Stop the madness with tk's
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- Slaughter1
Stop the madness with tk's
is there any end to the endless, and I mean endless tk's on the beach server, it seems that the "accidental" tk's are way out of control, I vote to bring back the old system or turn on the feature that, when u hit a teammate with whatever gun it takes away health from the tk'er, or bleeder. Now since there is no system in place people play like this is still a no f.f. server, something needs to be checked and done please, please I ask the mighty gods something to be done about it.
I.E. played 6 games tonight was tk'ed about 90 times, and I'm sure I can go on and on about but I have to bring it to the attention of the mighty ecgn gods
"umm yeah lets grap a venom no limits in that"......and thats another story
Slaughter
I.E. played 6 games tonight was tk'ed about 90 times, and I'm sure I can go on and on about but I have to bring it to the attention of the mighty ecgn gods
"umm yeah lets grap a venom no limits in that"......and thats another story
Slaughter
Well for the most part they are accidents. For me I almost always tk with a grenade...not my trusty gun. If you see a team mate running with a nade....its almost likely that its primed and ready to go, so get the hell outta the way....dont block me or run in front of me. I usually wait for 4 clicks to release it...right before I release it some nimrod will jump in front of me on my team...doesnt make sense.
I did enjoy it though when ff was off, makes better use out of lt airstrikes...which are always fun IMO.
I did enjoy it though when ff was off, makes better use out of lt airstrikes...which are always fun IMO.
- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Complaints are good, lower splash damage would also curb those nade tks a little as it would mean you wouldn't die because a team mates throws a nade on the other side of the room.
- VlfPlyer
Originally posted by SavageParrot
Complaints are good, lower splash damage would also curb those nade tks a little as it would mean you wouldn't die because a team mates throws a nade on the other side of the room.
True- that OR a traffic cop at the door to let you out so you don't die along with the milling hords in that same room.
- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Originally posted by Slaughter1
BRING BACK THE AIRSTRIKES
Cos 32 lts per team would lead to a well balanced game without any tks?.
- Slaughter1
come one you rookies, if you play at least 7-9 rounds a night and you get that many tk's, I don't get mad I just wonder the stupidity some players play at, ummm yeah let me throw a nade or prime a nade right be-4 I get to the door, not caring and not wondering what is behind or be-4 that door
- VlfPlyer
Originally posted by Slaughter1
come one you rookies, if you play at least 7-9 rounds a night and you get that many tk's, I don't get mad I just wonder the stupidity some players play at, ummm yeah let me throw a nade or prime a nade right be-4 I get to the door, not caring and not wondering what is behind or be-4 that door
Affirmative:
Go compare 24/7 Beach to H. Penguin. Nothing against those players- but there seems to be a different level of playability or should I say style.
Rarely have I ever seen a group of players rock and roll [who are just decent random players- not part of a clan] on the upper bunker [key to the beach defense, in my opinion] or where the Allies just push the Axis back to the WR like on 24/7 Beach
I would rather "game" using teamwork and support skills along with whatever class I am playing ie. medic -eng-sold-lt -
Yes TKs are going to happen. I do far more damage than what I should.
I never played deathmatchs in Quake or Doom but isn't that the big overall concept that seperates all those games? Team play vs. pseudo team and / or kill all?
I have enjoyed 24/7 and I would hate to see it be a frag-fest.
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