The end of RTCW Part VXII?

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Re: The end of RTCW Part VXII?

Postby pinkname » Sat Oct 26, 2013 4:47 am

Thanks for your thoughts!

I'll do my homework and read further, will open up a new topic in the evening (CET), since Euro's topic is getting overbloated by us :)

Many things still need clarifications, I feel we still don't completely understand each others. The most important difference seems to be that I'm not talking (atm) about modding rtcw in any ways, I am only talking about building up a service around the already existing version in the hope it can bring _many_ new players to the scene.

But now I'm visiting grandma who's getting 100 yrs old soon! :)

J.

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Re: The end of RTCW Part VXII?

Postby 'L0, » Sat Oct 26, 2013 7:19 am

I was under impression we're debating about Rtcw Live. There's nothing you can do about existing game. You don't have and will not have at any time any rights as ID is not charity, it's business they're running so if you think you'll ask politely and be allowed to distribute their asset you're out for a treat.

If your whole idea is to advertise current rtcw then though luck. Bunch of people over the years did the same...and it's past due really. But anyway, feel free to open a new thread.

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Re: The end of RTCW Part VXII?

Postby pinkname » Sat Oct 26, 2013 8:41 am

Arrrgh :X

You can call it anyhow. I'm thinking about how newcomers might be lured into the game, and found that ID managed to do this with q3 inventing a _service_ called quakelive.

I absolutely don't care how ppl buy the game, I do not wish to sell it, but to have the slightest chance for newbs they have to get it somehow. I don't think ID would be very upset if they could sell a couple more of it and I _assume_ they are not against it. I would be glad if you could bring some examples where ppl tried something like the "wrapper" we discussed, because I don't know about any such example and it would be quite useful to know how/why they failed.

You can say rtcw (in its current form) is the past, maybe even you are right, I don't know. But there's at least one example of the rebirth of an old game, and I don't (yet) see why rtcw should fail. I know many pros and contras, and I'm still not sure of anything.

J.

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Re: The end of RTCW Part VXII?

Postby 'L0, » Sat Oct 26, 2013 10:28 am

Projects didn't fail, they just weren't done/released yet. There's two projects (idTech related) I know off. An ET Live attempt that's apparently yet work in progress (afaik stalled due same assets problem I already wrote about) and a tutorial where a guy didn't have any intention to run any services but rather see if it's feasible - it took him 2 days to get it to work and he documented and release it as tutorial.

Here are the links:
http://etlive.entirely.pro/blog/ - ET Live
http://www.inolen.com/articles/48-hours ... er-plugin/ - Tutorial
---------

If you want people to buy the game then simply do as many others done before you. Post on gaming blogs (xfire etc), tell your friends, advertise etc..but like I said, that was already done before. You can even break the TOS and put together a patched version and release it on the blogs (was done before as well) which then falls in piracy realm.

If you want to be legit then in order to distribute a full blown install (with everything) you need to get your own asset. If you create a full blown game, it can be an exact copy (just remodelling asset to solve the property licensing problem) and you can freely distribute it, as long as you're not making money with it and it's properly labelled and known it's just an "enthusiastic project" and nothing more. Rebirth is not a problem it's just handled differently because ID can do whatever they want and however they want because it's theirs. Modders can only do what license allows it or if sticking to default game, you can't do nothing but spam on blogs - if you play by the rules of course. That's about it.

Jun1or or MAA - Since we bloated this topic I guess you can move everything from my first replay on it's own topic so we don't bloat this thread any further. :)

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Re: The end of RTCW Part VXII?

Postby pinkname » Sat Oct 26, 2013 1:31 pm

Thanks, new topic is done.

J.

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Re: The end of RTCW Part VXII?

Postby EurO » Mon Oct 28, 2013 11:06 pm

Even though the game may be dead, derailing will NEVER DIE!! :gamer1:

I have been playing a lot of Urban Terror, now that no one is on ECG, and the new 4.2 release is a lot of fun. Sure, it's only TDM or CTF, but I love the sounds in the game (I'm an audiophile), and you can play more than one map with a lot of peeps at most times of the day and night.

I agree that the lack of /autodownload rate was the death of RTCW. UrT is a QuakeIII engine-based, free MPOFPS, and you can get a 20 MB map in 15 seconds. If all the mods and customs maps could've downloaded at the rate in RTCW (not to mention a Steam-like autoupdate with each login), the community would still be there.

But all good things must come to an end.... :cry:

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Re: The end of RTCW Part VXII?

Postby xeio » Thu Feb 13, 2014 5:19 am

i can tell you why shrub is more popular than osp (just in public case)
ATM there are many scrims and competition on osp. but no public at all. the main thing is the skill level.
every pro gamer can loose on shrub against a normal player due to bloodflash, crosshairpulse, hitboxes etc. on shrub you have to shot many bullets to kill an enemy cause they dont make many damage.
if a good player play vs. a bad player on osp the bad player have no chance. NEVER EVER!
and the most public players arent good players. they just play for fun and have no idea about gamesens, being smart etc. they just play...
osp players want to play stopwatch rounds. they like to be good in the game, playing smart etc. thats the mainaspect.

so in general:
on shrub its more even. every good player can loose fights against bad players.
on osp its impossible!

cu

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Re: The end of RTCW Part VXII?

Postby |RS|Economy » Thu Feb 13, 2014 9:38 am

I will play with you till the end Euro. And once the free server goes away which it will soon, perhaps i will create one for us to play on. :neo:

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Re: The end of RTCW Part VXII?

Postby WinterWarlock » Fri Feb 14, 2014 5:58 pm

xeio wrote:on shrub its more even. every good player can lose fights against bad players.
on osp its impossible!


It may be true that every good player can lose fights against bad players.
But it is NOT true that every bad player can win a fight against a good player.

I still can't kill anybody, good OR bad.

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Re: The end of RTCW Part VXII?

Postby EurO » Mon Feb 17, 2014 11:53 pm

|RS|Economy wrote:I will play with you till the end Euro. And once the free server goes away which it will soon, perhaps i will create one for us to play on. :neo:


Excellent Econ! Name the IP and we'll poison each other! :hang3:
I remember when everyone was trying to make RTCW maps, and the DeGeneration and Wild West mods and even they were pretty fun. The DeGeneration one was quite creative, in that ET "stole" the idea that if you blow up a wall, the enemy can build it back again. Novel for back then!
I found this site that may warrant some time....

http://www.moddb.com/games/return-to-ca ... stein/mods

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