Doom3 impressions

Off topic, but don't go too far overboard - after all, we are watching...heh.
Edogg

Postby Edogg » Thu Aug 26, 2004 3:45 pm

Originally posted by Evan
Umm, HL2 is far from a 'scripted event'.



lol ok if you say so;)

Mighty Mazz

Postby Mighty Mazz » Thu Aug 26, 2004 3:57 pm

I enjoy it. My only beef with it is theres a shortage of mp maps. The best thing about the game is how they incorporated just about all of the original monsters. Going into it I had no idea so each time I met a new monster I started to get it and that helped build excitement when your going down that corridor and you here something big coming.

I think it comes down to whether you like corridor shooters or outdoor big environments with vehicles and stuff. I like both.

As for being too linear/scripted. Could you imagine how lost you would be if it wasn't linear. Guess we all hate movies too cuz there scripted right?

It gets pretty tough latter on but overall I'd say the difficulty could have used some increase. The last boss was too easy to beat on medium anyway.

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Postby shockwave203 » Thu Aug 26, 2004 4:04 pm

Originally posted by Edogg
lol if you guys are already complaining about Doom 3's linearity, scriptedness, and repetitiveness then you arent going to like HL 2 either.:rotflmao: The story should be better but it will have lots more scripted events.


I assure you, HL2's scripted events will be NOTHING like: find key pad, open door, shoot zomby, find key pad, open door, shoot zomby.

In a year from now, no one will be playing doomIII, because everyone will be playing HL2/CS:source/Battlefield 2.

single player games can only be interesting for so long. Doom3's time has come and gone already

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Postby cavalierlwt » Thu Aug 26, 2004 4:24 pm

I loved Doom2 back in the day, these days I guess my tastes have changed. Maybe Doom3 would have been better if you had a small squadron of (4-5) ai controlled marines with you. Personalize them as much as possible then kill one off once in a while. Also, the moveable object seem to be a waste so far. I'm sure there will be a moment or two where you need to move some stuff around, but nearly every room has moveable objects that are pointless. I am guessing this is one the reasons why the game is a performance hog, I don't know if it's worth it.
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Postby Davis » Thu Aug 26, 2004 5:17 pm

Doom 3 has been highly antisipated for quite some time, i has been a dissapointment to alot of poeple, including me. There is many things wrong with it. Far cry is still better to play, fun wise, doom is just a wonder to look at, telaporting is..... unreal, amazing. Not scary, i just recently seen exorcist the begining, when the devil thing apears, now that gave me goose bumps, never once did i get a mad addrenaline rush, heart rate increase, or goosebumps with this Doom 3.

Half life 2 is going to slaughter this game. And yes, it is scripted some what, dynamic gameplay for better words, but it is a game after all, and not a actual living reality, then yes it is scripted/dynamic.

Halo, well i never did spend about 800 bucks on the launch of the x-box, got me a ps2 with ssx and final fantasy x, for the cristmas of 00/01, or was it 01/02? anyways, i don't think it is worth the buy, i would have bought it anyways for the amount of time i spend playing video games.


Ow yes, farcry resently released a 4.5 meg file that is suppobly co-op, got it from file planet, must be legit, need to re-install that one to check it out.


custom maps are back up on #1 server, FILL THAT 64 MAN TO THE LIMIT!!!!!!!

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Postby Evan » Thu Aug 26, 2004 5:29 pm

Originally posted by Edogg
lol ok if you say so;)


Sure there are scripts for some sequences, but the game is DYNAMIC. Which means that to get passed one section of the game, there are theoretically an infinite amount of ways to do it. The AI reacts to what you do, not by scripts, but by actual AI in the engine. Unlike Doom 3..
Image.

Edogg

Postby Edogg » Thu Aug 26, 2004 7:29 pm

Originally posted by Evan
Sure there are scripts for some sequences, but the game is DYNAMIC. Which means that to get passed one section of the game, there are theoretically an infinite amount of ways to do it. The AI reacts to what you do, not by scripts, but by actual AI in the engine. Unlike Doom 3..


The AI in Doom 3 wasnt great. From what Ive seen from HL2 that wasnt actually scripted, I dont have real high hopes for its AI either. Ive seen Lots of enemies standing in one spot defending predetermined positions. Those headcrabs they keep showing dont really help their cause either. They pretty much walk in a straight path towards the player just like Doom zombies.

