Rtcw2
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- SavageParrot
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- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Originally posted by Kingofbeers
If parrot could be dressed as a British soldier im sure he would,
Word, those baggy trousers were badass!
Here are some of my ideas for RTCW 2:
First would be to stay away from the experience point system for multiplayer or single player mode.
Weather effects should be in both single player and multiplayer maps.
Lieutenants should have smoke canisters as a weapon slot, instead of having to use a command.
Shotgun, MG34 and Russian PPSh Submachinegun should be included.
The panzerfaust should be for axis and the allies should have the bazooka. (Just seems more plausible)
A profile maker with running stats.
Improved AI. (Should be a primary focus for single player mode)
Five difficulty settings with some kind of reward system for certain accomplishments.
Built-In Map and Mod editor, with complete tutorials for beginners, advantanced users and experts.
Multiplayer
Have different countries that you can pick to use on a server. Or, pick the two countries you want each side to be. (For example: Russia, Germany, America, China, Japan, Italy, Yugoslavia, France or Britain)
Have more game-types, like capture the flag.
If they are going to use the Doom 3 engine, make it so you can play with at least 32 players without having to steal the CIA's computers. (Of course by the time that the game is released computers will be upto par with the current requirements)
A better statistic system, with more stats and also, be able to pick which stats to show on your server at the end of a game.
No vehicles.
First would be to stay away from the experience point system for multiplayer or single player mode.
Weather effects should be in both single player and multiplayer maps.
Lieutenants should have smoke canisters as a weapon slot, instead of having to use a command.
Shotgun, MG34 and Russian PPSh Submachinegun should be included.
The panzerfaust should be for axis and the allies should have the bazooka. (Just seems more plausible)
A profile maker with running stats.
Improved AI. (Should be a primary focus for single player mode)
Five difficulty settings with some kind of reward system for certain accomplishments.
Built-In Map and Mod editor, with complete tutorials for beginners, advantanced users and experts.
Multiplayer
Have different countries that you can pick to use on a server. Or, pick the two countries you want each side to be. (For example: Russia, Germany, America, China, Japan, Italy, Yugoslavia, France or Britain)
Have more game-types, like capture the flag.
If they are going to use the Doom 3 engine, make it so you can play with at least 32 players without having to steal the CIA's computers. (Of course by the time that the game is released computers will be upto par with the current requirements)
A better statistic system, with more stats and also, be able to pick which stats to show on your server at the end of a game.
No vehicles.

{Seether}
- ralphwiggum
I definately think they should implement some sort of stats tracker like UT2004. I also like the idea of vechicles, but don't know if that would work out good or not. As far as not being able to change your name, that could be good and bad. I mean, think about how many a-holes are going to try to use my name, which isn't very original, but still. There would be alot of people who would be complaining that someone else had thier name. Can't wait though, guess I got three more years of rtcw.
Originally posted by CluBBer XxX
how about to be able to punch ... can u imagine XXX was killed by YYY's punch lol... that would be awesome
Have you ever been reloading and an enemy is standing right next to you but they kill you because you were too slow to reload? Well I think they should make it so you can hit people with the butt of your gun or make it so you can kick while your reloading.
- A Squirrel
I agree sabres real pistol whipping would be cool. And how about those chairs in radio room and war room. Run out of ammo even if you haven't, pick up one of those chairs and 'bam' knock your opponent down or stun them for a second.
I agree with what everyone else said: more stuff. But make it switchable so servers can run personalised versions of it. One server could play like RtCW1 and another could use the rag doll body damage which affect players performance. And so on.
For me, personlly, I'd love to see Quake 3's edit players model face feature. Where you paste a picture of your face on to the character model so it appears in the game. Oooh ho ho boy the fun of shooting the real yous!
I agree with what everyone else said: more stuff. But make it switchable so servers can run personalised versions of it. One server could play like RtCW1 and another could use the rag doll body damage which affect players performance. And so on.
For me, personlly, I'd love to see Quake 3's edit players model face feature. Where you paste a picture of your face on to the character model so it appears in the game. Oooh ho ho boy the fun of shooting the real yous!
Originally posted by ShipWreck
i'd like to see eng have more to do.. like in et to build and fix things, not just dyno.. i mean wtf good it that class? other than to get a good nade count. as for the other stuff i'd like to see different guns and better maps. also maybe vehicles 'on some maps'. that would make it a whole lot better i think. more things to do and more team oriented. instead of just shooting and healing people.
Exactly, better multiplayer maps graphic-wise. More things to do. The vehicle's are an excellent idea. I would like to see a better selection of weapons, who cares how much damage what weapon makes. I just want to see a "broader range of weapons." It's RTCW 2, mine as well add some improvements. And they should give each class extra duties.
Originally posted by A Squirrel
For me, personlly, I'd love to see Quake 3's edit players model face feature. Where you paste a picture of your face on to the character model so it appears in the game. Oooh ho ho boy the fun of shooting the real yous!
Lmao, I was just talking about something similar to this the other day. That would be funny:P
- Stl Lunatic
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- Posts: 3024
- Joined: Mon Jul 26, 2004 11:49 pm
- Location: St.Louis, MO
Why is it so difficult for them to make a sequel? when nintendo makes a new mario game almost every 3 monthes lol 

- gowhitesox99
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- Posts: 4207
- Joined: Sat Nov 29, 2003 10:23 am
- Location: Owning a 9 second import is like coming out of the closet. At first you surprise everyone, but in th
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