Wolf 1.42a (aka iortcw) released!

Moderators: RTCW Admins, Super Moderators, vB3 - Administrators

RTCW Admin
Posts: 1234
Joined: Mon Feb 17, 2003 8:21 am
Location: State College, PA

Wolf 1.42a (aka iortcw) released!

Postby MAN-AT-ARMS » Sun Apr 27, 2014 7:30 am

Here is the first update patch for Wolf 1.42 (aka iortcw):

What's new:

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is <map name>.cfg
Fix pk3 download error messages
Potential filesystem issue fixed

To install:
Unzip file to your Return to Castle Wolfenstein install folder. It should not interfere with your existing fully patched 1.41 install.
(If you have installed the previous 1.42 release, you can safely overwrite the existing files)

Files:
Windows (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86.zip

Windows (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-win-x86_64.zip

Linux (32-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86.zip

Linux (64-bit)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-linux-x86_64.zip

Mac (Universal Binaries)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-ub.zip

Mac (Terminal based binaries - 32/64/PPC)
http://beach.ecgnetwork.co/iortcw/iortcw-1.42a-mac-term.zip


*Note* This is a full update...install of previous 1.42 release is not required.

Posts: 18
Joined: Thu Oct 29, 2009 2:54 pm

Re: Wolf 1.42a (aka iortcw) released!

Postby St0n3r » Tue Apr 29, 2014 4:39 pm

i just installed to give this a go. Failed on launch. Is it because of r_mode -1?

iortcw 1.42a win_mingw64-x64 Apr 27 2014
Have SSE support
----- FS_Startup -----
Current search path:
C:\Users\Sam\Documents\RTCW\main
C:\Program Files (x86)\Return to Castle Wolfenstein\main
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_zeldab1.pk3 (33 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_wizernes.pk3 (19 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_vista.pk3 (6 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_vietnam.pk3 (313 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_theriver.pk3 (49 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_tank.pk3 (32 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_rend2_shaders0.pk3 (2 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_q1dm6.pk3 (32 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak_kungfugrip.pk3 (208 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps6.pk3 (81 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps5.pk3 (35 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps4.pk3 (52 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps3.pk3 (83 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps2.pk3 (47 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps1.pk3 (34 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pakmaps0.pk3 (21 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak5.pk3 (77 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak4.pk3 (5 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak3.pk3 (76 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak2.pk3 (3 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak1.pk3 (308 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_pak0.pk3 (783 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_marketgarden.pk3 (82 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_garage.pk3 (25 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_dumb_v1.pk3 (67 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_destruction2.pk3 (13 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_depot2.pk3 (34 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_ctfmultidemo.pk3 (10 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_communique.pk3 (8 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_bin0.pk3 (4 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_bin.pk3 (4 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_beachwar8.pk3 (124 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_beach2e.pk3 (5 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_basor2light.pk3 (31 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_base_rush.pk3 (77 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_basement.pk3 (6 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mp_axis_lab_b2.pk3 (47 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\tundra_rush_beta.pk3 (35 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\te_ufo.pk3 (32 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\te_frostbite.pk3 (99 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\te_escape2.pk3 (11 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\strayjump1.pk3 (19 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mml_headshot.pk3 (20 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\mml_church_v1.pk3 (79 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\lostchildren.pk3 (88 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\kt_heist2.0.pk3 (76 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\killzone_final.pk3 (158 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\hydro_dam_v2.pk3 (43 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\homiejump3_beta.pk3 (93 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\homiejump2.pk3 (30 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\homiejump1.pk3 (21 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\goldpyramid.pk3 (42 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\CTF_BooZZe.pk3 (28 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\bin.pk3 (6 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\be_bases.pk3 (114 files)
C:\Program Files (x86)\Return to Castle Wolfenstein\main\axis_complex.pk3 (13 files)