Im betting the unscripted AI & dynamic gameplay elements that you are referring to in HL2 are really just over hyped, half- assed attempts thrown in to the game in order to make money. Stalker actually has full blown implementations of unscripted AI, and non-linear/dynamic gameplay.

The fact of the matter is I dont really care whether HL2 ends up better than Doom 3. Im just trying to point out that some of the complaints that people are making against Doom 3, will probably be said against HL2 by the same people. They are very similar games with similar gameplay. I liked Doom 3 and Ill probably like HL2. I wasnt really looking forward to either of them. Im still more excited about Stalker.

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Postby (SEETHER) » Thu Aug 26, 2004 8:51 pm

When did this turn into a Doom 3 vs. Half-life 2 debate?
:flame:

{Seether}

Mighty Mazz

Postby Mighty Mazz » Thu Aug 26, 2004 9:11 pm

Originally posted by (SEETHER)
When did this turn into a Doom 3 vs. Half-life 2 debate?


Yeah when the real issue here is ESPN NFL 2K5. I mean cmon Madden blows. My crib is the SHIZNIT!:P

Edogg

Postby Edogg » Thu Aug 26, 2004 9:22 pm

Originally posted by (SEETHER)
When did this turn into a Doom 3 vs. Half-life 2 debate?


Here Ill point it out for you:


I was right!

This game turned into be a short-lived fad.

Long live Half-Life!


and

HL2 is still scheduled for this Tuesday! Here's hoping that there are no more delays, and that the product is as good as promised.

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Postby shockwave203 » Thu Aug 26, 2004 9:43 pm

Originally posted by Edogg
They are very similar games with similar gameplay.


you're kidding, right?

lol you must be :lol:

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Postby Evan » Thu Aug 26, 2004 9:52 pm

Originally posted by Edogg
The AI in Doom 3 wasnt great. From what Ive seen from HL2 that wasnt actually scripted, I dont have real high hopes for its AI either. Ive seen Lots of enemies standing in one spot defending predetermined positions. Those headcrabs they keep showing dont really help their cause either. They pretty much walk in a straight path towards the player just like Doom zombies.

Im betting the unscripted AI & dynamic gameplay elements that you are referring to in HL2 are really just over hyped, half- assed attempts thrown in to the game in order to make money. Stalker actually has full blown implementations of unscripted AI, and non-linear/dynamic gameplay.

The fact of the matter is I dont really care whether HL2 ends up better than Doom 3. Im just trying to point out that some of the complaints that people are making against Doom 3, will probably be said against HL2 by the same people. They are very similar games with similar gameplay. I liked Doom 3 and Ill probably like HL2. I wasnt really looking forward to either of them. Im still more excited about Stalker.


All the E3 demo's, videos, etc. - all that was scripted. Only for the purposes of the media. The actual AI from people who have seen it in action say it's very dynamic and is actually non scripted. Same with the physics - everything has mass, weight, density. The entire environment can be manipulated.
Image.

Edogg

Postby Edogg » Thu Aug 26, 2004 9:57 pm

Originally posted by shockwave203
you're kidding, right?

lol you must be :lol:


they are both scripted linear sci-fi FPS. They both have good physics engines in place. They both have sci-fi monsters. They both have human NPCs to interact with. Both have heros that never say a word. Both have typical modern weapons. Both have weird futuristic weapons. Both have weird other-worldy weapons.


Like I said before, they are similar. I didnt say they are exactly the same

Edogg

Postby Edogg » Thu Aug 26, 2004 10:02 pm

Originally posted by Evan
All the E3 demo's, videos, etc. - all that was scripted. Only for the purposes of the media. The actual AI from people who have seen it in action say it's very dynamic and is actually non scripted. Same with the physics - everything has mass, weight, density. The entire environment can be manipulated.


About the AI, Ill believe it when I see it. Im not expecting much. Ive at least seen stalker shakey cam videos with great unscripted AI already.

about the physics, *yawns*. Yep so does just about every new FPS coming out.

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Postby shockwave203 » Thu Aug 26, 2004 10:02 pm

Originally posted by Edogg

Like I said before, they are [b]similar
. I didnt say they are exactly the same [/B]


I'm afraid you are confusing the term gameplay with game setting

Just because they're both sci-fi games that have enemies that don't talk and are able to shoot futuristic weapons doesn't mean the gameplay is similiar.

That's like saying BF1942 is similiar to RTCW because it's set in WWII and you use the same types of weapons :freak:

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