Make sure to bring lots of med packs, our 64 player beach server is intense!
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Sat May 03, 2003 12:21 pm

rofl shrub, you are god, this is funny to use in the war room lololol

Bug

Sun May 04, 2003 10:09 pm

LMAO at this bug earlier

Mon May 05, 2003 1:32 am

??
Failed to load head skin file: multi_axis/head_bluemedic1.skin

Failed to load head skin file: multi_axis/head_default.skin

Mon May 05, 2003 4:29 am

Dantes, when did you get that error?

Mon May 05, 2003 12:09 pm

I couldn't give the exact conditions...

but I think it's when I'm a spy, or near a spy. Sometimes it pops up in-game...but frequently when I press TAB to check scores

It doesn't effect gameplay though and I see no visible effects.

Tue May 06, 2003 2:23 am

yeah , I saw the same sentence sometimes, what´s more I think it happens when you get fragged

Tue May 06, 2003 2:26 am

By the way, anyone has noticed that that damn feature is an incredible ammo waste to your teammates when walking near the??, everybody opens fire till you noticed he´s a spy seeing his health bar being a medic, I don´t know if there is other possibility to your teammates ( Lts , enginners, tec...) to see the difference.

Tue May 06, 2003 2:28 am

I almost forget it, I was one of thoses guys SPENDING too much ammo (= all ammo) on nailing one of thoses spys as a medic.

Wed May 07, 2003 10:19 am

Love the idea. Never really got involved with it on ET as I just can't bring myself to play a game with elastic band powered guns. Glad to have it implemented into the shrub mod, by far better gameplay than ET.

Thu May 08, 2003 5:44 am

Shrub seems to turn everything he touchs into gold,:D

Sun May 18, 2003 9:33 pm

I think it's a cool feature too--though lately, ie, last few days, I've noticed that the spy's can use any weapon without losing the disguise. This a glitch or has it been added on? Getting knifed is one thing--but a guy blasting away with a serious weapon in close quarters during heavy combat is ultra-confusing.

cool

Tue May 20, 2003 6:58 am

cool being a spy sometimes, yeah...:lol:

Wed May 21, 2003 2:20 am

Originally posted by Keekanoo
I think it's a cool feature too--though lately, ie, last few days, I've noticed that the spy's can use any weapon without losing the disguise. This a glitch or has it been added on? Getting knifed is one thing--but a guy blasting away with a serious weapon in close quarters during heavy combat is ultra-confusing.


I never noticed that. Today on Beach there was a spy trying to get me with a venom. As soon as he tried to shoot, his disguise dropped. Perhaps it was fixed already?

Having played with it a bit more, I have a small suggestion. Is there a way to get rid of the reset of your weapon when you drop your disguise? For instance, in my case, I like to play with grenades. When I first try to get my grenade ready, it drops my disguise and I have to push my attack button again. Is there a way for you to change it so you can hold the grenade and not drop the disguise until the grenade leaves your hands? Or even have it so that as soon as you press attack, your disguise drops, but you do not have to press the attack button again to re-ready your grenade?

I hope someone knows what the hell I am talking about here...

Thu May 22, 2003 12:16 am

Aphid, I know what you're talking about. It's an annoying, though I think fair check on the system. I was trying to do it with venom and then flamethrower--figured the latter would be devestating let loose in the wr. Unfortunately, I stood there in my corner, pressed the fire button, and got the 'klick' sound of when an gun is out of ammo. Then, amongst getting riddled full of holes, I managed to fire again for real. For about a heart-beat. Still, given the inherant surprise factor of a spy, I think the check is cool.

Thu May 22, 2003 5:52 pm

You have to love spies for the simple fact that it is damn funny to see 15 noobs unloading round after round into their own guy. Bring back tks and it could break me in half.

up up up and away
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