Fri May 25, 2012 9:52 am
Fri May 25, 2012 1:07 pm
Fri May 25, 2012 4:26 pm
Fri May 25, 2012 6:39 pm
Fri May 25, 2012 11:32 pm
S.Shooter wrote:Instead of typing it in Junior:
/bind h "toggle r_uifullscreen"
To just press one button to change between r_uifullscreen, gives a brighter look (less fog) on maps like assault, village and a few others.
Sun May 27, 2012 6:29 pm
Sun May 27, 2012 7:17 pm
Tragic wrote:Thanks Junior I will give it a try.
Mon May 28, 2012 7:58 am
S.Shooter wrote:Tell us your cfg (copy paste)
So we can see what you use and perhaps change something.
Mon May 28, 2012 12:14 pm
Tragic wrote:Will do when I get home, I'm at college at the moment. I'm quite sure that it's "texturecacheoverflows" cfg that I downloaded years ago.
@ Junior - I got an openGL error while loading your cfg.
Tue May 29, 2012 9:45 am
Jun1oR wrote:your monitor might not support 1920x1080. try changing the r_customwidth and r_customheight to your monitor resolution
Tue May 29, 2012 10:44 am
Wed May 30, 2012 12:27 pm
Sat Jun 02, 2012 11:35 am
Next are my non r_ settings (basically non-renderer settings that don't require a vid_restart). They mostly determine how the screen is displayed and are contained in the file called graphics_settings.cfg.//basic settings
seta name "newt^1zilla^7"
seta snaps 40
seta rate 25000
seta color "4"
seta handicap "100"
seta head "default"
seta logfile "1"
seta model "multi"
seta sex "male"
seta sensitivity "1.3"
//com_ settings - memory control
seta com_hunkMegs "256"
seta com_maxfps "125"
seta com_blood "1"
seta com_introplayed "1"
seta com_recommendedSet "1"
seta com_soundMegs "32"
seta com_zoneMegs "32"
//s_ settings - sound control
seta s_volume "0.333"
seta s_musicvolume "0.5"
seta s_separation "0.5"
seta s_doppler "1"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
//m_ settings - mouse control
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "1"
//cl_ settings - client settings
seta cl_timeNudge "0"
seta cl_autoupdate "1"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_run "1"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta cl_maxPing "800"
seta cl_anonymous "0"
seta cl_punkbuster "1"
seta cl_language "0"
//net_ settings - net settings
seta net_noudp "0"
seta net_noipx "0"
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
//in_ settings - input device settings
seta in_joyBallScale "0.02" //set scale for joyballs
seta in_joystick "0" //enable this to use joystick input
seta in_midi "0" //if enabled, midi will be enabled
seta in_midichannel "1" //sets midichannel
seta in_mididevice "0" //sets midi device number
seta in_midiport "1" //sets midi port number
seta in_mouse "1" //enable this to use mouse input
//con_ settings - console settings
seta con_debug "0"
Next are my renderer settings. These control how your video card behaves. These settings need to be changed based on your video card and monitor. Of importance is the setting r_mode. I use r_mode 8 which is ... 1280x1024 (I think .. might be 1600v1200, but I think that's mode 9). If you use a wide screen monitor and downloaded or patched your game using steam then the reason you get an opengl init failure is r_mode -1 (custom aspect) or an unsupported renderer option (triangles, etc) for most configs (there are other reasons). So r_ need to be tweaked to use the vid card you have and the supported renderer options. Note that 4:3 aspect modes crash less, just an fyi. The settings below are found in video.cfg.//cg_ settings - change graphics settings (no restart)
seta ch_font "2" //osp setting only
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_muzzleFlash "0"
seta cg_drawWeaponIconFlash "0"
seta cg_drawReinforcementTime "1"
seta cg_crosshairPulse "0"
seta cg_complaintPopUp "0"
seta cg_chatBeep "0"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_autoAction "0"
seta cg_announcer "1"
seta cf_wtopshots "0.8"
seta cf_wstats "1.2"
seta cg_crosshairColorAlt "White"
seta cg_crosshairColor "red"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairAlpha "0.802083"
seta cg_emptyswitch "0"
seta cm_playerCurveClip "1"
seta cg_currentSelectedPlayerName ""
seta cg_currentSelectedPlayer "0"
seta cg_showblood "1"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_noTaunt "0"
seta cg_cameraOrbitDelay "50"
seta cg_blinktime "100"
seta cg_deferPlayers "1"
seta cg_coronas "0"
seta cg_coronafardist "1536"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "99999"
seta cg_bloodTime "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_lagometer "0"
seta cg_reticleBrightness "0.7"
seta cg_reticleType "1"
seta cg_simpleItems "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_drawAllWeaps "1"
seta cg_cycleAllWeaps "1"
seta cg_weaponCycleDelay "0"
seta cg_useWeapsForZoom "1"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_drawIcons "1"
seta cg_draw3dIcons "0"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawTimer "0"
seta cg_drawStatus "1"
seta cg_drawFrags "1"
