Kicking for cl_timenudge -10?

Make sure to bring lots of med packs, our 64 player beach server is intense!

Moderators: RTCW Admins, Super Moderators, vB3 - Administrators

User avatar
Posts: 184
Joined: Thu Sep 08, 2005 10:12 am

Re: Kicking for cl_timenudge -10?

Postby Blaster » Sun Jul 05, 2009 4:22 am

Bliss wrote:Just to clear this up, I've never said everyone but there have been a couple of people. That's not really important because there's no way to prove this, unless you know what to look for and my intention is not to accuse anyone specific. I understand how shooting a person with -30 would be difficult but -12? Anyway, I'm glad this is just a "trial". Server lag could be affected by numerous amounts of factors. The main one being that this is a 64 person server hosting generally 40 + people on a daily basis. But we all have our own opinions.


Yepp, nowdays server only reset what every 2 second week, A year ago it´s was everyweek. there is many factors that may cases lag.

User avatar
Posts: 184
Joined: Thu Sep 08, 2005 10:12 am

Re: Kicking for cl_timenudge -10?

Postby Blaster » Sun Jul 05, 2009 4:28 am

S.Shooter wrote:I just don't like the LAG it creates for those not using it.


It´s being yealous!!!


[SIZE="6"]I wonder all the 380 viewers of this thread dont you have anything to say!
Thx bliss! for to register to say 2 things! [/SIZE]



By reduscing the timenudge, the game is not holding back data reducing your chances of aiming and hitting an enemy.

note
Framerates over 125FPS are fairly negligible, as the average flatscreen monitor has a response time of around 5-8ms.
Some have 4/2ms (250FPS/500FPS), most Graphics cards cannot render fulldetail at these framerates.
It would actually make the games far less stable and less playable!

The average persons eye, can notice the difference between lower and higher framerates,
movies are recorded at ~24FPS which makes your eyes tired - and why they advise a break after 45minutes.

So, choose the right framerate for you personally...
Higher framerates will allow better mouse control/input speeds for faster reactions.
http://www.wolfstuff.org/modules.php?name=Content&pa=showpage&pid=2

User avatar
Posts: 217
Joined: Sun Dec 17, 2006 5:24 am

Re: Kicking for cl_timenudge -10?

Postby thegamecat » Sun Jul 05, 2009 8:22 am

I'm going to bow out of all of this because its like going back in time and old arguments that were settled by the masses have apparantly never made it to certain parts of the world - which is cool, I just have no need to spend my days going over something that was settled 5-6 years ago.

Posts: 209
Joined: Mon Mar 09, 2009 2:18 am

Re: Kicking for cl_timenudge -10?

Postby liquidswords » Sun Jul 05, 2009 8:58 am

while we're on the topic of cvars, a snaps setting of 20 should be used instead of 40 in wolf. i don't know why 40 is so popular but in rtcw and et the sv_fps setting of servers is 20 and it makes no sense to have higher snaps than the sv_fps. this is why in et the league settings and most public servers enforce only 20 snaps. it's not a drastic difference but 20 snaps definitely feels better to me and is technically the proper setting.

that wolfstuff.org guide is pretty outdated, i wouldn't read too much into it.

User avatar
Posts: 10599
Joined: Wed Mar 19, 2003 5:42 pm
Location: Cheltenham, England

Re: Kicking for cl_timenudge -10?

Postby SavageParrot » Sun Jul 05, 2009 9:09 am

lol 380 views just means there's probably 15 people who check this a couple of times a day. It's views not viewers :)
Image
TT clan forums

You knows I still wuvs ya rtcw:beer: ;)

User avatar
Posts: 184
Joined: Thu Sep 08, 2005 10:12 am

Re: Kicking for cl_timenudge -10?

Postby Blaster » Sun Jul 05, 2009 10:35 am

liquidswords wrote:while we're on the topic of cvars, a snaps setting of 20 should be used instead of 40 in wolf. i don't know why 40 is so popular but in rtcw and et the sv_fps setting of servers is 20 and it makes no sense to have higher snaps than the sv_fps. this is why in et the league settings and most public servers enforce only 20 snaps. it's not a drastic difference but 20 snaps definitely feels better to me and is technically the proper setting.

that wolfstuff.org guide is pretty outdated, i wouldn't read too much into it.


Yepp it´s old but they game is even older...
Why dont take away Hitsounds! I think that is one good reason for lag when server.
Also the flamethrower is causing lag, yepp all ppl that have about 100+ in ping makes it lag.

And the cvars that are not listed in rtcw game, that ppl still use why arent they locked? as regular cvars 0 or 1 ?

I´m have just find a new or old cvar that makes ppl move out from the hitbox just like 333fps, probobly I can use because wtihout getting banned, like other cvars.

I just want to say The server was fine!
I´m gonna try with my cfg in saturday again, sence all this was only a test!
(but already starting to merge to other games instead, as both you and me know a test to stay).


An shooter when I sms in friday before I write anything here.
You know the love about fps333 and timenudge,
I told you the game died for me, when I read that it was you of all ppl in the world almost (ecg´n ppl anyway). It´s gonna be you stop my play at ECG´N/RTCW. :clap:

User avatar
Posts: 217
Joined: Sun Dec 17, 2006 5:24 am

Re: Kicking for cl_timenudge -10?

