Ice rotation!

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Ice rotation!

Postby MichoRizo » Mon Jan 26, 2004 3:28 pm

Awsome. The rotation is just awsome man. Hardly anyone is laggin out when map changes. Game runs smooth. No blocking problems. This is deffinately got to stay. One thing i would like to mention thought. The short rounds! The short rounds deffinately got to go. They are pointless now. Doesnt give fair rounds. One round is 24min next is 2 mins. maybe just make all 20 mins or sumthin. Other than that great!
{NCY}Starscrea M

"Conquest is made from teh ashes of ones enemy's" "Happines is a sharp Katana....... and a Smooth decapitation."
"Traitors must DIE!"

Drax

Postby Drax » Mon Jan 26, 2004 3:45 pm

yeah, you should of made the rotation to MP breakout instead of ice though

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Postby MichoRizo » Mon Jan 26, 2004 3:52 pm

dood you dont even play the server. ice is awsome and everyoen else seems pretty happy on server.
{NCY}Starscrea M

"Conquest is made from teh ashes of ones enemy's" "Happines is a sharp Katana....... and a Smooth decapitation."
"Traitors must DIE!"

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Postby Killer Mike » Mon Jan 26, 2004 3:53 pm

yes, ice is awesome...I think they should play 2 rounds of it though instead of one. The reason for the short rounds because...if the axis sets a quick time...of like 2:30 seconds...then that means the allies switch...and have to beat it....it happens on beach too.

=V!per=

Postby =V!per= » Mon Jan 26, 2004 3:59 pm

WOW. Ice on ECGN?

Well then... I guess i better get back to my "regular" state and get back on the server :)

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Postby MichoRizo » Mon Jan 26, 2004 3:59 pm

OHHHHHHHHHH! Now i understand. Thanks for the enlightment. It cool if you look at it from that point. But it still cuts the game time short. I like to kill them for a while. Maybe ill just stop running the docs as fast and do some ownage! :D
{NCY}Starscrea M

"Conquest is made from teh ashes of ones enemy's" "Happines is a sharp Katana....... and a Smooth decapitation."
"Traitors must DIE!"

ComTech

Postby ComTech » Mon Jan 26, 2004 4:58 pm

The short round means one side just owned the other. Sucks if you were owned but good for the other side unless you are a KR stat nut.

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Postby ^wo0t » Mon Jan 26, 2004 5:36 pm

Yeah! I'm all for ice, but I have heard a couple people whine already. I think 2 or 3 people have dropped while i was playing because it was ice. I asked them why they didn't like it and they wouldn't give me any logical argument though. the only thing I don't like is that if you have a really no0b allied team, the round is too short. this server may populate with too many idiots to make ice actually work :eek:

BMWBarbieDoll

Postby BMWBarbieDoll » Mon Jan 26, 2004 6:00 pm

REMEMBER:

You can't please everyone all the time... therefore you might as well please yourself...

no matter what setting is chosen or left out, somebody somewhere is going to be unhappy about it.

so we might as well fight for what the true regs like the most.

Also remember that this is the trial and error stage of rotation...

Just play and have some fun :)
:blow:

El Snipo

Postby El Snipo » Mon Jan 26, 2004 6:50 pm

I agree with you barbie, there's always going to be ppl pissed about the way things are. some were pissed when tram was taken off some were overjoiced, and this is just the trial and error stage so now is the time to see what does and doesn't work.

I just finished up playing ice on ecgn for a little bit and I really like it, it works great for the server and is smooth and we don't loose too many people when we change.

One idea though is that when you have two maps running, make rounds somewhere between 15-20 minutes, because I feel people will be more inclined to stay in since some people arn't going to like ice and if it's reasonabally shorter it will probably keep them in, at least I think it will.

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Postby (SEETHER) » Mon Jan 26, 2004 7:25 pm

I look forward to playing Ice, once I am done moving.

:flame:

S.S. Seether
:flame:

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Postby Siren » Mon Jan 26, 2004 8:04 pm

I think ice is a WAAAAAAAY better choice than tram, and I think the decision to take tram out was a wise one. For the few people that actually liked tram, its obvious in these forums and polls and even comments during gameplay that an overwhelming number of people opposed it from day one..... but its trial-and-error, right? No real harm done ... and I've joined those that are pee'ing on tram's grave :D

Overall: Im a tad disappointed that its no longer beach 24/7, and I'd perfer it was...but.... I can eventually accept a small rotation....especially since there are more rounds on beach than ice. I think ultimately, thats the way it should be.... alot became attracted to this server because of what it was (beach!) .....and I think it'd work best if it were maintained close to that .....even if a rotation is in effect. So, bring on trial-and-error rotations...but keep the beach rounds overriding!!

Drax

Postby Drax » Mon Jan 26, 2004 9:03 pm

Originally posted by MichoRizo
dood you dont even play the server. ice is awsome and everyoen else seems pretty happy on server.


BOO YOU ;D
:blow:

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Postby Conscious* » Mon Jan 26, 2004 9:09 pm

Wow, Ice certainly kicks ass on the rotation, way better than Tram. Ill hafta check in a lot more! Some crazy games and goombas from the top of the castle are gonna be fun as hell!

El Snipo

Postby El Snipo » Mon Jan 26, 2004 10:01 pm

I've somewhat changed my mind... I love ice but feel beach should be primary, if not only map on server... as siren said, beach does run more than ice, as it should be, but perhaps beach should run 1-2 more games than ice.

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