Ecgn Beach Map Rotation Request...

Make sure to bring lots of med packs, our 64 player beach server is intense!

Moderators: RTCW Admins, Super Moderators, vB3 - Administrators

User avatar
Posts: 10599
Joined: Wed Mar 19, 2003 5:42 pm
Location: Cheltenham, England

Postby SavageParrot » Tue Oct 12, 2004 12:31 pm

Village would lead to some quality carnage...
Image
TT clan forums

You knows I still wuvs ya rtcw:beer: ;)

RTCW Admin
User avatar
Posts: 654
Joined: Mon Jun 14, 2004 1:07 am
Location: Boulder, CO

Postby cateye » Tue Oct 12, 2004 1:40 pm

Originally posted by VlfPlyer
I hate the map loading time that rotations bring. I have a slow connection - slow computer and I am kinda busy. I know that I am not alone in that...............................


Then the easy solution is to pick one or two alternate maps and play those on a given day and time -- Sundays would be "Chateau Day" just as an example. So you'd just have the same load time you always do when you first connect.

I don't think anyone is specifically asking for a true rotation server -- where you play X number of matches on one map, then load another one, then another... I think that's why the Tram experiment earlier this year was a failure, people got sick of the back and forth. That does get annoying, even for those of us with faster machines.

VlfPlyer

Postby VlfPlyer » Tue Oct 12, 2004 2:47 pm

A Chateau day would be INSANE!:D

:cool:

User avatar
Posts: 6728
Joined: Sun Dec 07, 2003 1:12 pm
Location: Minnesota

Postby Sabres » Tue Oct 12, 2004 4:27 pm

What about Trenchtoast? It is guaranteed that everyone has it because it comes with Beach and I think that would be awesome with 64 players. I think we should try it. It would be a great challenge and it would take some strategy.

User avatar
Posts: 1357
Joined: Tue Sep 02, 2003 12:30 pm
Location: B'ham AL

Postby Destructor » Tue Oct 12, 2004 6:14 pm

...here we go again. Kung Fu Grip is the shit, i dont' care what anybody says. Tram is too large and spaced out and i am always confused on it. the beach 2 is interesting. But nothing will happen till mmmmmmmmmmmgoooooood (w/e his name is :P) and/or keek consider it. But with the outcome of the last attempt to have a server rotation, I doubt this will happen. There are things that could be done to spice up the beach a little bit like throw in freeze tag every once in a while or w/e other weird games shrub offers. there's other little things that could be done here and there like turn the speed up a bit (i've seen this done once or twice) or maybe even allow trip mines or low gravity. There's also ways to put a giant green signs over people's heads whenever they camp. I obviously agree that it would be nice to have variety, but if there are no changes i won't stop going cause i love the beach, enjoy the regulars and the admins do a great job IMO.
:beer:

Image

If you can't dazzle them with brilliance, baffle them with bullshit.

User avatar
Posts: 6728
Joined: Sun Dec 07, 2003 1:12 pm
Location: Minnesota

Postby Sabres » Tue Oct 12, 2004 6:33 pm

Originally posted by Sabres914
I liked it too but they will probably never do it again. They received more complaints then compliments. Also, when they had the rotation in, the server population dropped by a lot even at normal peak times.




Like I said before... As for what Destructor said, I would like a little change once in awhile. Any of the minor add-ins to make it more interesting would be cool.

Posts: 911
Joined: Fri Aug 06, 2004 6:20 pm
Location: Atlanta, GA

Postby Starlite » Tue Oct 12, 2004 7:47 pm

Well, the popularity probably when down due to the the fact that it was daily. I really don't think one day a week is asking for too much. Hello Mmmm good are you out there? Konijn has different objectives on different days and they are apart of Ecgn.

The river is also a good map that we could try.;)

Slaughter1

Postby Slaughter1 » Tue Oct 12, 2004 9:49 pm

like i said be-4 no limits and ff back off would do the trick period

User avatar
Posts: 1357
Joined: Tue Sep 02, 2003 12:30 pm
Location: B'ham AL

Postby Destructor » Wed Oct 13, 2004 12:23 am

no limits is just fuckin annoying though. I personally despise panzers as it is, and if they were unlimited that would just suck (provided "no limits" has to do with panzers, i really don't know :P)
:beer:

Image

If you can't dazzle them with brilliance, baffle them with bullshit.

User avatar
Posts: 10599
Joined: Wed Mar 19, 2003 5:42 pm
Location: Cheltenham, England

Postby SavageParrot » Wed Oct 13, 2004 1:15 am

No limits and no ff huh. I can see the line of panzer doorblockers extending right round the block
Image
TT clan forums

You knows I still wuvs ya rtcw:beer: ;)

User avatar
Posts: 6728
Joined: Sun Dec 07, 2003 1:12 pm
Location: Minnesota

Postby Sabres » Thu Oct 14, 2004 5:50 pm

I agree with Parrot

User avatar
Posts: 739
Joined: Wed Jun 25, 2003 4:42 pm
Location: Texas

Postby (SEETHER) » Thu Oct 14, 2004 7:00 pm

ditto Parrot.
:flame:

{Seether}

VlfPlyer

Postby VlfPlyer » Thu Oct 14, 2004 7:10 pm

although I never thought I would ever say this but ;

S.Parrot is right.

User avatar
Posts: 1132
Joined: Wed Feb 25, 2004 7:34 pm
Location: Canada

Postby PL_M@ster » Thu Oct 14, 2004 7:20 pm

No ff? :rotflmao:

User avatar
Posts: 1924
Joined: Sat Mar 15, 2003 6:39 pm
Location: New York

Postby ShipWreck » Fri Oct 15, 2004 9:32 am

kung fu grip lol the first time i played it, someone ran me over with that damn car

PreviousNext

Return to Return To Castle Wolfenstein

Who is online

Users browsing this forum: Bing [Bot] and 8 guests