Make sure to bring lots of med packs, our 64 player beach server is intense!
Fri Apr 25, 2003 10:19 pm
2 mods being released W0000t!!!!
Fri Apr 25, 2003 10:24 pm
i herad really good treports of this mod
Fri Apr 25, 2003 11:30 pm
what is the point of wolf tactics about?
Sat Apr 26, 2003 12:03 am
hell if i know, its just a decent mod with all new eapons, kinda gives a quake 3 approach to the game with A LOT more weapons, and engineers kick fukkin ass, you gotta check em out, they rock
Sat Apr 26, 2003 12:24 am
I think you are confusing Tactics with Enemy Territory, Enemy Terrotory the engineers are awesome, they do quite a bit ,in Tactics it's the same really,i think there are like 8 classes, demolitions is pretty cool, plant claymores and such, it's just like regular Wolf really, and the maps are pretty cool .You can be a ranger,an infiltrator, the engineer has a shotgun or grenade launcher, can't remember. i downloaded it and played just by myself to get a feel for it, seems pretty cool,will make for great online gaming, would like to see it on OC48/ECGN ( you know what i mean ), there are like 8 or 9 new maps with it too. Enemy Territory is totally different, you look different,the weapons are different,everything's different.....hope to see you guys on both soon.....
Sat Apr 26, 2003 2:02 am
ET is going to be a free d/l but will we need wolf to play?
Sat Apr 26, 2003 6:58 am
Originally posted by s.s. one person
ET is going to be a free d/l but will we need wolf to play?
no you won't need wolf
the new mod is great i like the veom guy his suit is great allso the grenade launcher is pritty cool
Sat Apr 26, 2003 8:43 am
The website that Dante has a link to on his post has the best info on this mod.. but.. for u lazy beotches.. I'll paste some of the highlights...
Summary
Wolf Tactics is a class-based teamplay modification for Return to Castle Wolfenstein. 9 classes are planned, each with a unique combination of weapons and abilities. WT will fully utilize and support RtCW's gameplay types (Assault, Stopwatch, Checkpoint) as well as add several new types such as 'old school' double CTO (Capture the Objective, or CTF) and an altered version of Checkpoint called Capture & Hold.
Our most important goal is give players a polished mod that has well-balanced classes and weapons. Utmost consideration will be given to making the game easily accessible to new players, but gives people already familiar with class-based mods the chance to push things to the edge.
9 new classes:
Combat Medic - Battlefield Triage Specialist.
Demolitions Expert - Explosives, mines, grenades.
Engineer - Ammo, Armor, Shotguns and Sentinels.
Infiltrator - Stealth and Confusion.
Pyro - Playing with Fire.
Ranger - Speed and Mobility.
Rocket Soldier - Best all-around combatant.
Sniper - Patience and Precision.
Venom Gunner - Bullets. Lots of Bullets.
6 new maps!!!
Whew.. I may develop carpel-tunnel this weekend..
Sat Apr 26, 2003 9:14 am
...sorry, I can't control my posting urges today....
for all of those Panzer hatin players out there.. mainly the ones who keep getting hit by one..
another pasting from the WT site:
"The Panzerfaust has been removed in favor of a faster firing but less damaging Bazooka"
I'm likin the sound of that!!
another addition::
"Artillery and airstrikes are not present currently in Wolf Tactics, though they are being examined for possible re-integration in future releases."
OMG!! I am in heaven! Sorry {ASB}..
Sat Apr 26, 2003 9:23 am
Dantes i was first lol:P
Sat Apr 26, 2003 11:57 am
accually beast, dante posted his b4 u
Sat Apr 26, 2003 1:02 pm
o damn your right lol
Sat Apr 26, 2003 1:13 pm
yea it took me like 5 min to realize the 25th came before the 26th =\ lol
Wed Apr 30, 2003 10:04 pm
ya know, ive noticed this game is extremely boring after awhile. It reminds me of Cs, and no offense to you CS fans, but I HATE, and I repeat HATE counterstrike
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