Beach Server Settings
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- Slaughter2
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- Posts: 2486
- Joined: Thu Dec 23, 2004 3:00 am
- Location: Belle Vernon
Seems we need to start to spice things up on beach...with the little community we have left it would be nice to maybe get somethings different on good ole beach
like
no life limits---to stop the non stop allies never moving up, and the axis hiding in wr and basement alllll game
get rid of the super medic, 30 shots to the dome and they still are running
lower the lt bar like before, a/s spam is starting to happen, especially when teams are unbalanced
do a forced team to make it fair
bring back spy, land mines maybe
start with more ammo, holy I need ammo spam alll game
teach peeps to actually read the radar, can't stand when i run behind a lt and he never truns around
increase the spawn time in bunker for allies
make axis actually defend upper area lol yeah right
have enemy when they die drop everything
all peeps get to pick up ANY weapon
(ahhhh lt with a panzer lol)
playdead????
turn off PB lol just kidding
get rid of stats just bogs the server down, laggg is the worst its ever been
any thoughts on this what would you switch????
Just seeing alot of complaints of the same thing non stop, wall blows axis defend for a minute, hurry to basement and wr and camp, allies blow wall hurry to get to their lower camping spot and wait, or stay on upper whole game.....just getting old, a little spice just by changing some server settings would be great
My 2 cents, in St Lucia right now its more like 7 cents lol
like
no life limits---to stop the non stop allies never moving up, and the axis hiding in wr and basement alllll game
get rid of the super medic, 30 shots to the dome and they still are running
lower the lt bar like before, a/s spam is starting to happen, especially when teams are unbalanced
do a forced team to make it fair
bring back spy, land mines maybe
start with more ammo, holy I need ammo spam alll game
teach peeps to actually read the radar, can't stand when i run behind a lt and he never truns around
increase the spawn time in bunker for allies
make axis actually defend upper area lol yeah right
have enemy when they die drop everything
all peeps get to pick up ANY weapon
(ahhhh lt with a panzer lol)
playdead????
turn off PB lol just kidding
get rid of stats just bogs the server down, laggg is the worst its ever been
any thoughts on this what would you switch????
Just seeing alot of complaints of the same thing non stop, wall blows axis defend for a minute, hurry to basement and wr and camp, allies blow wall hurry to get to their lower camping spot and wait, or stay on upper whole game.....just getting old, a little spice just by changing some server settings would be great
My 2 cents, in St Lucia right now its more like 7 cents lol
"You Create Your Own Destiny"-Doug Kleitz
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]
[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]

[font="Arial Black"][SIZE="4"]Give respect you might get it back![/SIZE][/font] [SIZE="4"](a lesson in life as well as gaming) [/SIZE]
Re: Beach Server Settings
Slaughter2 wrote:Seems we need to start to spice things up on beach...with the little community we have left it would be nice to maybe get somethings different on good ole beach
like
no life limits---to stop the non stop allies never moving up, and the axis hiding in wr and basement alllll game
get rid of the super medic, 30 shots to the dome and they still are running
lower the lt bar like before, a/s spam is starting to happen, especially when teams are unbalanced
do a forced team to make it fair
bring back spy, land mines maybe
start with more ammo, holy I need ammo spam alll game
teach peeps to actually read the radar, can't stand when i run behind a lt and he never truns around
increase the spawn time in bunker for allies
make axis actually defend upper area lol yeah right
have enemy when they die drop everything
all peeps get to pick up ANY weapon
(ahhhh lt with a panzer lol)
playdead????
turn off PB lol just kidding
get rid of stats just bogs the server down, laggg is the worst its ever been
any thoughts on this what would you switch????
Just seeing alot of complaints of the same thing non stop, wall blows axis defend for a minute, hurry to basement and wr and camp, allies blow wall hurry to get to their lower camping spot and wait, or stay on upper whole game.....just getting old, a little spice just by changing some server settings would be great
My 2 cents, in St Lucia right now its more like 7 cents lol
yea i agree with everything there.. especially turning pb off..


