RTCW - The Harsh State Of Things

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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Fri Sep 03, 2010 6:00 pm

Juventus wrote:I agree it's really difficult to believe that a moving target is harder to hit than a non-moving target. :rotflmao:


ok you're benched

I was hoping the 2 feet of concrete was enough.

Getting back to the "lights only" remark

I guess you never heard of blinktime, bobpitch, bobroll, bobup, runpitch, runroll just to name a few of MANY.
If you'd like an explanation of what ANY cfg setting does just ask.

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Re: RTCW - The Harsh State Of Things

Postby Juventus » Fri Sep 03, 2010 6:47 pm

Nubz wrote:Comment on Wohin is priceless.

Your major issue about crying hacks is that until all you angry cunts pile into one huge space and LAN, you will never see who is lying and who is crying. If you love the game, shove it and play on. Just be happy you aren't some sod like me that never got a hard copy with a clean cd key and have no way to kill you these days. :(:(:(


Buy the game off of Steam.

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Re: RTCW - The Harsh State Of Things

Postby Slaughter2 » Fri Sep 03, 2010 9:00 pm

Juventus wrote:Warpig, do you like sports? Here's an analogy you might be able to understand:

Think of the days of competitive Quakecon/CAL league RTCW as the NFL.

While the NFL was in session, you were a high school football player. I'm sure something like < 0.5% of high school football players play in the NFL. The NFL players are just more talented than you (aim, reaction time), mostly physically better (better computers), and smarter and more experienced than you (played at a higher level of competition, logged more hours of competitive play). It's not "impossible" or "defying logic" that a high school player went to play in the NFL.

Now your high school days are gone and you play in a just-for-fun flag football league (ECGN). However, there's a few guys who played in the NFL who still love to play football, but have since retired and there's no other league (server) to compete on, so ex-NFL players now also play in your flag football league.

ECGN is a comfort zone for a lot of players. It's fun. There's always players you can kill, regardless of your skill level. However, nobody is improving their skills by playing on ECGN. They aren't really diminishing their skills either. It's just a constant line on a graph. If you were thrown in an NFL game as a high school player, you would definitely improve your play. Would you ever make it in the league? Maybe not, but your skills would improve because you're having to adapt and learn to almost an entirely new game to the one you're comfortable with.

I understand it can be frustrating to play against your own level of competition, but have a few guys who seem impossible to beat; however, it is not "defying logic" or hacking.


[color="Black"]thread is over nicely put Juv!!!![/color]
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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Fri Sep 03, 2010 9:48 pm

Slaughter2 wrote:thread is over nicely put Juv!!!!


slaughter you probably think that the dude who posted the YouTube hacking video was just mis-understood.

and the 500+ on the MBL were mistakes made by PB.

sorry man, you're not always right just because your a server admin. Hate to break it to ya.

It's gotten so bad that someone actually made a server titled "Fuck ECGN, Play here". That right there should tell you something.

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Re: RTCW - The Harsh State Of Things

Postby bigfloppydd » Fri Sep 03, 2010 11:56 pm

=TAO=WARPIG wrote:I understand this engine and EVERYTHING that it can and can't do.



HAHAHAHAHA. That gave me a good laugh.

And the thing about being killed after you went behind a wall....ever hear of anti-lag? You'd figure someone who's mastered the rtcw engine would know about that.

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Re: RTCW - The Harsh State Of Things

Postby Gamb » Sat Sep 04, 2010 9:32 am

Slaughter is a moron that just gravitates to people he perceives as being the clic . To see Skibb and Juv put themselves on some kind of pedestal above the other players on ECGN is funny. Juv you were never that great in CAL, the only thing that was is your ego. As for Skibba he came from a clan with a bunch of guys that got caught cheating(make your own conclusions). Loads of people that play ECGN have played servers like locked box, hells gate, Smokeherb etc, where the supposed best played, and could hang with all of them.

Juv and Source your records speak for themselves, due to 1 reason or other you 2 always end up banned wherever you go. The only difference here is the ADMIN aka Donny has no vested interest and just doesnt care.

