Well,
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. (Unfortunately no Punkbuster support because that is closed source)
What's new: (Brief list)
Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes
Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes
Please refer to the README for new cvar settings and general information.
Downloads: (To install, just extract the zip file into your existing 1.41 install directory. It should not interfere with your existing files)
Windows (32-bit) - If you want to play on modded pure servers running OSP or Omnibot, you'll need to use this one.
http://beach.ecgnetwork.co/iortcw/iortc ... in_x86.zipWindows (64-bit) - Should work with server side mods like shrubmod or banimod (mp_bin0.pk3 file must be on server for pure support)
http://beach.ecgnetwork.co/iortcw/iortc ... x86_64.zipLinux (32-bit) - If you want to play on client modded servers like OSP or Omnibot, you'll need to use this one.
http://beach.ecgnetwork.co/iortcw/iortc ... ux_x86.zipLinux (64-bit) - Should work with server side mods like shrubmod or banimod (mp_bin0.pk3 file must be on server for pure support)
http://beach.ecgnetwork.co/iortcw/iortc ... x86_64.zipMac (Universal Binary - supports 64-bit/32-bit/PPC) - Should work with server side mods like shrubmod or banimod (mp_bin0.pk3 file must be on server for pure support)
http://beach.ecgnetwork.co/iortcw/iortc ... mac_ub.zipMac (Terminal versions - 64-bit/32-bit/PPC)
http://beach.ecgnetwork.co/iortcw/iortc ... c_term.zipMuch thanks to the ioquake3 guys, especially ZTM (who always helped when I was stuck and made this a reality) and SmileTheory, fretn, nate ('L0'), and all the die-hard RTCW players who keep the game alive!