- JTsexyback
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- Posts: 6
- Joined: Mon Jan 28, 2008 9:43 am
Re: Beach Server Settings
Guys, I would say:-
a) remove life limit - I like to play aggressive and not camp the war room. This can lead to having no lifes left with 18 mins of round to go
Only option then is to roll a smoko and drink a cup of tea, or fake a router d/c and reconnect. 
b) Start medics with 32/64 ammo
c) Reduce medic recharge rate slightly
d) Remove flame thrower weapon
e) Allow self kill for respawn/ammo if thats what player needs to do (it wastes a life after all) Personaly i'd rather kill for some ammo than run about holding ma knife for 10-12 mins then get shot up anways.
:beer::beer::beer:
a) remove life limit - I like to play aggressive and not camp the war room. This can lead to having no lifes left with 18 mins of round to go


b) Start medics with 32/64 ammo
c) Reduce medic recharge rate slightly
d) Remove flame thrower weapon

e) Allow self kill for respawn/ammo if thats what player needs to do (it wastes a life after all) Personaly i'd rather kill for some ammo than run about holding ma knife for 10-12 mins then get shot up anways.



Re: Beach Server Settings
JTsexyback wrote:Guys, I would say:-
a) remove life limit - I like to play aggressive and not camp the war room. This can lead to having no lifes left with 18 mins of round to goOnly option then is to roll a smoko and drink a cup of tea, or fake a router d/c and reconnect.
b) Start medics with 32/64 ammo
c) Reduce medic recharge rate slightly
d) Remove flame thrower weapon
e) Allow self kill for respawn/ammo if thats what player needs to do (it wastes a life after all) Personaly i'd rather kill for some ammo than run about holding ma knife for 10-12 mins then get shot up anways.:beer::beer::beer:
Medic: are to powerfull anyway, soo no need for more ammo so they can rule more!
Limited life: I never camp wr and still having lifes left in end of rounds, only if teams are unfair/stacked they will run out, or when beeing a panzer. So get better

And I mostley always tap out instead of laying down and crying for medics if they are not close.
With no limit lifes the teamplay will die a bit, I dont see any reason to revive anyone anymore just tap and begin full health/ammo.
Flamer yepp take it away! To hard anyway to get any kills, but probobly my ping thats make it hard to use. (only sad it makes some lag sometimes)
/Blaster
- JTsexyback
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- Posts: 6
- Joined: Mon Jan 28, 2008 9:43 am
Re: Beach Server Settings
As i said i play aggressivley. To finish with lives remaining you have to stick with a heard of sheep, not only in war room, but on top of upper base, or inside entrance to back stairs, RR stairs. These areas are like farm yard, no fun, cant move, team mates shoot each other. But yes you survive and save lives.
Instead I play mid complex section were allie players are few, this way its not as easy to save lives as when in pen with sheep
:rotflmao::rotflmao:
Instead I play mid complex section were allie players are few, this way its not as easy to save lives as when in pen with sheep


- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Re: Beach Server Settings
Blaster wrote:Medic: are to powerfull anyway, soo no need for more ammo so they can rule more!
Ammo is easy to get the lack of it at the start isn't doing anything to curb medics being over-powered, dropping the recharge rate would make the meds a lot less dominant though.
The life limit is in place to stop the lame arse panzer whores who would spawn fire then suicide to repeat the process. It was weak and they'd do it again in a flash if you let them.
Re: Beach Server Settings
I say leave it as is no need for tweaks, if it has survived this long they must be doing something right.
- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Re: Beach Server Settings
By that rationale why'd we remove Saddam, he'd been there 20 years so he must have been doing something right 

