Off topic, but don't go too far overboard - after all, we are watching...heh.
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Fri May 12, 2006 7:28 pm

I played both Doom3 as well as FarCry. Doom3 looks great, but the AI is a little on the stupid side and the levels are pretty small and too straightforward. The atmosphere is great, but I really wasn't impressed by the game as a whole despite the great graphics.

Far Cry, on the other hand, was fantastic. The graphics were extremely top notch, there was a nice combination of inside and outside areas, a little open-endedness (you didn't always feel like you were just travelling from A to B on rails... you could get to B a few different ways), and the AI is really good (enemies would duck, take cover, shout out your location to other enemies, coordinate attacks, etc).

Keeping my fingers crossed for Crysis.

Fri May 12, 2006 7:51 pm

Someone needs to make an mod for BFV on this engine.

As amazing as it looked, what really convinced me was the way the world reacted to the player. Individual leaves moved when hit by bullets, bushes shook as I brushed past, and everything reacted just as you'd expect in real life. The developer doing my tour told me that everything in the game has AI scripting, not just the enemies. That means when you shoot a tree, the tree has to figure out what to do in response to it. Remember that scene in Predator when Jesse the Body gets killed and Bill Duke empties the minigun into the tree line with the whole team in tow and the forest is devastated? You can do that in Crysis.

I found an emplaced machine gun and proceeded to deforest the jungle. Not only will the trees fall down when they take damage, but pieces of them will fall down when they take partial damage, and they don't all fall the same way. Lob a grenade into a pack of trees and watch some of them shatter, some lay away from the blast, and some shudder a bit before finally succumbing to the damage and falling. It is breathtaking to watch an environment react so believably to jungle combat. The environments are not the only part of the graphics that impress. There is a depth of field effect when you sight down your gun, there is a blur effect when you spin your view around quickly


Imagine what that would be like in the jungles of Vietnam. Or a tree falling on you and kill you. :lol:

Sat May 13, 2006 5:51 pm

I have to admit that CRYSIS looks sick in how real the graphics are; the videos I've seen are amazing as well. Will definitely be building a new PC centered around playing this game.

Mon May 15, 2006 8:12 am

Well I must admit this may be the next game for me.
After reading this thread I decided to download the original
Far Cry demo ( http://www.gamershell.com/demo_download_archive_F.html?orderby=name )

I was truely impressed, even with my machine (9800pro)
I was averaging 70 to 90 frames per second and the jungle,
water, tropical island effects were great.

This was on the first Cry Engine, the Cry Engine 2 looks much
better from those vids.
:beer: :beer: :beer:

Mon May 15, 2006 11:24 am

Well I rounded up what the PC Specs to run this will be and here is what I have found out.

**Keep in Mind these numbers are reported as only being what is expected!**

Minimum Requirements:

P4 2.4 or equivelant AMD CPU
512 mb ram
128mb PS 2.0 compatible video card (9600/9800/5xxx series)

Recommended:

P4 3.0 ghz or equivelant AMD CPU
1024 mb ram
256 mb PS 3.0 compatible video card (6800 T/GS/x1800GTO)

What you want to have to run it maxed on 1280x1024:

P4 3.6 ghz or equivelant AMD CPU
1536 mb ram
256 - 512 mb PS 3.0 compatible video card (7900GTX/x1900XT)

Can you say HEFTY!:violin:

Mon May 15, 2006 5:17 pm

http://www.tgdaily.com/2006/05/15/e32006_crysis_demo_video/

I am as excited as I can be over this game. There is some video footage in this new article. I couldn't play the high res one :( but the low res has a lot of stuff. It shows in game footage along with E3 interview going on. Simply awesome stuff.

Mon May 15, 2006 6:01 pm

As for the Doom 3 to Far Cry comparison goes on the enemy AI, no contest. Far Cry's AI is probably the best AI I have ever seen in a FPS. The AI doesn't just know where you are and shoot at you from its spawn point. The bots from other areas will come out and find you should you make a noisy entrance, they will use cover extremely well, they will hide, they will coordinate with each other and they will set up ambushes. If three guys are shooting at you from behind a rock, one of them will try to flank behind you while you are not looking. I imagine that Crysis will be much better.

Mon May 15, 2006 6:55 pm

Wow... this just looks better and better. The smoke effects, particle effects, the way the terrain reacts to your character as well as your gunfire.... This looks incredible.

I just wonder if we'll need one of those physics processors in order to get the most out of this (and other new games).
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