Sat Dec 06, 2003 8:21 am
Sat Dec 06, 2003 10:16 am
Sat Dec 06, 2003 10:21 am
Sat Dec 06, 2003 10:52 am
Originally posted by El Cid
I didnt list it, but personally I think 15 for Axis, 25 for Allies is perfect.
Sat Dec 06, 2003 12:43 pm
Originally posted by Nazi_Killer
In a 25 minute server, your friggen retarted. Theres other players here too besides yourself.
Sat Dec 06, 2003 1:05 pm
Originally posted by El Cid
Okay, your opinion has been heard. And don't call me retarded.
Sat Dec 06, 2003 1:18 pm
Sat Dec 06, 2003 1:29 pm
Originally posted by Paul Hinrichsen
thats ridiculous..el cid...theres way too many players..if you limited lives like this everyone would camp their ass off...30-40 is good
Sat Dec 06, 2003 1:36 pm
Originally posted by El Cid
I dont think of the limiting of lives, I think of increasing the quality of play. Its easy to keep on dying, wasting your lives and such. Thats why alot of the players on this server never improve, and the game gets mundane. You also allow for strategic timing at the end of the game, so that people who skulled affect their sides performance. There is no reason to set the lives at a limit where you just have 1 left, in the last mintue and you dont have to pace yourself through the game. Instead you should lower the lives, therefore each person must sustain their life, and medics become more popular. To illustrate my point, think about how many players on this server routinely tap out the bodies of dead enemies so they cant be revived by the enemy. Its not as common as it is on servers with players of a higher skill level.
Sat Dec 06, 2003 1:39 pm
Originally posted by El Cid I dont think of the limiting of lives, I think of increasing the quality of play.
Sat Dec 06, 2003 1:40 pm
Sat Dec 06, 2003 1:54 pm
Originally posted by El Cid
and medics become more popular
Sat Dec 06, 2003 1:58 pm
Originally posted by Paul Hinrichsen
umm medics are the most played class, allies usually 75% of their team is medics, and axis usually have plenty of medics to..theres no reason we need more medics. Remeber this is a server to have fun and blow the hell out of each other, not a server were your going to become super good quickly, skulling is no fun and with less than a life a minute your going to be heading to the basement and WR to camp instead of defending upper base and defending the area above the trenches. Allies don't win enough as it is and if you give allies a chance to skull and caues more axis camping game will lose a lot of its entertainemnt.
Sat Dec 06, 2003 1:59 pm
Originally posted by Nazi_Killer
The poll is very close hard to tell what to do, I say either 30/30 or 25/30.
Originally posted by Nazi_Killer
Not everyone wants improvement. Second, those who do can and will improve on this server. When I first started here my kill ratio was .4. Now as of today it is 2.1, with a 36% accuracy. Players can improve on this server if they want to, it doesn't mean that if they want improvement changes have to be made to help them get better. And if they want to get even better theres other servers out there for them. I like 30/40 myself along with Typhoon. 20/30 is still too low, there are nade spamming, panzers, venoms, and air strikes that will make people skull right off the bat. If more noobs start skulling more often they will start going to other servers, and they won't have a chance to become a regular here. And that will lessen the players who play here.The quality of play is fine theres nothing wrong with all the lamer weapons, although I am one to bitch about them, they still must be used to win the game. This shouldn't be an all MP40 vs Thompson server, having heavy weapons makes it funner IMO.
Sat Dec 06, 2003 2:03 pm
Originally posted by Paul Hinrichsen
umm medics are the most played class, allies usually 75% of their team is medics, and axis usually have plenty of medics to..theres no reason we need more medics. Remeber this is a server to have fun and blow the hell out of each other, not a server were your going to become super good quickly, skulling is no fun and with less than a life a minute your going to be heading to the basement and WR to camp instead of defending upper base and defending the area above the trenches. Allies don't win enough as it is and if you give allies a chance to skull and caues more axis camping game will lose a lot of its entertainemnt.