Armed Assault aka Operation Flashpoint 2
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Armed Assault aka Operation Flashpoint 2










Well ive been checking around and it's possible.....just possible that this might be released in 2006. The screen shots aren't the nicest (compared BF2) but the game play might surpass that of the comical inaccuracies related to with BF2. I fell in love with the Original 'Operation Flashpoint' and it's expansions 'Red Hammer' & 'Resistance'. I think the game was a lot bigger in the European theater, than here in the states. Hope they find a publisher and get the ball rolling for a 'for sure' release.
Features/Advancements/Enhancements
Engine/Graphics
* DX9 Engine incorporating many of the latest features, including High Dynamic Range rendering
* Reworked lifelike animations.
* Fully streaming game engine allowing extremely large environments loaded with various special effects.
Environments
* Environments are richly detailed and varied.
* New huge sized battlefield (landmass exceeds that of all islands from Flashpoint & Resistance combined)
* New densely populated battlefield (approximately twice the number of objects on all previous islands combined).
* Dynamic weather and daytime simulation (including tides and star constellations)
* Ambient wildlife.
Gameplay
* Large selection of weapons and vehicles.
* Unique and proven combatant's AI.
* New island containing large cities with many different, fully accessible buildings.
* ArmA's campaign features a brand new story-line, with a modern day setting.
* Campaign's setting and events inspired by real world events, military strategies and political doctrines.
* Updated controls and command interface.
Multiplayer
* Large, persistent battles.
* 60+ player multiplayer (plus additional AI), players can join at any time.
* Unique game modes introducing modes of play not seen in any other game.
* Cooperative game modes.
Custom content support
* Open game architecture.
* Building on top of the successful Operation Flashpoint addon and modding support.
* Built-in scenario editor.
* Versatile object/vehicle animation system.
* Many useful scripting functions.
* Mission wizards enable missions to be played with any addons.
USN 97'-01' VF-32 (NAS OCEANA)
- Twister026
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- Posts: 797
- Joined: Sat Sep 10, 2005 9:28 am
omg that looks awesome
. Wonder what rig it will take to run that on medium or high and get like 100 FPS.

