Make sure to bring lots of med packs, our 64 player beach server is intense!
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Not whining, just wondering....Server Crashes?

Sat May 01, 2004 7:36 pm

I'm just curious as to why it seems to crash so often? At least 2 or 3 times a day that I'm on, and its allways when I'm having a personal best game or have the docs 5 ft from radio with 2 seconds left or some shit :D

Maybe ECGN should rebuild the server and retire this one? hehe

Sat May 01, 2004 7:53 pm

No that is natures way of clensing the server of noobs. I love it when it crashes cos there always fewer people when it comes back.

Sat May 01, 2004 11:35 pm

It reboots

Sat May 01, 2004 11:40 pm

oh. i love it when, the server takes a dump. wwwwoooohhoooo. that away babe!

Sun May 02, 2004 6:29 am

It needs reboot more often. Sometimes there are so much ppl with high ping and I notice more lag (ping and fps). As Savageparrot says, fewer ppl comes back.

Sun May 02, 2004 11:51 am

Fewer people come back including me sometimes, when I get sick of reconnecting every 2 rounds :D

Was just curious is all. Seems like its running on Windows ME or some shit. :cool:

Sun May 02, 2004 12:19 pm

Well, there is a silver lining, it shuffles the teams :)

Bert

Sun May 02, 2004 1:10 pm

I like when it crash because the teams are usualy fair when people come back on.

Sun May 02, 2004 2:39 pm

lol server disconnect is great! it gives me a bit of time to get some beers/snakes etc! and like scratch my arse i have been sat on for like 3hours! it can be annoying if you are just about to win or something but it is need for a smoother server! and does it really take so long to click that reconnect button? :lol:

Sun May 02, 2004 2:44 pm

It crashes becasue Wolfesntein wasn't originally designed for more than 32 people. The game isn't meant to handle that many players at a time. It's not ECGN's fault at all.

Sun May 02, 2004 4:09 pm

Originally posted by Crypt
It crashes becasue Wolfesntein wasn't originally designed for more than 32 people. The game isn't meant to handle that many players at a time. It's not ECGN's fault at all.


Don't get the game mixed up with the map. Beach wasn't supposed to...

Sun May 02, 2004 4:33 pm

Originally posted by Killer Mike
Don't get the game mixed up with the map. Beach wasn't supposed to...


Not many maps were made for 64 player servers, No original maps are except for maybe Depot, but thats pushing it.

Sun May 02, 2004 5:39 pm

The server crashes 3 times a day because that clutz trips over the powercord on his way to breakfast, lunch, and dinner in the ECGN Headquarters. :)

Sun May 02, 2004 6:03 pm

Originally posted by Crypt
Not many maps were made for 64 player servers, No original maps are except for maybe Depot, but thats pushing it.


You missed my point. The game was made to support 64 players. You said it wasn't. I said don't get the game mixed up with the map. Beach wasn't meant to, but besides the fact, I do not think it is the cause of the server crashing.

Tue May 04, 2004 7:52 am

It would seem these are scheduled restarts of the server. On certain systems if a Q3 based server is up too long weird things start to happen. Perhaps a memory leak or something i am not sure. Especially on a server with this much actiivity I think a restart a few times a day is a good thing if for nothing more than stability.
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