Put Sibb, Juv, or Source in a room with most ECGN players with same pc and default config and all of a sudden they get raged by those same players they call noobs. So just stop the BS already they all know there are no WMD's in Iraq

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Re: RTCW - The Harsh State Of Things

Postby Gamb » Sat Sep 04, 2010 9:35 am

FPS scripts for the win!!!! toggle toggle toggle

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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Sat Sep 04, 2010 11:07 am

me myself and i wrote:
Secondly, ping makes a world of difference. The reason it appears bullets are going around the corner is because for someone with a >100 ping even though it appears you are around the corner the server didn't yet register you as being around the corner and the guy shooting you is a <50 pinger so his bullet still hits you because his ping is closer to the server therefore you still get hit. I know it's gay but that's the way ping works. I think it's laffable that people still talk about the engine, it's not the engine it's the ping, or rather, lag. That's not to say that hacking isn't going on, but you need to be able to explain the stuff that doesn't involve hacking.


You really wouldn't start seeing any difference until pings get over 100 apart, the amount of time between a 30 ping and a 130 ping is so minimal that it wouldn't affect anything. I looked into this a few years back and this is the info I received back from a few respected game designers. One of whom is married to my sister.

Differences in ping within 100 is one of the biggest myths in all of gaming.
Over 100 and it would start to SLIGHTLY affect the game. Most players on the server are within this 100ms range.

I'm sure DonkeyPrick knew this already though huh?
Since he's such a gaming expert.

It's funny how the other server's population died almost within a year of the final PB update. Today I easily found a multihack that is designed specifically for Windows 7 and RTCW 1.41. The guy who made it said that he had extensively tested it and was never kicked. Windows 7 release date was Oct.2009. It's been downloaded by some people, the dl counter proved that.
This hack is just one of many that PB will not detect.

It's time to start relying on trusted people's opinions and polls instead of PB.

In this day and age of RTCW you will NEVER be supplied "Proof".

Look at how many have left the server in the last year, with more to follow if the bullshit keeps up.

And everyone who comes on here and vehemently denies that these things exist and telling me how much I suck and I'm a noob are being way over defensive...for a good reason. Not to mention how wrong they are. I play to win period., I don't care if I get 1 kill a game as long as it's THE kill that mattered most.

right Source?
right Alobar?
right Skibb?
right Donkeydick?

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Re: RTCW - The Harsh State Of Things

Postby skibby » Sat Sep 04, 2010 11:30 am

i just got on the server with a stock config and still raped everyone. now how does that work?

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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Sat Sep 04, 2010 12:25 pm

skibby wrote:i just got on the server with a stock config and still raped everyone. now how does that work?


you did? I didn't see any rapeage, just the opposite actually.

as a matter of fact I seriously thought you were a first time player trying to come up with a name and that's why you chose "default".

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Re: RTCW - The Harsh State Of Things

Postby Paco's Gun » Sat Sep 04, 2010 2:31 pm

Just a couple things I wanna note. First, Juventus, you of all people should know that most "professional" configs(assuming hackless) take out everything but players. This includes light, but also includes boxes, shrubbery, yada yada, all gone. This makes for a faster config.

Secondly, ping makes a world of difference. The reason it appears bullets are going around the corner is because for someone with a >100 ping even though it appears you are around the corner the server didn't yet register you as being around the corner and the guy shooting you is a <50 pinger so his bullet still hits you because his ping is closer to the server therefore you still get hit. I know it's gay but that's the way ping works. I think it's laffable that people still talk about the engine, it's not the engine it's the ping, or rather, lag. That's not to say that hacking isn't going on, but you need to be able to explain the stuff that doesn't involve hacking.


Takes away boxes? Are you serious? Boxes are game models you dumbass, even if you managed to remove the ability to see them you would still run into the clip box. The one valid point you made was rmse removing foliage... that's probably why it's been on the pb_cvarlist forever.

Shooting around corners isn't the result of the server not registering the higher pinger's position, it remembers their position when the other person is shooting. So if I can see you when I shoot at you, then you get hit regardless of where your perspective is. The higher the ping differential between two players, the more of a discrepancy. Same with when you shoot me. It's not the greatest method when there are 64 people playing beach and 3/4 of them have 120+ ping but its all you have.
" wrote:Hey paco, weren't you there? Oops I'm sorry... nevermind hehehehe... you hacking piece of shit.


