HuGgY BiZzLe wrote:What other maps have you made in the past?
One of my clanmates made a fun custom beach map that I still have.
Hi
The Beauty of these maps is that the players don't need to download
anything , I found by putting the seperate .BSP and .SCRIPT of each
map ( ie, NOT in a pak3 ) But into a Folder named "maps" the server will load them and remain pure.
and as i mentioned to run original map simply make the map cycle
with at least one capital letter. // *note only works with Linux servers
Windows server will only run the modded maps ( Linux is case sensitive

)
//example D1 = modded destruction map , D4 = Standard destruction map
set d1 "set g_gametype 7 ; map mp_destruction ;set g_alliedmaxlives 25; set
g_axismaxlives 25 ; set nextmap vstr d2"
set d2 " swap_teams ; map_restart ;say ^3round 2 of 2 next CTF Trenchtoast ; set nextmap vstr d3"
set d3 "set g_gametype 7 ; say ^8CTF Trenchtoast ...LOADING... ; map mp_trenchtoast ;set g_alliedmaxlives 25; set
g_axismaxlives 25 ;say ^3round 1 of 1 next ; set nextmap vstr d4"
set d4 "set g_gametype 7 ; say ^8Destruction ...LOADING... ; map mp_Destruction ;set g_alliedmaxlives 25; set
g_axismaxlives 25 ;say ^3round 1 of 1 next ; set nextmap vstr d1"
vstr d1
other maps that could be fun :
mp_sub ( with secret docs ALLIED need to escape in the sub with them )
Spawns are reversed , Allies need to blow filteration door and the central access door .. the secret docs are in the lower warehouse ( below where the doors are blown ) * my friend LO did this map , so credit where credit
is due.
i made a couple of beach versions
1.Reverse beach . identical except Axis are trying to capture the docs
and allied are defending.
2.Beach with an extra exit from the basement ( teleport )
Anyone can use it ( axis or allied can jump in with docs )
players end up on the flat area adjacent to the forward bunker,
so only need to drop into the trench to make an attempt to run the
docs that way. giving a third possible route
3. Lockdown beach .. but with a twist the war room has 2 sliding doors
that require a key to open them ( keys appear in 2 places every 30 seconds ) once a player has a key he can open / close door
however if he is kill/revive he loses key .. it was funny as the axis who usually camp were forever running to get a key from upper level
( radar is where one key appears ) and other is in f /bunker
so to control the radar and the axis are locked out !

anyways if you need more help
cheers
Rich