Postby thegamecat » Sun Jul 05, 2009 10:47 am

Blaster man, you're being a touch over dramatic dude. The server IS better now, and there's a lot of people saying it - so it could be you that's wrong, try it out for yourself.

User avatar
Posts: 487
Joined: Sun Dec 30, 2007 3:40 pm

Re: Kicking for cl_timenudge -10?

Postby Gamb » Sun Jul 05, 2009 10:48 am

Cya then ... that is until you come back because all the other games are crap. They all come back eventually you know

User avatar
Posts: 184
Joined: Thu Sep 08, 2005 10:12 am

Re: Kicking for cl_timenudge -10?

Postby Blaster » Sun Jul 05, 2009 10:57 am

Gamb wrote:Cya then ... that is until you come back because all the other games are crap. They all come back eventually you know


Yepp, I Know. thats in the first post I say can you plz wait 40days. to wolf comes out! :red:

And you gamb Cant you tell us a little more about the cvars that we can use but isent showed in game sence your buddu with pbbans you must know something?

User avatar
Posts: 184
Joined: Thu Sep 08, 2005 10:12 am

Re: Kicking for cl_timenudge -10?

Postby Blaster » Sun Jul 05, 2009 10:59 am

thegamecat wrote:Blaster man, you're being a touch over dramatic dude. The server IS better now, and there's a lot of people saying it - so it could be you that's wrong, try it out for yourself.


How should you felt when you felt like you got betrayed!?

Posts: 3
Joined: Sat Jul 04, 2009 2:00 pm

Re: Kicking for cl_timenudge -10?

Postby Bliss » Sun Jul 05, 2009 11:24 am

Blaster wrote:It´s being yealous!!!


I wonder all the 380 viewers of this thread dont you have anything to say!
Thx bliss! for to register to say 2 things!




By reduscing the timenudge, the game is not holding back data reducing your chances of aiming and hitting an enemy.

note
Framerates over 125FPS are fairly negligible, as the average flatscreen monitor has a response time of around 5-8ms.
Some have 4/2ms (250FPS/500FPS), most Graphics cards cannot render fulldetail at these framerates.
It would actually make the games far less stable and less playable!

The average persons eye, can notice the difference between lower and higher framerates,
movies are recorded at ~24FPS which makes your eyes tired - and why they advise a break after 45minutes.

So, choose the right framerate for you personally...
Higher framerates will allow better mouse control/input speeds for faster reactions.
http://www.wolfstuff.org/modules.php?name=Content&pa=showpage&pid=2



lol, no problem.

User avatar
Posts: 217
Joined: Sun Dec 17, 2006 5:24 am

Re: Kicking for cl_timenudge -10?

Postby thegamecat » Sun Jul 05, 2009 12:44 pm

Blaster wrote:How should you felt when you felt like you got betrayed!?


I'll try to put this in perspective for you:
I started with 0 timenudge.
Then people started using timenudge -20 to -50 and I just couldnt hit them.
I tried -20 timenudge and suddenly I could hit the people using timenudge again.
Back to -10 because of restrictions imposed by clanbase.
Back to 0 timenudge on this server.

I don't know how you coped on EU servers because they have always had much tighter restrictions than US.

User avatar
Posts: 160
Joined: Wed Jan 02, 2008 10:09 am
Location: Toronto, Canada

Re: Kicking for cl_timenudge -10?

Postby Leafy » Sun Jul 05, 2009 1:17 pm

Blaster wrote:But everybody was allowed to use it!

Not a function of allowed, my friend, rather a function of hardware. I have a desktop PC I use for gaming. Hasn't been upgraded in a long while. I pull, on a good day, 40-110 FPS. 333? LARF :>

Yes, I agree the 333s are numerous on the server (numerous enough), and while not at all an exploit, an advantage for sure.

Posts: 628
Joined: Sun Mar 30, 2008 11:00 am

Re: Kicking for cl_timenudge -10?

Postby =TAO=WARPIG » Sun Jul 05, 2009 2:14 pm

LOL, I find this all rather funny because I don't have the slightest clue as to what any of this shit does and I never want to. Only changes that I ever made are R-intensity 3 and Drawgun-0.

I have read in an article on online gaming that there is NO difference between pings with up to a 100 difference. I posted a link to the article at this forum awhile ago but I'm too lazy to look for it. That is what the gaming 'expert" said, I'm not saying it's fact. Too much emphasis on ping difference in games though imo.

I haven't noticed any difference in the game with the new settings what-so-ever. Stick with a bassically stock cfg and this shit shouldn't matter.

And the first person who says "Shut up Warpig, you suck", little advice, don't bother, noone believes you.:beer:

Posts: 163
Joined: Tue Jul 17, 2007 11:35 am

Re: Kicking for cl_timenudge -10?

Postby Sorry » Sun Jul 05, 2009 2:32 pm

Warpig you suck :yes::rotflmao:

Anyways, Blaster come on mate you are being a tad bit over dramatic about this setting change.. Betrayal and stuff like that has no place, its only a game and shooter did what he thought was best and Im not sucking up to him or anything but so far the overwhelming majority of the people have been very positive about the new settings.. Now you've gotta relax drink a few beers and come frag with us and dont take it so seriously mate ;)
Image ImageImage


TU SEI TUTTA LA MIA VITA

PreviousNext

Return to Return To Castle Wolfenstein

Who is online

Users browsing this forum: Bing [Bot] and 6 guests