- [ecgn] btt
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- Posts: 1654
- Joined: Wed Feb 23, 2005 5:19 pm
- Location: A damn yankee in N. Carolina
I hope it it good. We need some competition for EA in this type of game. I will defiantly check this out.
more news out today
Join us on the frontline of this year's most ambitious war game
Words: Ben Richardson
Thursday 20 April 2006
Armed Assault is a military fetishist's fantasy. Sticky copyright problems mean creator Bohemia Interactive - developer of soldier sim Operation Flashpoint - can't call the game 'Operation Flashpoint 2', but that's exactly what it is. Only better, more ambitious and much, much bigger.
As a grunt in the US Army you're sent to a remote island as part of a peacekeeping force. You spend your time slugging beers and attempting to keep the island's two factions from blasting the hell out of one another.
After training up the southern militia to protect itself from the larger, more organised northern army, the mainstay of the US force heads off, leaving your battalion behind as a rearguard - which is the cue for a tricksy mass assault by the northerners.
In a mix of first-person shooting and base-camp strategic action, your band of soldiers joins forces with the southern army and prepares to repel the surprise invasion - on a terrifically huge scale.
The island is 400 square kilometres of fully explorable terrain, and you can battle across every mountain, village and rolling field. Each mission takes place on the island, rather than in a particular section of it, so there're no restrictions on where you can go during the skirmish.
You start the conflict taking orders and achieving objectives set by your commanding officers. Armed Assault isn't very forgiving, and it's a one-hit-one-kill business, so moving sensibly through hard cover is your best hope of survival. It's harsh, but the heightened danger makes it all the more satisfying to swiss-cheese your opponents.
If you're happy to take orders and run with the other grunts, that's fine, but there are other exciting possibilities. Armed Assault enables you to flick between pre-determined soldiers mid-mission - why not assault an enemy position as a regular trooper, then switch to a sniper to cover the next wave of allied attacks before zipping into the body of a tank-gunner to pursue the retreating enemy. And there are a number of vehicles to pilot, from tanks to missile-packing helicopters.
Between missions you'll have strategic choices to make about your next operation. Faced with having to either defend a city or invade an enemy camp, for example, you need to be aware of the consequences of your decision - if you destroy the camp there will be fewer enemies to assault you in the city, but if you defend the city first then you'll receive reinforcements while you attack the enemy camp.
As for multiplayer, Bohemia has some thrilling ideas. Aside from Capture the Flag-style objective-based matches, you'll be able to create gigantic battles over the entire island, with AI soldiers filling out the number of combatants. A 'join in progress' option means these battles could be near-endless, with new players joining all the time to keep the war raging. The first massively multiplayer wargame? It certainly sounds like it.
Armed Assault is just over two-thirds complete and heading for a release in the summer, although the visuals you see here are basically finished. It's a bit ugly - especially when you place it against beauts like Oblivion or even Doom 3.
Still, Armed Assault's strength is in the staggeringly real, engrossing military sim that's bubbling along nicely under the slightly dated graphics. We'll have to wait to find out if that's enough to enlist a new army of fans.
Join us on the frontline of this year's most ambitious war game
Words: Ben Richardson
Thursday 20 April 2006
Armed Assault is a military fetishist's fantasy. Sticky copyright problems mean creator Bohemia Interactive - developer of soldier sim Operation Flashpoint - can't call the game 'Operation Flashpoint 2', but that's exactly what it is. Only better, more ambitious and much, much bigger.
As a grunt in the US Army you're sent to a remote island as part of a peacekeeping force. You spend your time slugging beers and attempting to keep the island's two factions from blasting the hell out of one another.
After training up the southern militia to protect itself from the larger, more organised northern army, the mainstay of the US force heads off, leaving your battalion behind as a rearguard - which is the cue for a tricksy mass assault by the northerners.
In a mix of first-person shooting and base-camp strategic action, your band of soldiers joins forces with the southern army and prepares to repel the surprise invasion - on a terrifically huge scale.
The island is 400 square kilometres of fully explorable terrain, and you can battle across every mountain, village and rolling field. Each mission takes place on the island, rather than in a particular section of it, so there're no restrictions on where you can go during the skirmish.
You start the conflict taking orders and achieving objectives set by your commanding officers. Armed Assault isn't very forgiving, and it's a one-hit-one-kill business, so moving sensibly through hard cover is your best hope of survival. It's harsh, but the heightened danger makes it all the more satisfying to swiss-cheese your opponents.
If you're happy to take orders and run with the other grunts, that's fine, but there are other exciting possibilities. Armed Assault enables you to flick between pre-determined soldiers mid-mission - why not assault an enemy position as a regular trooper, then switch to a sniper to cover the next wave of allied attacks before zipping into the body of a tank-gunner to pursue the retreating enemy. And there are a number of vehicles to pilot, from tanks to missile-packing helicopters.
Between missions you'll have strategic choices to make about your next operation. Faced with having to either defend a city or invade an enemy camp, for example, you need to be aware of the consequences of your decision - if you destroy the camp there will be fewer enemies to assault you in the city, but if you defend the city first then you'll receive reinforcements while you attack the enemy camp.
As for multiplayer, Bohemia has some thrilling ideas. Aside from Capture the Flag-style objective-based matches, you'll be able to create gigantic battles over the entire island, with AI soldiers filling out the number of combatants. A 'join in progress' option means these battles could be near-endless, with new players joining all the time to keep the war raging. The first massively multiplayer wargame? It certainly sounds like it.
Armed Assault is just over two-thirds complete and heading for a release in the summer, although the visuals you see here are basically finished. It's a bit ugly - especially when you place it against beauts like Oblivion or even Doom 3.
Still, Armed Assault's strength is in the staggeringly real, engrossing military sim that's bubbling along nicely under the slightly dated graphics. We'll have to wait to find out if that's enough to enlist a new army of fans.
USN 97'-01' VF-32 (NAS OCEANA)
- Hunter/Killer
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- Posts: 797
- Joined: Wed Mar 12, 2003 11:35 am
- Location: Central Mass
hello friends just your bi-monthly update of OFP2 or armed assault.
when is Q3 exactley?
http://www.bistudio.com/presspages/Operation_Flashpoint_Five_Year_Anniversary.html
when is Q3 exactley?
http://www.bistudio.com/presspages/Operation_Flashpoint_Five_Year_Anniversary.html
USN 97'-01' VF-32 (NAS OCEANA)
- [ecgn] btt
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- Posts: 1654
- Joined: Wed Feb 23, 2005 5:19 pm
- Location: A damn yankee in N. Carolina
Was a nice video. Would have been nicer to see some shooting and stuff blowing up in it. If that's the game play. It looks like a lot of running. 

i had seen an earlier video of them putting satchel charges on the first floor of a multi-story building and blowing up the walls/supports. They also showed tank rounds penertating the walls.... would be really great if that was included... but i'm not sure how difficult it is to make an expansive game with litterally small cities and having them all be able to blow up...
USN 97'-01' VF-32 (NAS OCEANA)
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