Also, I don't like that you have unlimited ammo and regeneration. Part of the appeal of the original bf42 was using your ammo wisely and you ran out.. trying to sneak around to reload or look for a medic kit/station.

thanks to Spirit of Me for the sig!
22 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 16 guests