seta cg_drawSpreadScale "1"
seta cg_gibs "1"
seta cg_stereoSeparation "0.4"
seta cg_fov "100"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomfov "22.5"
seta cg_drawFPGun "0"
seta cg_railTrailTime "1000"
seta cg_shadows "0"
seta cg_drawCompass "1"
seta cg_drawNotifyText "1"
seta cg_quickMessageAlt "1"
seta cg_popupLimboMenu "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_uselessNostalgia "0"
seta cg_drawGun "0"
seta cg_cursorHints "0"
seta cg_voiceSpriteTime "6000"
seta cg_teamChatsOnly "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_crosshairSize "64"
seta cg_drawCrosshair "5"
seta cg_zoomDefaultSniper "20"
seta cg_zoomstepsniper "2"
seta cg_predictItems "1"
seta cg_autoactivate "1"
seta cg_viewsize "100"
seta cg_autoReload "0"
seta cg_brassTime "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "0"
seta cg_marktime "0"
seta cg_selectedPlayer "0"
seta cg_selectedPlayerName "newtzilla"
seta cg_hudAlpha "0.7"
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_wolfparticles "0"
seta cg_autoswitch "0"
Lastly are my binds. The colors that seem weird are osp colors, and the color binds are to see the full osp color spectrum. I have class binds, but I use echo instead of team_say cause people don't need to know if I am swapping classes. Also while I know this is a beach server and spawning barracks or hill can be important, I amd too lazy to dig out my old binds and actually build new spawn point binds or a real class selecter (i.e. soldier w/ flame/sniper/etc I only have panz since that's fun sometimes). In my old config I rebound mouse wheel up and down when I selected soldier so that mouse wheel zoom for sniping worked, then rebound when swapping classes. If you want/need something like that I can give you the code to do it, I'm just sort of lazy.//r_ settings - video adapter settings (i.e. graphics card)
seta r_uiFullScreen "0"
seta r_inGameVideo "0"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "1"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "1"
seta r_picmip "1"
seta r_picmip2 "2"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_detailtextures "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "24"
seta r_overBrightBits "2"
seta r_ignorehwgamma "1"
seta r_mode "8"
seta r_fullscreen "1"
seta r_customwidth "1600"
seta r_customheight "1024"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "0"
seta r_subdivisions "4"
seta r_smp "0"
seta r_ignoreFastPath "1"
seta r_lodCurveError "250"
seta r_lodbias "0"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "3"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_highQualityVideo "1"
seta r_lastValidRenderer "ATI Radeon HD 4300/4500 Series"
seta vid_xpos "3"
seta vid_ypos "22"
seta r_lowMemTextureSize "0"
seta r_intensity "3"
Any questions, feel free to ask, cause I probably know more about configs (even historical configs) then most people still playing this game (not bragging, but I can rattle off what most of the obscure settings actually do (if anything)).//binds
unbindall
bind TAB "+scores"
bind ENTER "toggle r_uifullscreen"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "+useitem"
bind , "itemprev"
bind - "zoomout"
bind . "itemnext"
bind 0 "+wtopshots"
bind 1 "weaponbank 1"
bind 2 "weaponbank 1"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 9 "+wstats"
bind = "zoomin"
bind [ "weapnext"
bind \ "+mlook"
bind ] "weapprev"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind l "OpenLimboMenu"
bind m "OpenLimboMenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind v "mp_QuickMessage"
bind w "+forward"
bind x "+dropweapon"
bind y "messagemode2"
bind z "weapalt"
bind ~ "toggleconsole"
bind DEL "team b"
bind PGDN "team r"
bind END "team s"
bind SHIFT "+sprint"
bind CAPSLOCK "+speed"
bind UPARROW "mp_playertype 1;echo ^1Going ^2Medic^7"
bind DOWNARROW "mp_playertype 0;mp_weapon 8;echo ^1Going ^2Panz^7"
bind LEFTARROW "mp_playertype 3;mp_weapon 3;echo ^1Going ^2LT^7"
bind RIGHTARROW "mp_playertype 2;echo ^1Going ^2Eng^7"
bind KP_ENTER "kill"
bind KP_END "name newt^1zilla^7"
bind KP_DOWNARROW "name ^cnewt^bzilla^7"
bind KP_PGDN "name ^<-^7o^<p^7p^<-^7n^<e^7wt"
bind KP_5 "say_team ^11^22^33^44^55^66^77^88^99^00^aa^bb^cc^dd^ee^ff^gg^hh^ii^jj^kk^ll^mm^7"
bind KP_RIGHTARROW "say_team ^nn^oo^pp^qq^rr^ss^tt^uu^vv^ww^xx^yy^zz^<<^>>^..^??^7"
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F11 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "weaponbank 2"
bind MOUSE3 "weapalt"
bind MWHEELDOWN "weaponbank 6"
bind MWHEELUP "weaponbank 5"
4. Multiple Monitors:
=====================
If you are running a machine with multiple monitors and the video card for each
monitor is an OpenGL compliant video card (e.g., GeForce series cards), you may
experience problems running the game, as the game will recognize both video cards.
Simply disable one of the monitors in the Windows® Display Properties.
Sat Jun 02, 2012 1:08 pm
Sat Jun 02, 2012 1:22 pm