Sat Oct 26, 2013 1:17 pm
Sat Oct 26, 2013 5:03 pm
HEY, there's a new render, shit load of new stuff that will enhance your game and bring new features in but in order to play it, you need to have default packs and then manually copy them so your game works
Sat Oct 26, 2013 6:10 pm
Sat Oct 26, 2013 6:30 pm
Sat Oct 26, 2013 6:51 pm
Sat Oct 26, 2013 6:58 pm
Sat Oct 26, 2013 7:12 pm
Sat Oct 26, 2013 7:21 pm
W0lfy wrote:Jesus do you have a gambling problem or what? there is no reason to have betting, making a betting system alone would be much more difficult than doing rtcw live
Sat Oct 26, 2013 7:25 pm
Sat Oct 26, 2013 7:52 pm
'L0, wrote:You said you need infrastructure for usa and eu. Why do you need it for usa and eu if you're not talking about game hosting? We may be on different page here but I think it's quite fair to assume it was that what you mean, or at leash how it was presented and appear to be- Although I may be wrong so if I am, my bad.
'L0, wrote:And I'm not ranting. I'm just tired of rehashed ideas over and over again. I'm fully active since 2006. I'm staying in background since 2010 or so but always lurking in the background. I've seen this sorts of ideas more times you probably played in the last month - I'm not being rude just explaining. I don't know what you think you can do that others didn't try before and to be honest, I'm not even interested in it as it gets old after a while.
'L0, wrote:Gaming industry is harsh, it's harsh for AAA distributors/developers and it's even more harsh for any indie's let alone enthusiasts. I like rtcw, there's no game like it, if it would be we wouldn't have this discussion. But I also live in reality and reality is, that game is unappealing to new age kids- it's old, graphics are outdated, game style is unpopular to CoD age kids etc etc. It will probably take years till last player leaves but game is by all accounts dead and no advertising will save it.
'L0, wrote:Drastic change, updates and then advertising may give it a shot, but prove me wrong. I'll gladly admit it and wish you GL at your attempt, I really do!
'L0, wrote:But I've sit on this band vagon too many times to go for another ride. All I can say is, that I and I know for few more would gladly devote our free time and do our best to bring game more up to times but for that we need a willing public and most of all, a modeller or someone that will fix the outdated asset and get rid of property assets, anything less, what's the point.
'L0, wrote:EDIT- FYI:
Adding to host file is an alternative way to redirect default game to new master server. You are breaking the law by editing binary (wolfMP) to point to new master server - I doubt anyone would care or raise any issues but that's just an example what you're facing if you're staying with default game.
Sat Oct 26, 2013 9:01 pm
Sun Oct 27, 2013 7:20 am
'L0, wrote:There's a whole generation of difference in graphics between QL and quake3. Maybe not for you if you're on low end hardware but it's quite a difference. Sure it's not bleeding edge and I wont really step into all the graphics aspects as it's not my branch but it is a difference yes.
'L0, wrote:At the end of the day graphics means nothing to me, but if you want to get new players, it matters to most of them. Assets is a problem due two reasons - new players want new stuff | You need your asset if you want to go standalone or distribute it, otherwise no you can ignore it.
'L0, wrote: I'm done with rtcw because there's nothing more to do here and it's a dead end.
'L0, wrote:Only thing I can say is that I would be willing to work on it again in any manner and fully focused, but only if someone would solve the assets. MAA did and is doing a great job with ioRtcw and keeping it up with ioQuake development so a lot of possibilities are there, but he can only push it to certain point and eventually someone else has to solve the other end, otherwise it's just a waste of time and a sisyphean task.
Sun Oct 27, 2013 9:44 am
Sun Oct 27, 2013 10:17 am
Sun Oct 27, 2013 12:07 pm