Re: Beach Server Settings
JTsexyback wrote:As i said i play aggressivley. To finish with lives remaining you have to stick with a heard of sheep
Teamwork.
Re: Beach Server Settings
Yes why did we remove Saddam, there was not all the turmoil there is today when he was in power in Iraq. Oh he gased some Kurds that tried to assassinate him. If a group of militia in the US tried to assassinate Bush you think he would have them all terminated? Our views towards anything that is not Western are distorted by our thinking that our way is the only way . Now that statement seems to counter what I said about the server, so I will rebut each suggestion separately.
Life limit is crucial to stop /kill for panzer etc and to hopefully stop people going Kamikazee
More ammo for meds, you might as well just eliminate all the other classes then, and forget any possible teamwork. Often the only time a lt can get health is when a med needs ammo, so they have to seek one out. Its a fragile balance at best
Flamer is a class that was intended as part of the game, so it should stay, it takes skill to use it properly and can be quite effective, although there are some exploits on beach map. It can be annoying when a teammate flames his whole team but then again so is back rage
Reducing med recharge time by say 3-5 seconds isn't a bad idea really but so many people are resistant to change, its tough to say what effect this would have
Life limit is crucial to stop /kill for panzer etc and to hopefully stop people going Kamikazee
More ammo for meds, you might as well just eliminate all the other classes then, and forget any possible teamwork. Often the only time a lt can get health is when a med needs ammo, so they have to seek one out. Its a fragile balance at best
Flamer is a class that was intended as part of the game, so it should stay, it takes skill to use it properly and can be quite effective, although there are some exploits on beach map. It can be annoying when a teammate flames his whole team but then again so is back rage
Reducing med recharge time by say 3-5 seconds isn't a bad idea really but so many people are resistant to change, its tough to say what effect this would have
- JTsexyback
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- Posts: 6
- Joined: Mon Jan 28, 2008 9:43 am
Re: Beach Server Settings
Sabres wrote:Teamwork.
Yeah I know all about teamwork, played in a clan for 3 years in this game. Good TP is also possible with 3-4 players. Just saying in some areas there are enough players crammed into one area that it is almost impossible to move, get out, get in etc

- JTsexyback
-
- Posts: 6
- Joined: Mon Jan 28, 2008 9:43 am
Re: Beach Server Settings
SavageParrot wrote:Ammo is easy to get the lack of it at the start isn't doing anything to curb medics being over-powered, dropping the recharge rate would make the meds a lot less dominant though.
The life limit is in place to stop the lame arse panzer whores who would spawn fire then suicide to repeat the process. It was weak and they'd do it again in a flash if you let them.
Fair point re the panzers, guess that is pretty annoying with the respawn rate being low etc. Isn't there a way to stop the panzer being fully charged when he respawns (IE charge bar is were it would have been if player hadn't ./killed to respawn)? Sure i've seen it somewere.

- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Re: Beach Server Settings
Then you be condemning the panzer to total ineffectiveness...
As for more ammo for meds eliminating teamwork I don't buy that for a second. Anyone with half a brain can get full ammo without any drama whatsoever by nicking guns of corpses. All switching up the ammo for meds would achieve was to even the playing field between the campers who have and the spawnees who don't. I can't see how it would affect teamwork at all.
The percentage of Lts that aren't just sten whores is about as low as it's gonna get, or was last time I checked
Never bought the 'flamers are meant' to be in the game line either. I get what you are saying but we have enough vanilla stuff either turned off or tweaked that it wouldn't make a blind bit of a difference to kiss flamers goodbye. They cause chronic lag, they are tk machines and frankly they add nothing to the gameplay that even remotely makes up for those 2 facts.
Oh and backrage is a 2 player thing. Paying attention to your own team-mates lines of fire and not walking into them is as much a part of the game as learning to ease up off the trigger when team mates walk in front. It takes 2 to tango. Don't believe me, play panzer and see how many times you get kicked because of assclowns walking in front as you take the shot
I reckon you could safely drop med rates to default without backlash.
As for more ammo for meds eliminating teamwork I don't buy that for a second. Anyone with half a brain can get full ammo without any drama whatsoever by nicking guns of corpses. All switching up the ammo for meds would achieve was to even the playing field between the campers who have and the spawnees who don't. I can't see how it would affect teamwork at all.
The percentage of Lts that aren't just sten whores is about as low as it's gonna get, or was last time I checked

Never bought the 'flamers are meant' to be in the game line either. I get what you are saying but we have enough vanilla stuff either turned off or tweaked that it wouldn't make a blind bit of a difference to kiss flamers goodbye. They cause chronic lag, they are tk machines and frankly they add nothing to the gameplay that even remotely makes up for those 2 facts.
Oh and backrage is a 2 player thing. Paying attention to your own team-mates lines of fire and not walking into them is as much a part of the game as learning to ease up off the trigger when team mates walk in front. It takes 2 to tango. Don't believe me, play panzer and see how many times you get kicked because of assclowns walking in front as you take the shot

I reckon you could safely drop med rates to default without backlash.
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