Battlefield 1943 announced

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Re: Battlefield 1943 announced

Postby Buliwyf » Tue Feb 10, 2009 9:34 am

Battlefield 1943 in-depth

diceview1Good morning, I’m now back in the office here at DICE and we have a sunny day outside the office!
My producer Patrick Liu have also been busy and have gone more into some parts of the game on his blog that I want to communicate to all English speaking fans!

I will go into more into our Replenish ammunition system and how our three classes works in the game!

Replenish ammunition

Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do!
Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!

Bundles
The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests!
Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun!
With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!

The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also.
All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!

Classes

As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.

Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!

Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!

Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!

Scout: The sniper class. For all the lone wolves ;) Equipped with a pistol for those close combat situations and expacks to blow up.. yeah, anything!

Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…



There have been comments about PC vs. X360, PS3. But I can only say that I cant comment on any of those things at the time being.
I can only explain and comment on the game design and gameplay experience in Battlefield 1943.


http://www.gustavhalling.com/2009/02/09/battlefield-1943-in-depth/#more-76
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Re: Battlefield 1943 announced

Postby Buliwyf » Tue Feb 10, 2009 11:15 pm

from DICE

We are definitely still making PC games, we've not forgotten about that. 1943 is announced for PC. Bad Company 2 is announced for the PC, so obviously we got the engine (Frostbite) running on PC. We just recently released Mirror's Edge on PC as well. I would say that we will continue to do what we are best at. We are not going casual, just because that is the trend. We're not good at that. It's not our core focus for the studio."

"I feel a little sad sometimes when people say they're lazy or they're not listening to the fans. Yes of course we keep track of what the forums are saying. I can't say anything really, but we have plans. Definitely big plans. The fans don't need to worry."

http://www.videogamer.com/news/10-02-2009-10605.html/
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Re: Battlefield 1943 announced

Postby Chin_Sack » Wed Feb 11, 2009 7:48 pm

lol I just got a notice in my e-mail saying BF Heroes beta was back up an going again. So I might go try it out again.
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Re: Battlefield 1943 announced

Postby Davis » Fri Feb 13, 2009 5:27 pm

MMmmGood wrote:They are taking a lot of the concepts of BF1942 and removing them completely or dumbing them down to appease the "casual gamer" who doesn't have time to learn proper tactics or gameplay


$$ End of an era. How can they NOT pass it up right?

Seems dull, was wanting a 64 man 1943 type thing. New and fresh, that's not gonna happen.


Heard EA is laying off/ already have fired a bunch of people.

Yup.

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Re: Battlefield 1943 announced

Postby ANTONIUS » Mon Feb 16, 2009 3:10 pm

no 64+ players no ships no panzers no antonius:violin:
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Re: Battlefield 1943 announced

Postby -HaVoC- » Thu Feb 19, 2009 6:28 pm

Why couldn't they have just kept all the things that made it great?
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put me on the team that Harry aint on....I sure miss shooting him and if im on the same team as HaVoC...OMFG we will stomp a mudhole in you and walk it dry.

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Re: Battlefield 1943 announced

Postby CodeRed68 » Thu Feb 26, 2009 9:53 pm

12 vs 12 ? cmon that's boring.... Also, I don't like that you have unlimited ammo and regeneration. Part of the appeal of the original bf42 was using your ammo wisely and you ran out.. trying to sneak around to reload or look for a medic kit/station.
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