----------------------
8618 files in pk3 files
execing default.cfg
execing wolfconfig_mp.cfg
execing autoexec.cfg
Minimum com_hunkMegs is 128, allocating 128 megs.
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Couldn't read rtcwhistory.
----- Initializing Renderer ----
Trying to load "renderer_mp_opengl1_x64.dll" from "C:\Program Files (x86)\Return to Castle Wolfenstein"...
-------------------------------
Loaded 714 translation strings from scripts/translation.cfg
Loaded 97 translation strings from translations/rocket.cfg
Loaded 86 translation strings from translations/dam.cfg
Loaded 114 translation strings from translations/tram.cfg
Loaded 57 translation strings from translations/chateau.cfg
Loaded 54 translation strings from translations/keep.cfg
Loaded 73 translation strings from translations/icelab.cfg
Loaded 6 translation strings from translations/translation-1_4.cfg
RTCWKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windows"
Initializing OpenGL display
Display aspect: 1.778
...setting mode -1: 1920 1080
Using 24 color bits, 32 depth, 0 stencil display.
Available modes: '1152x648 1152x648 1152x648 1280x720 1280x720 1280x720 1280x720 1280x720 1366x768 1366x768 1366x768 1366x768 1600x900 1600x900 1600x900 1600x900 1920x1080 1920x1080 1920x1080 1920x1080 1920x1080 1920x1080 1920x1080 1920x1080 1776x1000 1776x1000 1776x1000 1776x1000 1776x1000 1776x1000 1776x1000 1360x768 1360x768 1360x768 1360x768 1280x768 1280x768 1280x768 1280x768 1280x800 1280x800 1280x800 1280x800 1440x900 1440x900 1440x900 1440x900 1680x1050 1680x1050 1680x1050 1680x1050 1680x1050 720x480 720x480 720x480 720x480 720x480 720x480 720x480 640x480 640x480 640x480 640x480 640x480 800x600 800x600 800x600 1024x768 1024x768 1024x768 1024x768 1280x960 1280x960 1280x960 1280x960 1400x1050 1400x1050 1400x1050 1400x1050 1400x1050 1360x1024 1360x1024 1360x1024 1360x1024 1360x1024 720x576 720x576 720x576 720x576 720x576 720x576 1280x1024 1280x1024 1280x1024 1280x1024 1280x1024'
GL_RENDERER: GDI Generic
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "OpenAL32.dll"...
Trying to load "OpenAL32.dll" from "C:\Program Files (x86)\Return to Castle Wolfenstein"...
Loading "OpenAL32.dll" failed
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
000000000FB1E780 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
Closing SDL audio device...
SDL audio device shut down.
-----------------------


Sorry for the long pile of crap!

RTCW Admin
Posts: 1234
Joined: Mon Feb 17, 2003 8:21 am
Location: State College, PA

Re: Wolf 1.42a (aka iortcw) released!

Postby MAN-AT-ARMS » Wed Apr 30, 2014 2:39 am

Try removing your wolfconfig_mp.cfg from the main folder to start with a fresh one.

Or If you want you can edit the one you have now...

vm_cgame, vm_ui, and vm_game should be set to 2 (and is needed for 64-bit, which is what it looks like you're using)

Your com_hunkmegs should be set higher as well. I would say a minimum of 256.

I would recommend starting with a fresh config

Posts: 18
Joined: Thu Oct 29, 2009 2:54 pm

Re: Wolf 1.42a (aka iortcw) released!

Postby St0n3r » Thu May 01, 2014 4:12 am

Thx for the reply. I will give it a go later :-)

User avatar
Posts: 34
Joined: Tue Nov 05, 2013 3:12 pm
Location: Michigan

Re: Wolf 1.42a (aka iortcw) released!

Postby krazykaze » Mon May 05, 2014 9:58 am

I have reached out to Warwitch about showing 1.42 on one of his broadcasts for the Reich Strikes Back Cup. He said he would try so we'll see what happens.

RTCW Admin
Posts: 1234
Joined: Mon Feb 17, 2003 8:21 am
Location: State College, PA

Re: Wolf 1.42a (aka iortcw) released!

Postby MAN-AT-ARMS » Wed May 07, 2014 7:26 pm

Some teaser shots of iortcw with Rend2 and ongoing HD retexturing:

Village2 / Chateau / Dark

Image
Image
Image
Image
Image
Image
Image
Image

More here:
http://64.237.36.250/iortcw/retexture/

RTCW Admin
User avatar
Posts: 229
Joined: Sat Nov 28, 2009 3:32 pm
Location: Xenia, Oh.

