Congress gets tough on video games
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- ShellShock
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- Posts: 442
- Joined: Mon Oct 28, 2002 5:35 pm
- Location: Bethesda, Maryland
Congress gets tough on video games
From Shacknews
Video Games Go to Washington, ESRB Institutes $1M Fine Policy [14:40 PM]
46 Comments - Chris Remo
In March, the United States Senate held a hearing to discuss the potential harmful effects of video games. Yesterday, the House of Representative Commerce, Trade, and Consumer Protection Subcommittee held its own hearing, and as with the Senate the prevailing emotion throughout was one of hostility towards the game industry and the Entertainment Software Ratings Board in particular. ESRB president Patricia Vance was present along with Entertainment Software Association president Doug Lowenstein. The Federal Trade Commission, which recently warned Take-Two for last year's Hot Coffee incident, was represented by Bureau of Consumer Protection director Lydia Barnes. Also in attendance were Harvard associate professor Kimberly Thompson, Childrens Technology Review editor Warren Buckleitner, and National Institute on Media and the Family president David Walsh, both critics of the ESRB.
Vance discussed a new initiative from the ESRB to issue fines of up to $1M to video game companies that fail to disclose objectionable in-game material to the ESRB for rating purposes. This is in addition to the FTC's warning to Take-Two that further incidents would be met with fines of $11,000 per violation. Depending on the judge interpreting such a case, a violation could refer to the lack of disclosure as a whole, or each specific copy of the game in question sold to consumers.
Subcommittee Chairman Cliff Stearns (R-FL) kicked things off by noting that video games provide potential fun and entertainment, claiming that the core gaming audience remains children. (The latter statement runs contrary to statistics stating that the majority of the gaming audience is of adult age.) Stearns then criticized Rockstar's Grand Theft Auto: San Andreas (PS2, Xbox, PC), a constant theme throughout the hearing. He claimed that the game's violent content is undeserving of First Amendment protection, being "more akin to hate speech than free speech."
Rep. Fred Upton (R-MI) expressed frustration that the FTC did not fine Take-Two for its actions, as it would have against a television broadcaster or a radio show, claiming that the publisher has seen no consequences from the scandal. However, it should be noted that, unlike video game publishers, network television and radio broadcasters send free content over public airwaves.
Following discussion largely focused on violence in video games, Rep. Marsha Blackburn (R-TN) criticised games for their depictions of explicit sexual acts, claiming that young gamers are being desensitized to such content. She also touched on sexual predators acting via the internet.
Lowenstein compared the video game industry film and music, noting that an entertainment medium should not be judged based on only its most notorious works. "Defining this industry based on its most controversial titles would be like defining the film industry based on Kill Bill, The Texas Chainsaw Massacre, and Natural Born Killers," he said, "or the music industry based on Eminem, 50 Cent, and The Dixie Chicks."
Vance delivered an address in defense of the ESRB's rating system. She provided results from a parental survey on ratings systems, indicating that among the systems used for movies, music, and video games, parents find the ESRB's video game ratings to be the most useful. Vance also touched on the aforementioned new ESRB fine.
Thompson and Walsh each delivered testimony harshly critical of the ESRB. Thompson highlighted alleged cases of soft ratings by the ESRB, claiming that 60% of games rated "E for Everyone" reward violent actions. At one point during the hearing, Vance pointed out that most parents, as well as many congressmen present, would disagree with Thompson's claim that Pac-Man is indeed a violent game. Walsh also mentioned the recent Sex in Games Conference, describing it as "a meeting between video game developers and the pornography industry."
Panel members were also subjected to direct questioning from representatives, much of which had a hostile tone. For more exhaustive coverage, check out Game Politics and GameSpot. A transcript of Vance's testimony is available from the ESRB website.
Its good to see that our representatives in congress have their priorities in order. Rather than wasting their time dealing with such trivial issues such as global warming, rising gasoline prises, and the wars in Iraq and Afghanistan. Congress seems to be busy dealing with the much more important issues such as media violence and gay marriage.
Video Games Go to Washington, ESRB Institutes $1M Fine Policy [14:40 PM]
46 Comments - Chris Remo
In March, the United States Senate held a hearing to discuss the potential harmful effects of video games. Yesterday, the House of Representative Commerce, Trade, and Consumer Protection Subcommittee held its own hearing, and as with the Senate the prevailing emotion throughout was one of hostility towards the game industry and the Entertainment Software Ratings Board in particular. ESRB president Patricia Vance was present along with Entertainment Software Association president Doug Lowenstein. The Federal Trade Commission, which recently warned Take-Two for last year's Hot Coffee incident, was represented by Bureau of Consumer Protection director Lydia Barnes. Also in attendance were Harvard associate professor Kimberly Thompson, Childrens Technology Review editor Warren Buckleitner, and National Institute on Media and the Family president David Walsh, both critics of the ESRB.
Vance discussed a new initiative from the ESRB to issue fines of up to $1M to video game companies that fail to disclose objectionable in-game material to the ESRB for rating purposes. This is in addition to the FTC's warning to Take-Two that further incidents would be met with fines of $11,000 per violation. Depending on the judge interpreting such a case, a violation could refer to the lack of disclosure as a whole, or each specific copy of the game in question sold to consumers.
Subcommittee Chairman Cliff Stearns (R-FL) kicked things off by noting that video games provide potential fun and entertainment, claiming that the core gaming audience remains children. (The latter statement runs contrary to statistics stating that the majority of the gaming audience is of adult age.) Stearns then criticized Rockstar's Grand Theft Auto: San Andreas (PS2, Xbox, PC), a constant theme throughout the hearing. He claimed that the game's violent content is undeserving of First Amendment protection, being "more akin to hate speech than free speech."
Rep. Fred Upton (R-MI) expressed frustration that the FTC did not fine Take-Two for its actions, as it would have against a television broadcaster or a radio show, claiming that the publisher has seen no consequences from the scandal. However, it should be noted that, unlike video game publishers, network television and radio broadcasters send free content over public airwaves.
Following discussion largely focused on violence in video games, Rep. Marsha Blackburn (R-TN) criticised games for their depictions of explicit sexual acts, claiming that young gamers are being desensitized to such content. She also touched on sexual predators acting via the internet.
Lowenstein compared the video game industry film and music, noting that an entertainment medium should not be judged based on only its most notorious works. "Defining this industry based on its most controversial titles would be like defining the film industry based on Kill Bill, The Texas Chainsaw Massacre, and Natural Born Killers," he said, "or the music industry based on Eminem, 50 Cent, and The Dixie Chicks."
Vance delivered an address in defense of the ESRB's rating system. She provided results from a parental survey on ratings systems, indicating that among the systems used for movies, music, and video games, parents find the ESRB's video game ratings to be the most useful. Vance also touched on the aforementioned new ESRB fine.
Thompson and Walsh each delivered testimony harshly critical of the ESRB. Thompson highlighted alleged cases of soft ratings by the ESRB, claiming that 60% of games rated "E for Everyone" reward violent actions. At one point during the hearing, Vance pointed out that most parents, as well as many congressmen present, would disagree with Thompson's claim that Pac-Man is indeed a violent game. Walsh also mentioned the recent Sex in Games Conference, describing it as "a meeting between video game developers and the pornography industry."
Panel members were also subjected to direct questioning from representatives, much of which had a hostile tone. For more exhaustive coverage, check out Game Politics and GameSpot. A transcript of Vance's testimony is available from the ESRB website.
Its good to see that our representatives in congress have their priorities in order. Rather than wasting their time dealing with such trivial issues such as global warming, rising gasoline prises, and the wars in Iraq and Afghanistan. Congress seems to be busy dealing with the much more important issues such as media violence and gay marriage.