" wrote:i was messin around that day when it said mombot i thought it made the guys turn into girls..iv never ever used a hack


" wrote:As I'm sure you are aware Source, I don't TK much with the panzer, in fact I hardly ever miss a shot.

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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Sat Sep 04, 2010 2:45 pm

me myself and i wrote:Warpig, do you even know what ping is? It's the time it takes to go from one computer to the next. The difference in pings between a 50 pinger and a 100 pinger is so great in terms of gameplay, how much more is a 100 difference. Seriously, man, if you want people to take your hack opinions seriously, you can't just assume that everything is hack related.

skibbs, even if you were playing with a stock config, using that hack you use would make using the stock config not really a big deal.


I took the time to get some definite answers from people WHO ACTUALLY KNOW.

Where did I say that ping and hacking are related? I don't see the connection there..especially since I never made one.

I, unlike many people who claim to know what they're talking about, find the correct answers, it just takes a little effort.

You do realize that we are talking about milliseconds here. Too many players over the years have said " If I had your ping things would be different".
Yeah if it was a 200 -300 difference then maybe you would notice.
100 or less would make NO difference.

Take for instance Shooter, he shoots me from all the way over in Sweden, the click of his mouse is sent to the server, the bullet fires and it either hits or misses it's target and then it's sent back to him. Meanwhile sending the info to the guy he is shooting and back to the server again, and so on and so on. It's actually incredible that technology can do this.

Shooter kills me much more than I kill him and I'm probably a few hundred miles from the server while he is several thousands. I never noticed him lagging or jumping around like a fucking jumping bean like I've seen with a few other players with very low pings. Why they are doing it is a whole different topic...or is it?

Do you understand the distance and speed I'm talking about here?
Apparently not, but hopefully now you do.

I do agree with the last sentence you wrote though.

You guys need to stop telling me that I don't know what I'm talking about.
Because as you can see...

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Re: RTCW - The Harsh State Of Things

Postby HuGgY BiZzLe » Sat Sep 04, 2010 2:53 pm

=TAO=WARPIG wrote:It's time to start relying on trusted people's opinions and polls instead of PB.


No, that's the fastest way to kill a server. Very few of my later bans relied on PB. PB is just one of many tools an admin has to use. PB screenshots have nearly always been worthless. Most hacks get around that easy. But you can't ban for a blank screenshot, because that is not a guarantee of a hack. You can't ban based on player opinion. That's democracy - also known as mob rule. It's two wolves and a sheep voting on what's for dinner. No, you rely on multiple demo evidence. You log on with secret GUIDs and record them every time they play. You gather evidence and make a decision based only on that evidence.

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Re: RTCW - The Harsh State Of Things

Postby Slaughter2 » Sat Sep 04, 2010 3:07 pm

Gamb wrote:Slaughter is a moron that just gravitates to people he perceives as being the clic .


You don't even know me BTW I am not a follower, I am the one that gets followed, get to know someone before, once again you get punched in the face (a good educated guess that you have received numerous punches in the face running your mouth)
"You Create Your Own Destiny"-Doug Kleitz

That's a [color="Red"]PRESENT[/color] from [color="DarkRed"]SLAUGHTER[/color]

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Re: RTCW - The Harsh State Of Things

Postby =TAO=WARPIG » Sat Sep 04, 2010 3:08 pm

HuGgY BiZzLe wrote:No, that's the fastest way to kill a server. Very few of my later bans relied on PB. PB is just one of many tools an admin has to use. PB screenshots have nearly always been worthless. Most hacks get around that easy. But you can't ban for a blank screenshot, because that is not a guarantee of a hack. You can't ban based on player opinion. That's democracy - also known as mob rule. It's two wolves and a sheep voting on what's for dinner. No, you rely on multiple demo evidence. You log on with secret GUIDs and record them every time they play. You gather evidence and make a decision based only on that evidence.


Yes it can be done that way, but most prefer to play and not work. I don't blame them at all. Plus these players have been around awhile and have been played against in several hundred matches, maybe thousands.
There's been quite a few instances here where someone brings up a suspicious player on the forum. In most of those cases the admins stated their opinion. Usually it was in favor that the player was a hack. If it was a majority rule, then most if not everyone I mentioned would be gone.

I should have said run the poll just among admins only though.

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