ROTK tech. logisitical details
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- Folic_Acid
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- Posts: 811
- Joined: Thu Feb 20, 2003 1:32 pm
- Location: Spying on you from Falls Church, VA
ROTK tech. logisitical details
Thought this might be of interest to some folks. From the Wired story:
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Gollum is real. So is Shelob. And Middle-earth did exist - just a long, long time ago. At least that's what Weta Digital, the visual effects house behind The Lord of the Rings trilogy, wants you to believe. Its mantra for the final installment: photorealism. The Return of the King, which opens in theaters December 17, will feature almost 50 percent more f/x shots than The Two Towers and will be composed of more data than the first two movies combined. Churning out scenes like the destruction of Barad-dûr and the Battle of Pelennor Fields (with thousands of bloodthirsty CG Orcs) took 3,200 processors running at teraflop speeds through 10-gig pipes - that's one epic renderwall. What else went into making Frodo's quest look so good? By Weta's account, more than you might think.
WETA BY THE NUMBERS
HUMANPOWER
IT staff: 35
Visual f/x staff: 420
HARDWARE
Equipment rooms: 5
Desktop computers: 600
Servers in renderwall: 1,600
Processors (total): 3,200
Processors added 10 weeks before movie wrapped: 1,000
Time it took to get additional processors up and running: 2 weeks
Network switches: 10
Speed of network: 10 gigabits (100 times faster than most)
Temperature of equipment rooms: 76 degrees
Fahrenheit Weight of air conditioners needed to maintain that temperature: 1/2 ton
STORAGE
Disk: 60 terabytes
Near online: 72 terabytes
Digital backup tape: 0.5 petabyte (equal to 50,000 DVDs)
OUTPUT
Number of f/x shots: 1,400
Minimum number of frames per shot: 240
Average time to render one frame: 2 hours
Longest time: 2 days
Total screen time of f/x shots: 2 hours
Total length of film: Rumored to be 3.5 hours
Production time: 9 months
---------
Gollum is real. So is Shelob. And Middle-earth did exist - just a long, long time ago. At least that's what Weta Digital, the visual effects house behind The Lord of the Rings trilogy, wants you to believe. Its mantra for the final installment: photorealism. The Return of the King, which opens in theaters December 17, will feature almost 50 percent more f/x shots than The Two Towers and will be composed of more data than the first two movies combined. Churning out scenes like the destruction of Barad-dûr and the Battle of Pelennor Fields (with thousands of bloodthirsty CG Orcs) took 3,200 processors running at teraflop speeds through 10-gig pipes - that's one epic renderwall. What else went into making Frodo's quest look so good? By Weta's account, more than you might think.
WETA BY THE NUMBERS
HUMANPOWER
IT staff: 35
Visual f/x staff: 420
HARDWARE
Equipment rooms: 5
Desktop computers: 600
Servers in renderwall: 1,600
Processors (total): 3,200
Processors added 10 weeks before movie wrapped: 1,000
Time it took to get additional processors up and running: 2 weeks
Network switches: 10
Speed of network: 10 gigabits (100 times faster than most)
Temperature of equipment rooms: 76 degrees
Fahrenheit Weight of air conditioners needed to maintain that temperature: 1/2 ton
STORAGE
Disk: 60 terabytes
Near online: 72 terabytes
Digital backup tape: 0.5 petabyte (equal to 50,000 DVDs)
OUTPUT
Number of f/x shots: 1,400
Minimum number of frames per shot: 240
Average time to render one frame: 2 hours
Longest time: 2 days
Total screen time of f/x shots: 2 hours
Total length of film: Rumored to be 3.5 hours
Production time: 9 months
- Folic_Acid
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- Posts: 811
- Joined: Thu Feb 20, 2003 1:32 pm
- Location: Spying on you from Falls Church, VA
Maybe if they'd overclocked their servers, they could've cut the render time down from 2 days to maybe 36 hours or so... 

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