The idea behind all this..

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Location: Toronto Canada

Re: The idea behind all this..

Postby =X= Puny » Sat Jul 11, 2009 3:15 am

Ill maintain the same kill ratio with default settings and nothing more other turning up my monitors brightness setting.

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Re: The idea behind all this..

Postby g-1 » Sun Jul 12, 2009 3:06 am

MAN-AT-ARMS wrote:Unlagged has been turned on for many years. It was turned off yesterday.


ok gotcha so i was wrong which, as i said, makes alot of sense. for some reason i thought it had just been turned on and then off again. so yeah my original post stands then...it became way worse for west coast players.

I did hop back on later that night and played more when it was only 12-15 people on the server, and it was better. Kinda the same story as before with anti-lag but to a bigger degree now.

with anti-lag for me:
server 30ish+ people - playable but laggy
<30 - great

without anti-lag;
>30 - almost unplayable
<30 decently playable

basically the same as liquidswords said as well.

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Location: Barbados

Re: The idea behind all this..

Postby Hayling » Sun Jul 12, 2009 6:45 pm

I did have registration problems prior to the new one. So far, it suits me slightly and and my config. 3 players started complaining I'm lagging once I shoot them.

I'm in Barbados in the Caribbean and it registers normally to ECGN, that's why I'm pinging 98-120 on Copper-Wire. Wish I'm pinging like 60-70.

So far, I have to praise MAA with the new settings and capping some of the cvars.

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