NVIDIA retakes the crown...

Off topic, but don't go too far overboard - after all, we are watching...heh.
[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Tue May 13, 2003 5:16 pm

quote:
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Originally posted by RCinator
Just wait until games have deformable landscapes and real-time multi-point lighting . . .
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There are already that kind of games, just look for:

- Red faction, that game allowed miltiple landscape deforming possibilities and its sequel will include the same and dynamic lighting something not implemented on the first part. You could stand firing rockets to a wall and make a tunnel till your memory size could allow.
- Blade was one the first game that implemented the possibility of dynamic real multipoint lightning, the same happens with an upgrade developed for Quake 1 called tenebraded or somelike that.


Has someone tried out Aliens Vs predator 2?, that game was checked on my old computer: Pentium 3 500mhz and a Gforce 2 mx 400 64 MB and 256Mb RAM. The best framerate I got in the game was 10 fps, with the minimun detail ( no weapon model, no shadows, no dynamic lights, 640*480, 16 bits, etc...) the game and textures seems worse than the former quake 1!! , the same happened with RTCW, Jedi Knight 2, Medal of honor,SOF 2... The list is endless...
The is just 1 problem since we buy newest computers, there is no problem about not upgrades the source code and release games like unreal 2 with such a case of requirements, uff, It was better not to release it on june 2002, did anyone buy that game with that requirements on that date??

Cpl. Bingham

Postby Cpl. Bingham » Tue May 13, 2003 5:19 pm

Holden, baby, buby, we all love ya', but SHUT THE HELL UP ABOUT "FAR CRY"!!! :P

Yes, it'll be a kick ass game, but you don't need to remind us of that fact in every second thread.

RCinator

Postby RCinator » Tue May 13, 2003 5:27 pm

Originally posted by [U.S.C] Amaryl
quote:- Red faction, that game allowed miltiple landscape deforming possibilities and its sequel will include the same and dynamic lighting something not implemented on the first part. You could stand firing rockets to a wall and make a tunnel till your memory size could allow.


I never did try red faction, but I may now that I know that! :D

Cpl. Bingham

Postby Cpl. Bingham » Tue May 13, 2003 5:43 pm

Originally posted by [U.S.C] Amaryl
Red faction, that game allowed miltiple landscape deforming possibilities and its sequel will include the same and dynamic lighting something not implemented on the first part. You could stand firing rockets to a wall and make a tunnel till your memory size could allow.


Did you ever see the bug where you could blow all the ground out from underneath a structure and then the structure would just sit there floating in midair?

Aahh, memories.........

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Postby Holden M'Groin » Tue May 13, 2003 6:00 pm

Originally posted by Cpl. Bingham
Holden, baby, buby, we all love ya', but SHUT THE HELL UP ABOUT "FAR CRY"!!! :P

Yes, it'll be a kick ass game, but you don't need to remind us of that fact in every second thread.


My bad, I just can't help it.
Image

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Tue May 13, 2003 6:02 pm

I am not sure what you are talking about, but if you mean something like blowing up the whole groung and wall surrounding a door an d see the door floating on the air , yes I saw it lots of times.

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Postby Holden M'Groin » Tue May 13, 2003 6:30 pm

Originally posted by [U.S.C] Amaryl
I am not sure what you are talking about, but if you mean something like blowing up the whole groung and wall surrounding a door an d see the door floating on the air , yes I saw it lots of times.


Watch the video. It's the crytek_engine.exe link
http://forums.powervs.com/showthread.php?s=&threadid=1949&highlight=cryengine

that was the last time ;)
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Edogg

Postby Edogg » Tue May 13, 2003 7:01 pm

i saw anandtechs review and the 5900 ultra beat out the 9800 pro in high res and aa/aniso.

[TBAR]BugerBomb

Postby [TBAR]BugerBomb » Tue May 13, 2003 10:59 pm

Like I mentioned earlier Anand failed to mention that the 3.2 Cat drivers only use 128 Megs of Ram. The 3.4 version uses the full 256 but need to be fixed to run Doom.

Freedom

Postby Freedom » Tue May 13, 2003 11:48 pm

Originally posted by Holden M'Groin
Watch the video. It's the crytek_engine.exe link
http://forums.powervs.com/showthread.php?s=&threadid=1949&highlight=cryengine





WOW!!!!!!!!

[TBAR]BugerBomb

Postby [TBAR]BugerBomb » Wed May 14, 2003 12:00 am

I tried to dl the exe but it doesnt work as it dl's some fake 1 Kb exe file.

angrybrit

Postby angrybrit » Wed May 14, 2003 1:21 am

DL Worked for me. It took about 15 secs to connect to the IGN server.

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Wed May 14, 2003 2:54 am

Originally posted by Holden M'Groin
Watch the video. It's the crytek_engine.exe link
http://forums.powervs.com/showthread.php?s=&threadid=1949&highlight=cryengine

that was the last time ;)

I just Tried to download the file but it seems that it is no longer avaivable for download...

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Wed May 14, 2003 2:57 am

BTW the Screenshots shows up a very good job with the water visual effects, though I don´t like the color pallete used on the game

Freedom

Postby Freedom » Wed May 14, 2003 12:50 pm

Here's another link directly to their site. They've got a bunch of screenshots and movies...

http://www.crytek.com

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