Re: Wolf 1.42a (aka iortcw) released!

Postby likethat » Thu May 08, 2014 4:40 pm

very nice

User avatar
Posts: 6
Joined: Fri Feb 17, 2012 12:13 am
Location: Knoxville, TN

Re: Wolf 1.42a (aka iortcw) released!

Postby [Valhalla] » Sat Jun 07, 2014 8:35 pm

I'm going to try the install. I just trashed my Windows7 OS/Trusty Tahr dual boot in favor of the later (since I don't need it and I want to force myself to learn linux/command line). I've been trolling the interwebs for help compiling the open source SP/MP, but was hesitant to take the plunge. I remembered that MAA was working on something and was so happy to come across this. I'll save my all caps thanks and complimentary (and don't forget hypothetical) chocolate cake for when the compiled install and patch is up and running.

Thanks for this MAA. I've been jonesin' for some native Linux Wolf and not that crappy Wine Steam Wolf (sticky icky).

BTW, what do I need to do to compile Wolf MP from source to then apply this patch? Any help/advice or simply pointing me in the right direction will be super helpful.

Posts: 87
Joined: Tue Jan 24, 2012 1:42 pm

Re: Wolf 1.42a (aka iortcw) released!

Postby 'L0, » Sun Jun 08, 2014 5:25 am

This is not a patch, it's a project in itself. You cannot build a default wolf and apply this and overall, you cannot use io project nor default for that matter, to play on pure or PB servers as later was omitted from source prior to release, thus unavailable with any projects.

You'll have to resort to either wine or use linux version and address sound issues and/or any other problems you encounter.

RTCW Admin
Posts: 1234
Joined: Mon Feb 17, 2003 8:21 am
Location: State College, PA

Re: Wolf 1.42a (aka iortcw) released!

Postby MAN-AT-ARMS » Sun Jun 08, 2014 10:08 am

You can play on pure servers..just not ones with Punkbuster.

Posts: 87
Joined: Tue Jan 24, 2012 1:42 pm

Re: Wolf 1.42a (aka iortcw) released!

Postby 'L0, » Mon Jun 09, 2014 2:25 pm

I was referring to building binaries on your own - in any source code or project. But yes, to clarify it..as MAA said, io will work on pure servers as long as PB is disabled, but building default logic binaries will additionally render pure servers out as well.

RTCW Admin
Posts: 1234
Joined: Mon Feb 17, 2003 8:21 am
Location: State College, PA

Re: Wolf 1.42a (aka iortcw) released!

Postby MAN-AT-ARMS » Wed Jun 11, 2014 8:43 am


User avatar
Posts: 6
Joined: Fri Feb 17, 2012 12:13 am
Location: Knoxville, TN

Re: Wolf 1.42a (aka iortcw) released!

Postby [Valhalla] » Sat Jun 14, 2014 11:46 am

Much thanks. When I get some free time this going to happen.

Posts: 1
Joined: Mon Sep 01, 2014 9:51 pm

Re: Wolf 1.42a (aka iortcw) released!

Postby testing » Mon Sep 01, 2014 9:58 pm

Excellent work in releasing iortcw! Thank you!

I've been running omni-bots along with your client, and it provides very good offline matches.

Posts: 4
Joined: Sun Mar 29, 2015 2:17 am

Re: Wolf 1.42a (aka iortcw) released!

Postby Moon12 » Sun Mar 29, 2015 2:27 am

I have tried Wolf 1.42a and b (SP), but when using a widescreen resolution (eg 1920 and 1080) the equipped weapon models are distorted (no matter what FOV I input).
I noticed that in your screenshots, the FOV of the weapons are similarly distorted compared to vanilla. For example, when equipping the mp40, you should be able to see the whole hand. Any idea how to fix this, I believe that the widescreen scaling isn't taken into account?

Using the 1.42c unofficial patch (unrelated) and choosing a widescreen resolution of 1920 and 1080, led to perfect weapon FOV and resolution.

Also, load times are 5-10 times longer than the original game, which doesn't seem right. Is this normal, not sure if I did something wrong?

Next

Return to Releases

Who is online

Users browsing this forum: No registered users and 0 guests