- cavalierlwt
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- Posts: 2840
- Joined: Thu Feb 13, 2003 12:54 pm
They must make sure no decent American gets exposed to Satan's Chest Bumps, aka boobies, aka The Female Breast!
Failing to plead
with a throat full of dust
Life falls asleep
in a fetal position.
with a throat full of dust
Life falls asleep
in a fetal position.
Thompson needs to STFU. Pac-man is violent? It is a cheese wheel that eats dots and occasionally ghosts!
They do not need to do anything other than enforcing the rating system and advertising the rating system. That is all that is required. I don't care if someone makes a game called "Bang the Babysitter and sell her drugs." The game probably wouldn't sell but I'm sure the media would give it tons of pubilicty which in turn would somewhat increase its sales.
They do not need to do anything other than enforcing the rating system and advertising the rating system. That is all that is required. I don't care if someone makes a game called "Bang the Babysitter and sell her drugs." The game probably wouldn't sell but I'm sure the media would give it tons of pubilicty which in turn would somewhat increase its sales.
—Darknut
Originally posted by Darknut
Thompson needs to STFU. Pac-man is violent? It is a cheese wheel that eats dots and occasionally ghosts!
They do not need to do anything other than enforcing the rating system advertising the rating system. That is all that is required. I don't care if someone makes a game called "Bang the Babysitter and sell her drugs." The game probably wouldn't sell but I'm sure the media would give it tons of pubilicty which in turn would somewhat increase its sales.
Exactly. They just need to enforce what is already on the books. These businesses have enough to worry about already while still trying to be creative and make products for us consumers to purchase. The video game industry has unfairly been the bitch of angry, part-time, "please..someone else raise my child because I am too busy" parents everywhere.

thanks to Spirit of Me for the sig!
Originally posted by CodeRed68
Exactly. They just need to enforce what is already on the books. These businesses have enough to worry about already while still trying to be creative and make products for us consumers to purchase. The video game industry has unfairly been the bitch of angry, part-time, "please..someone else raise my child because I am too busy" parents everywhere.
Yeah, that's right up there with "I need a warning label to tell me not to use a power drill to scratch me nose."
Pacman is indeed much much too violent. Over half the Taliban and Alquida captured in Afghanistan admitted during interrogations that playing Pacman at an early age is what instilled in them an insatiable desire to drive bomb laden vehicles into crowds of civillians, fly airplanes into buildings, and in general kill as many innocent people as they possibly can by any means possible.
Originally posted by ]DP[Artie
Pacman is indeed much much too violent. Over half the Taliban and Alquida captured in Afghanistan admitted during interrogations that playing Pacman at an early age is what instilled in them an insatiable desire to drive bomb laden vehicles into crowds of civillians, fly airplanes into buildings, and in general kill as many innocent people as they possibly can by any means possible.
Let's just ban life.
Originally posted by Darknut
Let's just ban life.
They want to take away your internet freedom too.
http://www.savetheinternet.com/

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